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Smooth asynchronous user interfaces for iOS apps.
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TextureGroup/Texture
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Coming from AsyncDisplayKit? Learn morehere
Texture is available via CocoaPods or Carthage. See ourInstallation guide for instructions.
Texture's basic unit is thenode. An ASDisplayNode is an abstraction overUIView, which in turn is an abstraction overCALayer. Unlike views, which can only be used on the main thread, nodes are thread-safe: you can instantiate and configure entire hierarchies of them in parallel on background threads.
To keep its user interface smooth and responsive, your app should render at 60 frames per second — the gold standard on iOS. This means the main thread has one-sixtieth of a second to push each frame. That's 16 milliseconds to execute all layout and drawing code! And because of system overhead, your code usually has less than ten milliseconds to run before it causes a frame drop.
Texture lets you move image decoding, text sizing and rendering, layout, and other expensive UI operations off the main thread, to keep the main thread available to respond to user interaction.
As the framework has grown, many features have been added that can save developers tons of time by eliminating common boilerplate style structures common in modern iOS apps. If you've ever dealt with cell reuse bugs, tried to performantly preload data for a page or scroll style interface or even just tried to keep your app from dropping too many frames you can benefit from integrating Texture.
- Read the ourGetting Started guide
- Get thesample projects
- Browse theAPI reference
We use Slack for real-time debugging, community updates, and general talk about Texture.Signup yourself or emailtextureframework@gmail.com to get an invite.
For the release process see theRELEASE file.
We welcome any contributions. See theCONTRIBUTING file for how to get involved.
The Texture project is available for free use, as described by theLICENSE (Apache 2.0).
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