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Game Patches for Minecraft 3DS. Customizing many features of the Game. And a table of all Address' in ROM that can be modified for unique Mods.

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Minecraft-3DS-Community/GamePatches

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Game Patches for Minecraft 3DS. Customizing many features of the Game.

  • If you used this guide/table to make your own Patches/Cheats. Please credit them properly, thanks!

Addressing Table:

AddressNameDefault ValueValue TypeDescriptionIs Value Variable?
0x01E938, 0x024F58, 0x02512CViewport Scaling1.032-Bit Floating PointValues that scale the viewport itself (screen size).
0x2CF2A0ViewBobbing Sensitivity5.032-Bit Floating PointThe default value of player viewbobbing (on by default).
0x54FB68Player Reach5.62332-Bit Floating PointSets the initial value of player reach for placing/breaking/interacting with blocks.
0x2C5398Cloud Height0.3332-Bit Floating PointThe value of the clouds above World-Height.
0x00B4D4Camera Sensitivity3.032-Bit Floating PointSets the initial Camera Sensitivity.
0x4EBA90Fall Damage Constant-9.0132-Bit Floating PointConstant*Velocity on Y-Axis.
0x0C3E4CDamage Multiplier1.032-Bit Floating PointDamage multiplier for everything.
0x2CEE80Camera FOV70.032-Bit Floating PointSets the initial Camera FOV (field of view).
0x0A279CGame Saturation per-weather5.032-Bit Floating PointSaturation for viewport when weather changes (do not affect normal).
0x933898Ender Dragon Count032-Bit Standard BytesThe count of Ender Dragons' in the World.
0x9338A8Land Animal Count032-Bit Standard BytesThe count of Land Animals in the World.
0x9338ACHostile Mob Count032-Bit Standard BytesThe count of Hostile Mobs in the World.
0x9338B0Ocean Creature Count032-Bit Standard BytesThe count of Ocean Animals in the World.
0x9338B4Villager/Golem Count032-Bit Standard BytesThe count of both Villagers and Iron Golems in the World.
0x9338B8Mob-Spawner Count032-Bit Standard BytesThe count of MobSpawners' in the World.
0x9338BCWither Count032-Bit Standard BytesThe count of Withers' in the World.
0x9338C0Elder Guardian Count032-Bit Standard BytesThe count of Elder Guardians' in the World.
0x6139F8Jump Velocity0.42132-Bit Floating PointA vector that get's multiplied by player base-jump, which increases it.
0x502C64Falling Movement Speed0.0232-Bit Floating PointThe movement speed of being air-born and moving on X-Axis.
0x4F3268Radius of Item Drops0.0232-Bit Floating PointGets multiplied by initial velocity when leave player hand, in direction of calculated vector.
0x3EA090Swimming Movement Speed0.0232-Bit Floating PointThe movement speed of swimming and moving on the X-Axis.
0x4F6354, 0x4F635CHead Movement Restrictions-90.0, +90.032-Bit Floating PointRestricts the movement of the player's head.
0x??????Render Distance3.032-Bit Floating PointSets the initial render distance, and fog distance from player coords.
0x500BF0, 0x50370C, 0x507270, 0x507274, 0x50804C, 0x6218F4, 0x635020, 0x888BB8Player Scaling1.6232-Bit Floating PointValues that scale the player's hitbox, and portions to work at different scaling sizes.
0x3ED468World Gravity0.0832-Bit Floating PointSets the gravity of the World (all entities).
0x098D00Creative Mode Up/Down Velocity0.1532-Bit Floating PointSets the up/down velocity for Creative Mode when acsending/descending.
0x09870CPlayer V-Velocity1.032-Bit Floating PointThe Players' Velocity-Vector, get's multiplied by inverse of Player Speed.
0x3EA0A0All Entity Walking Speed0.546032-Bit Floating PointSpeed of every entities Walk/Wander Phase.
0x24BF14Player Running Speed1.032-Bit Floating PointThe speed of the Player while Running.
* Assume all values are positive unless otherwise provided.* Adding 0x100000 to each offset to get address' in Memory.* Each Offset/Address' Values are in Big Endian (BE).* These are all 'code.bin' offsets/configurations (above addressing table).

Memory Table:

AddressNameDefault ValueValue TypeDescriptionIs Value Variable?
0x3504A092Get Mob ID016-Bit Standard BytesGets the Mob ID from player hand (can be used to make conditional statements).
0xB329E8, 0xB32948, 0xB32A00, 0xB32A18, 0xB32A30, 0xB32A48, 0xB32A60, 0xB32A78, 0xB32A90, 0xB32AB0Get Keypad Codes032-Bit Standard BytesGets the Keypad Inputs from 3DS console directly (can be used to make macros).
0x3018AEF0Is 3D Engine Running?132-Bit Standard BytesEnables The 3D Engine
0xAC1E48, 0xAC1E4C, 0xAC1E50Player.X, Player.Y, Player.Z0.032-Bit Floating PointThe player coordinates, cannot be changed directly.
All Player.POS are as follows:Offset-0x04 = Player.Y Off.Offset-0x08 = Player.X Off.Offset-0x00 = Player.Z Off.Offset/Address':0xAC1E50 = Player.Z #10xAC1E5C = Player.Z #2 0xAC29A8 = Player.Z #3 0xAC38F0 = Player.Z #40xAC38FC = Player.Z #50xB2DE1C = Player.Z #6
* Assume all values are positive unless otherwise provided.* These are true and always static address' inside of Memory.* Each Offset/Address' Values are in Big Endian (BE).* These are all 'memory' address' and have no coorilation with 'code.bin'.

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Game Patches for Minecraft 3DS. Customizing many features of the Game. And a table of all Address' in ROM that can be modified for unique Mods.

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