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A Markdown Editor for the 21st century.
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A Markdown Editor for the 21st century.
Homepage |Download |Documentation |Mastodon |Discord |Contributing |Support Us
With Zettlr, writing professional texts is easy and motivating: Whether you are a college student, a researcher, a journalist, or an author — Zettlr has the right tools for you.Watch the video or continue reading to see what they are!
- Available in over a dozen languages
- Tight and ever-growingintegration with your favourite reference manager (such as Zotero or JabRef)
- Cite with Zettlr using
citeproc
and your existing literature database - Fivethemes and dark mode support
- File-agnostic writing: Enjoyfull control over your own files
- Keep all your notes and textsin one place — searchable and accessible
- Code highlighting for many languages
- Simple and beautifulexports withPandoc,LaTeX, andTextbundle
- Support for state of the art knowledge management techniques (Zettelkasten)
- A powerfulfull text search that helps you find anything, anywhere
… and the best is:Zettlr isFree and Open Source Software (FOSS)!
To install Zettlr, justdownload the latest release for your operating system. Currently supported are macOS, Windows, and most Linux distributions (via Debian- and Fedora-packages as well as AppImages).
On our website and here on GitHub, we provide a set of installers for the most common use-cases. We provide both 64-bit installers as well as installers for ARM systems (called "Apple Silicon" in the macOS ecosystem). 32-bit is not supported. We offer the following binaries directly:
- Windows (x64 and ARM)
- macOS (Intel and Apple Silicon)
- Debian and Fedora (x64 and ARM)
- AppImage (x64 and ARM)
Thanks to our community, we can also offer you a variety of other installation opportunities:
All otherplatforms that Electron supports are supported as well, but you will need to build the app yourself for this to work.
Please also considerbecoming a patron or making aone-time donation!
After you have installed Zettlr,head over to our documentation to get to know Zettlr. Refer to theQuick Start Guide, if you prefer to use software heads-on.
As an Open Source application, Zettlr always welcomes contributions from the community.You do not need to know how to write code to help! A full overview over all the areas where you can help can be found in ourcontributing guide. Here, we introduce you to the two biggest areas where we welcome help: translations and contributing code.
The development team maintains the English and German translations, but lacks adequate knowledge of other languages. All the other available translations have been created by our community.
Zettlr's translations utilize thegettext system. This means that the translations are kept in PO-files within thestatic/lang
directory.
To update a translation, simply download the corresponding language file and edit it. You can edit PO-files with a simple text editor, but if you prefer a more comfortable graphical editor, there are many out there. One good option is the Open Source editorPOedit.
As soon as you are happy with your changes, open a Pull Request here that updates the corresponding file. GitHub has created a greatguide on how to open Pull Requests.
Zettlr is anElectron-based app, so to start developing, you'll need to have the following installed on your computer:
- ANodeJS-stack. Make sure it's at least Node 14 (
lts/fermium
). To test what version you have, runnode -v
. - Yarn. This is the package manager for the project, as we do not commit
package-lock.json
-files and many commands require yarn. You can install this globally usingnpm install -g yarn
or Homebrew, if you are on macOS. - On Windows, we recommend toinstall the Windows Subsystem for Linux (WSL), which will make many of the next steps easier.
- A few command-line utilities that the build script requires to download Pandoc to your development setup:
cURL
unzip
- An appropriate build toolchain for your operating system, since Zettlr requires a few native C++-modules that must be compiled before running the app:
- macOS: On macOS, installing the XCode command-line tools via
xcode-select --install
suffices - Windows: On Windows, you'll need thefree Visual Studio development tools that include the required tools
- Linux: On Linux, there are a variety of compatible toolchains available, sometimes they are already preinstalled. Refer to your distribution's manual for more information.
- macOS: On macOS, installing the XCode command-line tools via
Then, simply clone the repository and install the dependencies on your local computer:
$ git clone https://github.com/Zettlr/Zettlr.git$cd Zettlr$ yarn install --frozen-lockfile
The--frozen-lockfile
flag ensures that yarn will stick to the versions as listed in theyarn.lock
and not attempt to update them.
During development, hot module reloading (HMR) is active so that you can edit the renderer's code easily and hitF5
after the changes have been compiled byelectron-forge
. You can keep the developer tools open to see when HMR has finished loading your changes.
In order to provide code, you should have basic familiarity with the following topics and/or manuals (ordered by descending importance):
- JavaScript (especially asynchronous code) andTypeScript
- Node.js
- Electron
- Vue.js 3.x andVuex
- CodeMirror 6.x
- ESLint
- LESS
- Webpack 5.x
- Electron forge
- Electron builder
Note: See the "Directory Structure" section below to get an idea of how Zettlr specifically works.
This section lists all available commands that you can use during application development. These are defined within thepackage.json
and can be run from the command line by prefixing them withyarn
. Run them from within the base directory of the repository.
Startselectron-forge
, which will build the application and launch it in development mode. This will use the normal settings, so if you use Zettlr on the same computer in production, it will use the same configuration files as the regular application. This means: be careful when breaking things. In that case, it's better to usetest-gui
.
