| 0x01E938, 0x024F58, 0x02512C | Viewport Scaling | 1.0 | 32-Bit Floating Point | Values that scale the viewport itself (screen size). | ✕ |
| 0x2CF2A0 | ViewBobbing Sensitivity | 5.0 | 32-Bit Floating Point | The default value of player viewbobbing (on by default). | ✕ |
| 0x54FB68 | Player Reach | 5.623 | 32-Bit Floating Point | Sets the initial value of player reach for placing/breaking/interacting with blocks. | ✕ |
| 0x2C5398 | Cloud Height | 0.33 | 32-Bit Floating Point | The value of the clouds above World-Height. | ✕ |
| 0x00B4D4 | Camera Sensitivity | 3.0 | 32-Bit Floating Point | Sets the initial Camera Sensitivity. | ✕ |
| 0x4EBA90 | Fall Damage Constant | -9.01 | 32-Bit Floating Point | Constant*Velocity on Y-Axis. | ✕ |
| 0x0C3E4C | Damage Multiplier | 1.0 | 32-Bit Floating Point | Damage multiplier for everything. | ✕ |
| 0x2CEE80 | Camera FOV | 70.0 | 32-Bit Floating Point | Sets the initial Camera FOV (field of view). | ✕ |
| 0x0A279C | Game Saturation per-weather | 5.0 | 32-Bit Floating Point | Saturation for viewport when weather changes (do not affect normal). | ✕ |
| 0x933898 | Ender Dragon Count | 0 | 32-Bit Standard Bytes | The count of Ender Dragons' in the World. | ✓ |
| 0x9338A8 | Land Animal Count | 0 | 32-Bit Standard Bytes | The count of Land Animals in the World. | ✓ |
| 0x9338AC | Hostile Mob Count | 0 | 32-Bit Standard Bytes | The count of Hostile Mobs in the World. | ✓ |
| 0x9338B0 | Ocean Creature Count | 0 | 32-Bit Standard Bytes | The count of Ocean Animals in the World. | ✓ |
| 0x9338B4 | Villager/Golem Count | 0 | 32-Bit Standard Bytes | The count of both Villagers and Iron Golems in the World. | ✓ |
| 0x9338B8 | Mob-Spawner Count | 0 | 32-Bit Standard Bytes | The count of MobSpawners' in the World. | ✓ |
| 0x9338BC | Wither Count | 0 | 32-Bit Standard Bytes | The count of Withers' in the World. | ✓ |
| 0x9338C0 | Elder Guardian Count | 0 | 32-Bit Standard Bytes | The count of Elder Guardians' in the World. | ✓ |
| 0x6139F8 | Jump Velocity | 0.421 | 32-Bit Floating Point | A vector that get's multiplied by player base-jump, which increases it. | ✕ |
| 0x502C64 | Falling Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of being air-born and moving on X-Axis. | ✕ |
| 0x4F3268 | Radius of Item Drops | 0.02 | 32-Bit Floating Point | Gets multiplied by initial velocity when leave player hand, in direction of calculated vector. | ✕ |
| 0x3EA090 | Swimming Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of swimming and moving on the X-Axis. | ✕ |
| 0x4F6354, 0x4F635C | Head Movement Restrictions | -90.0, +90.0 | 32-Bit Floating Point | Restricts the movement of the player's head. | ✕ |
| 0x?????? | Render Distance | 3.0 | 32-Bit Floating Point | Sets the initial render distance, and fog distance from player coords. | ✕ |
| 0x500BF0, 0x50370C, 0x507270, 0x507274, 0x50804C, 0x6218F4, 0x635020, 0x888BB8 | Player Scaling | 1.62 | 32-Bit Floating Point | Values that scale the player's hitbox, and portions to work at different scaling sizes. | ✕ |
| 0x3ED468 | World Gravity | 0.08 | 32-Bit Floating Point | Sets the gravity of the World (all entities). | ✕ |
| 0x098D00 | Creative Mode Up/Down Velocity | 0.15 | 32-Bit Floating Point | Sets the up/down velocity for Creative Mode when acsending/descending. | ✕ |
| 0x09870C | Player V-Velocity | 1.0 | 32-Bit Floating Point | The Players' Velocity-Vector, get's multiplied by inverse of Player Speed. | ✕ |
| 0x3EA0A0 | All Entity Walking Speed | 0.5460 | 32-Bit Floating Point | Speed of every entities Walk/Wander Phase. | ✕ |
| 0x24BF14 | Player Running Speed | 1.0 | 32-Bit Floating Point | The speed of the Player while Running. | ✕ |