- Notifications
You must be signed in to change notification settings - Fork0
Razakhel/Atmos
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Implementation attempts of atmosphere simulation techniques.
By modifying the values, special effects can be achieved:
- Nishita et al. (1993) -Display of the Earth Taking into Account Atmospheric Scattering
- Scratchapixel -Simulating the Colors of the Sky
- Lopes et al. (2014) -Atmospheric Scattering - State of the Art
- O'Neil/GPU Gems 2 -Accurate Atmospheric Scattering
- Bruneton et al. (2008) -Precomputed Atmospheric Scattering
- Andrew Schneider (Guerilla Games, 2017) - Real-Time Volumetric Cloudscapes:presentation notes,video,in Horizon Zero Dawn
- Fong et al. (2017) -Production Volume Rendering
- Sebastien Hillaire (2016) -Physically Based Sky, Atmosphere & Cloud Rendering
- Sebastien Hillaire (2020) -A Scalable and Production Ready Sky and Atmosphere Rendering Technique (code)