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Making building SDL projects for Android easier

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Ravbug/sdl-android-builder

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This is a proof-of-concept wrapper repo that makes building SDL projects for Android with CMake easier.

How To Use:

  1. Place the source code for your game insideto-build. This repo contains an optional submodule as an example.
    • Your game source code must also configure SDL at some point. See the optional submodule for an example.
    • Your game should calladd_library instead ofadd_execuable, and the library must be namedmain, when building for Android.
  2. Open the root folder of this repository in Android Studio
  3. Build and run!

Getting the full commands that Gradle is running

Gradle hides this information by default. Both steps are required:

  1. Addandroid.native.buildOutput=verbose togradle.properties
  2. Add"-DCMAKE_VERBOSE_MAKEFILE=ON" toexternalNativeBuild -> cmake -> arguments inapp/build.gradle
android {// ...externalNativeBuild {cmake {arguments"-DANDROID_STL=c++_static","-DCMAKE_VERBOSE_MAKEFILE=ON"}// ...}

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Making building SDL projects for Android easier

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