We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see ourdocumentation.
There was an error while loading.Please reload this page.
1 parent0c1105c commit7ff819aCopy full SHA for 7ff819a
README.md
@@ -6,4 +6,19 @@ This is a proof-of-concept wrapper repo that makes building SDL projects for And
6
- Your game source code must also configure SDL at some point. See the optional submodule for an example.
7
- Your game should call `add_library` instead of `add_execuable`, and the library must be named `main`, when building for Android.
8
2. Open the root folder of this repository in Android Studio
9
-3. Build and run!
+3. Build and run!
10
+
11
+##Getting the full commands that Gradle is running
12
+Gradle hides this information by default. Both steps are required:
13
+1. Add`android.native.buildOutput=verbose` to`gradle.properties`
14
+2. Add`"-DCMAKE_VERBOSE_MAKEFILE=ON"` to`externalNativeBuild -> cmake -> arguments` in`app/build.gradle`
15
+```gradle
16
+android {
17
+// ...
18
+externalNativeBuild {
19
+cmake {
20
+arguments "-DANDROID_STL=c++_static", "-DCMAKE_VERBOSE_MAKEFILE=ON"
21
+}
22
23
24
+```