Packages the application, but not bundle it into an installer. Without any suffix, this command will package the application for your current platform and architecture. To create specific packages (may require running on the corresponding platform), the following suffixes are available:
package:mac-x64
(Intel-based Macs)package:mac-arm
(Apple Silicon-based Macs)package:win-x64
(Intel-based Windows)package:win-arm
(ARM-based Windows)package:linux-x64
(Intel-based Linux)package:linux-arm
(ARM-based Linux)
The resulting application packages are stored in./out
.
This command will skip typechecking to speed up builds, so be extra cautious.
Packages the application and then bundles it into an installer for the corresponding platform and architecture. To create such a bundle (may require running on the corresponding platform), one of the following values for{platform-arch}
is required:
release:mac-x64
(Intel-based Macs)release:mac-arm
(Apple Silicon-based Macs)release:win-x64
(Intel-based Windows)release:win-arm
(ARM-based Windows)release:linux-x64
(Intel-based Linux)release:linux-arm
(ARM-based Linux)
The resulting setup bundles are stored in./release
.
Please note that, while you can
package
directly for your platform without any suffix, for creating a release specifying the platform is required as electron-builder would otherwise include the development-dependencies in theapp.asar
, resulting in a bloated application.
This downloads theCitation Style Language (CSL) files with which the application is shipped, and places them in thestatic/csl-locales
- andstatic/csl-styles
-directories respectively.
Please note, that this command is intended for an automated workflow that runs from time to time on the repository to perform this action. This means: Donot commit updated files to the repository. Instead, the updated files will be downloaded whenever you
git fetch
.
This simply runsESLint. Apps such asAtom orVisual Studio Code will automatically run ESLint in the background, but if you want to be extra-safe, make sure to run this command prior to submitting a Pull Request.
This command will run automatically on each Pull Request to check your code for inconsistencies.
This re-compiles the source-files needed by the exporter for buildingreveal.js-presentations. Due to the nature of howPandoc creates such presentations, Zettlr needs to modify the output by Pandoc, which is why these files need to be pre-compiled.
Please note, that this command is intended for an automated workflow that runs from time to time on the repository to perform this action. This means: Donot commit updated files to the repository. Instead, the updated files will be downloaded whenever you
git fetch
.
This runs the unit tests in the directory./test
. Make sure to run this command prior to submitting a Pull Request, as this will be run every time you commit to the PR, and this way you can make sure that your changes don't break any tests, making the whole PR-process easier.
Use this command to carefree test any changes you make to the application. This command will start the application as if you ranyarn start
, but will provide a custom configuration and a custom directory.
This command will skip typechecking to speed up builds, so be extra cautious.
The first time you start this command, pass the--clean
-flag to copy a bunch of test-files to your./resources
-directory, create atest-config.yml
in your project root, and start the application with this clean configuration. Then, you can adapt thetest-config.yml
to your liking (so that certain settings which you would otherwisealways set will be pre-set without you having to open the preferences).
Whenever you want to reset the test directory to its initial state (or you removed the directory, or cloned the whole project anew), pass the flag--clean
to the command in order to create or reset the directory.This is also necessary if you changed something intest-config.yml
.
If you want to prevent a config-file from being created (e.g., to simulate the first start experience), you can pass the flag--no-config
to this command.
You can pass additional command-line switches such as--clear-cache
to this command as well. They will be passed to the child process.
Attention: Before first running the command, youmust run it with the
--clean
-flag to create the directory in the first place!
Additionally, have a look at ourfull development documentation.
Zettlr is a mature app that has amassed hundreds of directories over the course of its development. Since it is hard to contribute to an application without any guidance, we have compiled a short description of the directories with how they interrelate.
.├── resources # Contains resource files│ ├── NSIS # Images for the Windows installer│ ├── icons # Icons used to build the application│ ├── screenshots # The screenshots used in this README file├── scripts # Scripts that are run by the CI and some YARN commands│ ├── assets # Asset files used by some scripts│ └── test-gui # Test files used by `yarn test-gui`├── source # Contains the actual source code for the app│ ├── app # Contains service providers and the boot/shutdown routines│ ├── common # Common files used by several or all renderer processes│ │ ├── fonts # Contains the font files (note: location will likely change)│ │ ├── img # Currently unused image files│ │ ├── less # Contains the themes (note: location will likely change)│ │ ├── modules # Contains renderer modules│ │ │ ├── markdown-editor # The central CodeMirror markdown editor│ │ │ ├── preload # Electron preload files│ │ │ └── window-register # Run by every renderer during setup│ │ ├── util # A collection of utility functions│ │ └── vue # Contains Vue components used by the graphical interface│ ├── main # Contains code for the main process│ │ ├── assets # Static files (note: location will likely change)│ │ ├── commands # Commands that perform user-actions, run from within zettlr.ts│ │ └── modules # Main process modules│ │ ├── document-manager # The document manager handles all open files│ │ ├── export # The exporter converts Markdown files into other formats│ │ ├── fsal # The File System Abstraction Layer provides the file tree│ │ ├── import # The importer converts other formats into Markdown files│ │ └── window-manager # The window manager manages all application windows│ ├── win-about # Code for the About window│ ├── win-custom-css # Code for the Custom CSS window│ ├── win-defaults # Code for the defaults file editor│ ├── win-error # The error modal window│ ├── win-log-viewer # Displays the running logs from the app│ ├── win-main # The main window│ ├── win-paste-image # The modal displayed when pasting an image│ ├── win-preferences # The preferences window│ ├── win-print # Code for the print and preview window│ ├── win-stats # Code for the general statistics window│ ├── win-tag-manager # Code for the tag manager│ └── win-update # The dedicated update window├── static # Contains static files, cf. the README-file in there└── test # Unit tests
You'll notice that Zettlr contains both "modules" and "service providers". The difference between the two is simple: Service providers run in the main process and are completely autonomous while providing functionality to the app as a whole. Modules, on the other hand, provide functionality that must be triggered by user actions (e.g. the exporter and the importer).
