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Description
Many resources are available, which need to be tested further:
- Scratchapixel's explanation:https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky
- Frostbite's papier on physically-based sky, atmosphere & clouds:https://sebh.github.io/publications/egsr2020.pdf
- GPU Gem about atmospheric scattering:https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering