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MudMenu: Replace IActivatable with MenuContext#12145

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CopilotAI commentedNov 23, 2025
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Replaces the genericIActivatable interface with a dedicated asyncMenuContext class for MudMenu activation, providing a clean, modern, component-agnostic API.

Changes:

  • NewMenuContext class - Clean async API withOpenAsync,CloseAsync,ToggleAsync, andCloseAllAsync methods. Fully XML-documented with proper null validation.
  • ActivatorContent signature changed - FromRenderFragment? toRenderFragment<MenuContext>? allowing context to be passed directly to custom activators
  • MudMenu refactored - RemovedIActivatable interface and CascadingValue pattern. Context passed directly to RenderFragment and cached in constructor for performance.
  • IActivatable preserved forMudFileUpload - Kept inMudBaseButton for backward compatibility with file upload component
  • All docs and tests updated - Updated all component examples and test components to use explicitcontext.ToggleAsync() calls
  • Fixed event bubbling conflicts - Removed implicit click handlers from wrapper divs and disabled root div's contextmenu handler when ActivatorContent is present, preventing double-toggle issues with both left-click and right-click events

New MenuContext API:

publicsealedclassMenuContext{publicTaskOpenAsync(EventArgs?args=null);publicTaskCloseAsync();publicTaskToggleAsync(EventArgs?args=null);publicTaskCloseAllAsync();}

New usage pattern:

<MudMenu>    <ActivatorContent>        <MudButtonOnClick="@context.ToggleAsync">Open Menu</MudButton>    </ActivatorContent>    <ChildContent>        <MudMenuItem>Item 1</MudMenuItem>    </ChildContent></MudMenu><!-- Right-click example--><MudMenuActivationEvent="@MouseEvent.RightClick">    <ActivatorContent>        <div@oncontextmenu="@context.ToggleAsync"@oncontextmenu:preventDefault>            <MudChip>Right Click</MudChip>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItem>Item 1</MudMenuItem>    </ChildContent></MudMenu>

Key improvements:

  • Noasync void or.CatchAndLog()
  • All methods returnTask with proper async patterns
  • Internal constructor with null validation
  • Supports position-at-cursor with MouseEventArgs/TouchEventArgs
  • Shorter method names (ToggleAsync instead ofToggleMenuAsync)
  • MenuContext instance cached for better performance
  • Explicit context usage required - all event handlers must be wired in ActivatorContent
  • Root div event handlers only fire for default activators (Button, Icon), not custom ActivatorContent

Breaking change:ActivatorContent now requires explicit context usage (e.g.,context.ToggleAsync()). Users must explicitly wire up click/contextmenu handlers in their ActivatorContent.

Checklist:

  • I've read thecontribution guidelines
  • My code follows the style of this project
  • I've added or updated relevant unit tests
Original prompt

This section details on the original issue you should resolve

<issue_title>MudMenu: Replace IActivatable with MenuContext</issue_title>
<issue_description>This issue tracks the work proposed in PR#10480 (MudMenu: Remove IActivatable) and requests further details and implementation steps concerningMenuContext integration.

Background:
The pull request by@ScarletKuro removes theIActivatable interface fromMudMenu. For effective tracking and planning, this issue will expand upon the changes and discuss implementation tasks related toMenuContext

Implementation Details:

  • Refactor MudMenu to remove all usages and dependencies onIActivatable.
  • Introduce or leverageMenuContext to manage activation and state for menu components, centralizing associated logic.
  • Ensure the new context-based approach supports all scenarios previously covered byIActivatable.
  • Update documentation and related component examples as necessary.

Please use this issue for implementation discussion, status tracking, and to ensure feature parity after the refactor.</issue_description>

Comments on the Issue (you are@copilot in this section)


✨ Let Copilot coding agentset things up for you — coding agent works faster and does higher quality work when set up for your repo.

CopilotAIand others added2 commitsNovember 23, 2025 18:34
- Created MenuContext class to encapsulate menu activation logic- Updated MudMenu to use MenuContext instead of IActivatable- Added MenuContext as cascading parameter in MudBaseButton- Updated test to use MenuContext- All 3936 tests passing (61 menu tests, 0 failures)Co-authored-by: danielchalmers <7112040+danielchalmers@users.noreply.github.com>
Co-authored-by: danielchalmers <7112040+danielchalmers@users.noreply.github.com>
CopilotAI changed the title[WIP] Refactor MudMenu to replace IActivatable with MenuContextMudMenu: Replace IActivatable with MenuContextNov 23, 2025
@danielchalmersdanielchalmers requested review fromScarletKuro andversile2 and removed request fordanielchalmersNovember 23, 2025 18:46
@danielchalmersdanielchalmers removed their assignmentNov 23, 2025
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Donating this. I don't know enough about it to do any more work

@mudbotmudbotbot added the refactorCode reorganization is the main focus and doesn't change functionality or the API labelNov 23, 2025
@danielchalmersdanielchalmers added breaking changeThis change will require consumer code updates and removed refactorCode reorganization is the main focus and doesn't change functionality or the API labelsNov 23, 2025
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ScarletKuro commentedNov 25, 2025
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@copilot

Never useasync void. Never use.CatchAndLog(). Never create fire-and-forget flows.
All new APIs MUST returnTask and MUST follow the Async-suffix convention if they useTask API.
Do NOT copy/paste old code or reuse the obsoleteIActivatable pattern.

Goal

Replace the old non-async, tightly coupled, component-specific, cascadingIActivatable API with a clean, modern, async, component-agnosticMenuContext API.

This new API must:

Provide an elegantMenuContext class

  • Must be XML-documented.
  • Must wrap all menu operations (Open,Close,Toggle,CloseAll) etc.
  • Must work correctly whenPositionAtCursor is enabled (e.g., usingMouseEventArgs,TouchEventArgs, etc.).
  • Must expose fully asyncTask-returning methods if neccessary.
  • Must NOT leak internalMudMenu APIs.

Replace the activator pattern with a strongly typed context API:

Replace:

publicRenderFragment?ActivatorContent{get;set;}

with:

publicRenderFragment<MenuContext>?ActivatorContent{get;set;}

Replace the old activator render code:

<CascadingValueValue="@((IActivatable)this)"IsFixed="true">    <div@onclick="ToggleMenuAsync"disabled="@Disabled"class="@ActivatorClassname">@ActivatorContent    </div></CascadingValue>

with:

<divdisabled="@Disabled"class="@ActivatorClassname">@ActivatorContent(new MenuContext(this))</div>

Enable all components, HTML, custom components, anything — to trigger menu actions:

Activators must now be written like this (just one of the example):

<MudMenuFullWidth="true"PopoverClass="menu-popover-class">    <ActivatorContent>        <MudButtonVariant="Variant.Filled"OnClick="@(() => context.OpenMenuAsync())"Color="Color.Primary">            Activator Content Standard        </MudButton>    </ActivatorContent>    <ChildContent>        <MudMenuItemClass="test-class">1</MudMenuItem>        <MudMenuItemHref="https://www.test.com">2</MudMenuItem>        <MudMenuItemHref="https://www.test.com"Target="_blank">3</MudMenuItem>    </ChildContent></MudMenu>

Where the consumer always interacts with the menu using the passedcontext.

Remove the obsolete API entirely:

  • DeleteIActivatable.
  • Remove the CascadingParameter fromMudBaseButton.
  • RemoveActivate(object activator, MouseEventArgs args).
  • Remove any code relying on non-async activations.

Updateall documentation & tests:

  • Update all component examples in docs to usecontext.
  • Update every test that used the old activator flow.
  • Rewrite tests where needed so they operate throughMenuContext.
  • Ensure async test flows useawait instead of fire-and-forget.

RequiredMenuContext API — Guidelines for Copilot:

Copilot must NOT reuse old code.
Copilot must generate aclean API similar to the following style (NOT copy-paste):

/// <summary>/// Exposes async operations for managing a <see cref="MudMenu"/> instance,/// including opening, closing, toggling, and closing parent menus./// </summary>publicsealedclassMenuContext{privatereadonlyMudMenu_menu;/// <summary>/// Creates a new <see cref="MenuContext"/> for the specified <see cref="MudMenu"/>./// </summary>publicMenuContext(MudMenumenu){_menu=menu;}/// <summary>/// Opens the menu. If <see cref="MudMenu.PositionAtCursor"/> is enabled,/// the menu is positioned using the supplied event arguments./// </summary>publicTaskOpenMenuAsync(EventArgs?args=null)=>_menu.OpenMenuAsync(args);/// <summary>Closes the menu.</summary>publicTaskCloseMenuAsync()=>_menu.CloseMenuAsync();/// <summary>Toggles the menu's visibility.</summary>publicTaskToggleMenuAsync(EventArgs?args=null)=>_menu.ToggleMenuAsync(args);/// <summary>Closes all parent menus in the hierarchy.</summary>publicTaskCloseAllMenusAsync()=>_menu.CloseAllMenusAsync();}

Copilot may improve naming, add more XML doc details, or expand operations if needed.

Copilot MUST update all relevant tests and docs.

Things Copilot Must NOT Do:

  • Noasync void
  • No.CatchAndLog()
  • No copying existing outdated code
  • No reintroducing theIActivatable pattern
  • No hidden synchronous wrappers
  • No fallback toobject activator parameters
  • No CascadingParameters for activators
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@mudbotmudbotbot added the needs: changesA maintainer has asked for further modifications to be made before this pull request can be approved labelNov 25, 2025
CopilotAIand others added2 commitsNovember 25, 2025 17:57
- Create new MenuContext with async methods (OpenMenuAsync, CloseMenuAsync, ToggleMenuAsync, CloseAllMenusAsync)- Change ActivatorContent from RenderFragment? to RenderFragment<MenuContext>?- Remove CascadingValue pattern - context is passed directly to RenderFragment- Remove IActivatable dependency from MudMenu (kept for MudFileUpload)- Revert MudBaseButton changes - IActivatable remains for FileUpload- Update all doc examples and test components to use context.ToggleMenuAsync- Update tests to work with new context-based patternCo-authored-by: ScarletKuro <19953225+ScarletKuro@users.noreply.github.com>
- Restore@OnClick handler on activator div for backward compatibility- Add ArgumentNullException.ThrowIfNull validation in MenuContext constructorCo-authored-by: ScarletKuro <19953225+ScarletKuro@users.noreply.github.com>
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@copilot

Never useasync void. Never use.CatchAndLog(). Never create fire-and-forget flows.
...

Implemented the clean async MenuContext API as requested in commitb0c407b:

Changes made:

  • Created newMenuContext with async methods (OpenMenuAsync,CloseMenuAsync,ToggleMenuAsync,CloseAllMenusAsync)
  • ChangedActivatorContent fromRenderFragment? toRenderFragment<MenuContext>?
  • Removed CascadingValue pattern - context passed directly to RenderFragment
  • RemovedIActivatable fromMudMenu (kept forMudFileUpload per your clarification)
  • KeptIActivatable CascadingParameter inMudBaseButton for FileUpload compatibility
  • Updated all doc examples and test components to usecontext.ToggleMenuAsync()
  • All 3926 tests pass

Noasync void, no.CatchAndLog(), all methods returnTask with proper XML documentation.

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Well that looks much better than the previous version... At least it looks more realistic and workable

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@mudbotmudbotbot added refactorCode reorganization is the main focus and doesn't change functionality or the API and removed needs: changesA maintainer has asked for further modifications to be made before this pull request can be approved labelsNov 25, 2025
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Doesn't look too bad, but api wise personally I prefer shorter names likeOpenAsync instead ofOpenMenuAsync, especially considering it's already part of the typeMenuContext. HavingMenu in the name feels redundant to me.

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Doesn't look too bad, but api wise personally I prefer shorter names likeOpenAsync instead ofOpenMenuAsync, especially considering it's already part of the typeMenuContext. HavingMenu in the name feels redundant to me.

Fair

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@copilot investigate and fix why this example withMudChip andMudAvatar doesn't work correctly.

<MudMenu>    <ActivatorContent>        <MudButtonVariant="Variant.Filled"Color="Color.Primary"OnClick="@context.ToggleAsync">Button</MudButton>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />    </ChildContent></MudMenu><MudMenu>    <ActivatorContent>        <MudChipT="string"Icon="@Icons.Material.Filled.Person"Color="Color.Primary"OnClick="@(() => context.ToggleAsync())">Chip</MudChip>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />    </ChildContent></MudMenu><MudMenu>    <ActivatorContent>        <div@onclick="@context.ToggleAsync"style="cursor:pointer">            <MudAvatar>                <MudImageSrc="images/toiletvisit.jpg" />            </MudAvatar>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />    </ChildContent></MudMenu>

That example is located onhttps://localhost:5001/components/menu#activator-custom-activator

I noticed thatToggleMenuAsync is invoked twice, if I remove@onclick="@context.ToggleAsync" andOnClick="@(() => context.ToggleAsync())" from example then it will work correctly, but why? What's the root cause of this behavior.

I thought it was becauseMudBaseButton is implementingIActivatable, but even removing it doesn't fix the problem and theMudMenu doesn't implementIActivatable anyway so it doesn't listen for the stuff thatMudBaseButton sends.

- Remove@OnClick from wrapper div to prevent event bubbling causing double-toggle- Cache MenuContext instance in MudMenu constructor instead of creating inline- Now only the explicit click handlers in ActivatorContent trigger menu toggleCo-authored-by: ScarletKuro <19953225+ScarletKuro@users.noreply.github.com>
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CopilotAI commentedDec 9, 2025
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@copilot investigate and fix why this example withMudChip andMudAvatar doesn't work correctly.

...

Fixed in commit765ebc9.

Root cause: The wrapper div created by MudMenu had@onclick="ToggleMenuAsync" which caused ALL clicks inside ActivatorContent to bubble up and trigger the toggle. When MudButton/MudChip had their ownOnClick="@context.ToggleAsync", it fired twice:

  1. Component's OnClick → context.ToggleAsync (opens menu)
  2. Event bubbles to wrapper div → ToggleMenuAsync (closes menu)

Solution: Removed@onclick from MudMenu's wrapper div. Now only the explicitcontext.ToggleAsync() calls in ActivatorContent trigger the menu toggle. The examples keep their explicit context calls - that's the intended design of the new API.

Also fixed: MenuContext is now cached in the constructor instead of being created inline on every render.

In the Custom Activator example, the Button opens the menu but the Chip and Avatar don't do anything on click.

...

Fixed in commit765ebc9. The issue was that the wrapper div had an@onclick handler that conflicted with the explicitOnClick handlers on the Button/Chip/Avatar, causing a double-toggle (open then immediately close). Removed the wrapper div's click handler so only the explicitcontext.ToggleAsync() calls work as intended.

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@danielchalmers@versile2 the problem is fixed.

Solution: Removed@onclick from MudMenu's wrapper div. Now only the explicitcontext.ToggleAsync() calls in ActivatorContent trigger the menu toggle. The examples keep their explicit context calls - that's the intended design of the new API.

Not sure if that broke something else

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ScarletKuro commentedDec 9, 2025
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I see that in theMouse Events example the right click example doesn't work? However in theIstra Croatia image example the right click works fine.

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ScarletKuro commentedDec 9, 2025
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@copilot I noticed after the recent change the right click example
onhttps://localhost:5001/components/menu#advanced-usage-mouse-events

<MudMenuFullWidth="true"ActivationEvent="@MouseEvent.LeftClick">    <ActivatorContent>        <MudChipT="string"Icon="@Icons.Material.Filled.Mouse"Color="Color.Primary"OnClick="@(() => context.ToggleAsync())">Left Click</MudChip>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />        <MudMenuItemLabel="Sign Out" />    </ChildContent></MudMenu><MudMenuActivationEvent="@MouseEvent.RightClick">    <ActivatorContent>        <div@oncontextmenu="@context.ToggleAsync"@oncontextmenu:preventDefault>            <MudChipT="string"Icon="@Icons.Material.Filled.Mouse"Color="Color.Primary">Right Click</MudChip>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />        <MudMenuItemLabel="Sign Out" />    </ChildContent></MudMenu><MudMenuFullWidth="true"ActivationEvent="@MouseEvent.MouseOver"AnchorOrigin="Origin.BottomCenter"TransformOrigin="Origin.TopCenter">    <ActivatorContent>        <div@onpointerenter="@context.OpenAsync"@onpointerleave="@context.CloseAsync">            <MudChipT="string"Icon="@Icons.Material.Filled.Mouse"Color="Color.Primary">Mouse Over</MudChip>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />        <MudMenuItemLabel="Sign Out" />    </ChildContent></MudMenu>

This part is not working when clicking right click

<MudMenuActivationEvent="@MouseEvent.RightClick">    <ActivatorContent>        <div@oncontextmenu="@context.ToggleAsync"@oncontextmenu:preventDefault>            <MudChipT="string"Icon="@Icons.Material.Filled.Mouse"Color="Color.Primary">Right Click</MudChip>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />        <MudMenuItemLabel="Sign Out" />    </ChildContent></MudMenu>

It used to work.
It's weird that in thehttps://localhost:5001/components/menu#advanced-usage-context-menu example

<MudCard>    <MudCardHeader>        <CardHeaderContent>            <MudTextTypo="Typo.body1">Istra Croatia</MudText>            <MudTextTypo="Typo.body2">Peninsula in Europe</MudText>        </CardHeaderContent>    </MudCardHeader>    <div@onclick="@(OpenContextMenu)"@oncontextmenu="@(OpenContextMenu)"@oncontextmenu:preventDefault@oncontextmenu:stopPropagation>        <MudCardMediaImage="images/pilars.jpg"Height="250"/>    </div>    <MudCardContent>        <MudTextTypo="Typo.body2">Try left clicking or right clicking the image to open the menu.</MudText>    </MudCardContent></MudCard><MudMenuPositionAtCursor@ref="_contextMenu">    <MudMenuItemLabel="Undo" />    <MudMenuItemLabel="Redo"Disabled />    <MudDivider />    <MudMenuItemLabel="Cut" />    <MudMenuItemLabel="Copy" />    <MudMenuItemLabel="Paste" /></MudMenu>@code{#nullable enableprivateMudMenu_contextMenu=null!;privateasyncTaskOpenContextMenu(MouseEventArgsargs){await_contextMenu.OpenMenuAsync(args);}}

The left and right click works just as fine.

- Disable root div's contextmenu handler when ActivatorContent is present- Prevents double-toggle when user's ActivatorContent has explicit right-click handler- Update test to trigger contextmenu on user's div instead of MudMenu's wrapper divCo-authored-by: ScarletKuro <19953225+ScarletKuro@users.noreply.github.com>
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CopilotAI commentedDec 9, 2025

@copilot I noticed after the recent change the right click example
onhttps://localhost:5001/components/menu#advanced-usage-mouse-events

...

Fixed in commita001a24.

Root cause: The root div's@oncontextmenu handler was firing for ALL right-clicks (including inside ActivatorContent), causing the same double-toggle issue as with left-click.

Solution: Added&& ActivatorContent is null condition to the root div's contextmenu handler so it only fires for default activators (Button, Icon), not when using custom ActivatorContent. Now the explicit@oncontextmenu="@context.ToggleAsync" in the user's div works correctly without conflict.

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I see that in theMouse Events example the right click example doesn't work? However in theIstra Croatia image example the right click works fine.

@danielchalmers@versile2 This is now fixed as well. You two have worked with Menu more than I have, so I can’t really judge whether the fix is good

The problem was that both.

<div@oncontextmenu="@context.ToggleAsync"@oncontextmenu:preventDefault><MudChipT="string"Icon="@Icons.Material.Filled.Mouse"Color="Color.Primary">Right Click</MudChip></div>

And the MudMenu:@oncontextmenu="@((ActivationEvent == MouseEvent.RightClick ? ToggleMenuAsync : null)!)" tried to handle the right click, which causedToggleMenuAsync to be invoked twice.
Also, Copilot updated theMenuTest_LeftAndRightClick_CheckClosed test. I’m not sure whether the update is correct. I usually don’t trust AI-generated changes to bUnit tests, since they often modify things actually doing the correct behavior as it might just not do anything.

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I feel like we should maybe have a component like<MudTarget> instead of a bunch of low-level divs

So instead of

<MudMenu>    <ActivatorContent>        <div@onclick="@context.ToggleAsync"style="cursor:pointer">            <MudAvatar>                <MudImageSrc="images/toiletvisit.jpg" />            </MudAvatar>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />    </ChildContent></MudMenu>

We could have something like this:

<MudMenu>    <ActivatorContent>        <MudTargetEvent="@MouseEvent.LeftClick"OnEvent="@context.ToggleAsync">            <MudAvatar>                <MudImageSrc="images/toiletvisit.jpg" />            </MudAvatar>        </MudTarget>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />    </ChildContent></MudMenu>

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I feel like we should maybe have a component like<MudTarget> instead of a bunch of low-level divs

So instead of

<MudMenu>    <ActivatorContent>        <div @onclick="@context.ToggleAsync">            <MudAvatar>                <MudImage Src="images/toiletvisit.jpg" />            </MudAvatar>        </div>    </ActivatorContent>    <ChildContent>        <MudMenuItem Label="Profile" />        <MudMenuItem Label="Theme" />        <MudMenuItem Label="Usage" />    </ChildContent></MudMenu>

We could have something like this:

<MudMenu>    <ActivatorContent>        <MudTarget Event="@MouseEvent.LeftClick" OnEvent="@context.ToggleAsync">            <MudAvatar>                <MudImage Src="images/toiletvisit.jpg" />            </MudAvatar>        </MudTarget>    </ActivatorContent>    <ChildContent>        <MudMenuItem Label="Profile" />        <MudMenuItem Label="Theme" />        <MudMenuItem Label="Usage" />    </ChildContent></MudMenu>

I'm not opposed necessarily but the point of this is showing them how to access the context. What would MudTarget get us? Some components we expose more than a single event in the context. Pros/Cons? Our goal is just giving them a universal way to trigger the context and/or access properties on the context. Also on this example I'd probably make this a MudButton instead of a div so you got benefit of ripple etc.

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Yeah, I'm also not entirely sure aboutMudTarget. Would it be something used only forActivatorContent? How would it behave outside of that context? I'd sayActivatorContent is simply a customization option for the end user, it's up to them how they choose to use and implement it.

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meenzen commentedDec 10, 2025
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I just find the way this works using divs very unintuitive. And this PR now adds a bunch of examples where that's needed when before there was only one example that worked like this.

It's really easy to forget things like addingpreventDefault for right clicks. I feel like this will result in lots of support requests from confused users. Adding my proposedMudTarget component would solve this and make it more ergonomic.

There's many cases where I've needed this before, like wrapping aMudAvatar orMudCard in a menu.

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adding a shared class name to the divs might be more intuitive and somewhat self-documenting (ex:<div)

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I would say just wrapping that in a MudButton would work great. The goal is simplicity. We just give them the context action they do with it what they want. Just like MudStepper and a few other controls.

<MudMenu>    <ActivatorContent>        <MudButtonOnClick="@context.ToggleAsync">            <MudAvatar>                <MudImageSrc="images/toiletvisit.jpg" />            </MudAvatar>        </MudButton>    </ActivatorContent>    <ChildContent>        <MudMenuItemLabel="Profile" />        <MudMenuItemLabel="Theme" />        <MudMenuItemLabel="Usage" />    </ChildContent></MudMenu>

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Also tag me when it's ready for review if you want@ScarletKuro

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ScarletKuro commentedDec 11, 2025
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Also tag me when it's ready for review if you want@ScarletKuro

It's ready. If someone wishing to do aMudTarget etc that should be a separate PR.

adding a shared class name to the divs might be more intuitive and somewhat self-documenting (ex:<div)

Don't think I understood.

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adding a shared class name to the divs might be more intuitive and somewhat self-documenting (ex:<div)

Don't think I understood.

-<div @onclick="@context.ToggleAsync">+<div @onclick="@context.ToggleAsync">

just for the sake of identifying it

@mudbotmudbotbot removed the needs: changesA maintainer has asked for further modifications to be made before this pull request can be approved labelDec 16, 2025
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@ScarletKuroScarletKuroScarletKuro approved these changes

@versile2versile2Awaiting requested review from versile2

@danielchalmersdanielchalmersAwaiting requested review from danielchalmers

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MudMenu: Replace IActivatable with MenuContext

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