Whenever you run Zettlr, the following steps will be executed:
- Execute
source/main.ts
- Environment check (
source/app/lifecycle.ts::bootApplication
) - Boot service providers (
source/app/lifecycle.ts::bootApplication
) - Boot main application (
source/main/zettlr.ts
) - Load the file tree and the documents
- Show the main window
And when you shut down the app, the following steps will run:
- Close all windows except the main window
- Attempt to close the main window
- Shutdown the main application (
source/main/zettlr.ts::shutdown
) - Shutdown the service providers (
source/app/lifecycle.ts::shutdownApplication
) - Exit the application
During development of the app (yarn start
andyarn test-gui
), the following steps will run:
- Electron forge will compile the code for the main process and each renderer process separately (since these are separate processes), using TypeScript and webpack to compile and transpile.
- Electron forge will put that code into the directory
.webpack
, replacing the constants you can find in the "create"-methods of the window manager with the appropriate entry points. - Electron forge will start a few development servers to provide hot module reloading (HMR) and then actually start the application.
Whenever the app is built, the following steps will run:
- Electron forge will perform steps 1 and 2 above, but instead of running the app, it will package the resulting code into a functional app package.
- Electron builder will then take these pre-built packages and wrap them in a platform-specific installer (DMG-files, Windows installer, or Linux packages).
Electron forge will put the packaged applications into the directory./out
while Electron builder will put the installers into the directory./release
.
The Zettlr binary features a few command line switches that you can make use of for different purposes.
This CLI flag will instruct Zettlr not to show the main window on start. This is useful to create autostart entries. In that case, launching Zettlr with this flag at system boot will make sure that you will only see its icon in the tray.
Since this implies the need to have the app running in the tray bar or notification area when starting the app like this, it will automatically set the corresponding settingsystem.leaveAppRunning
to true.
Note: This flag will not have any effect on Linux systems which do not support displaying an icon in a tray bar or notification area.
This will direct the File System Abstraction Layer to fully clear its cache on boot. This can be used to mitigate issues regarding changes in the code base. To ensure compatibility with any changes to the information stored in the cache, the cache is also automatically cleared when the version field in yourconfig.json
does not match the one in thepackage.json
, which means that, as long as you do not explicitly set theversion
-field in yourtest-config.yml
, the cache will always be cleared on each run when you typeyarn test-gui
.
Use this switch to specify custom data directory, which holds your configuration files. Without this switch data directory defaults to%AppData%/Zettlr
(on Windows 10),~/.config/Zettlr
(on Linux), etc. The path can be absolute or relative. Basis for the relative path will be either the binary's directory (when running a packaged app) or the repository root directory (when running an app that is not packaged). If the path contains spaces, do not forget to escape it in quotes.~
to denote home directory does not work. Due to the bug in Electron an emptyDictionaries
subdirectory is created in the default data directory, but it does not impact functionality.
This switch causes Zettlr to disable hardware acceleration, which could be necessary in certain setups. For more information on why this flag was added, see issue#2127.
This repository makes use of Visual Studio Code'srecommended extensions feature. This means: If you use VS Code and open the repository for the first time, VS Code will tell you that the repository recommends to install a handful of extensions. These extensions are recommended if you work with Zettlr and will make contributing much easier. The recommendations are specified in the file.vscode/extensions.json
.
Since installing extensions is sometimes a matter of taste, we have added short descriptions for each recommended extension within that file to explain why we recommend it. This way you can make your own decision whether or not you want to install any of these extensions (for example, the SVG extension is not necessary if you do not work with the SVG files provided in the repository).
If you choose not to install all of the recommended extensions at once (which we recommend), VS Code will show you the recommendations in the extensions sidebar so you can first decide which of the ones you'd like to install and then manually install those you'd like to have.
Using the same extensions as the core developer team will make the code generally more consistent since you will have the same visual feedback.
This software is licensed via theGNU GPL v3-License.
The brand (including name, icons and everything Zettlr can be identified with) is excluded and all rights reserved. If you want to fork Zettlr to develop another app, feel free but please change name and icons.Read about the logo usage.
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