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Commit78cc293

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updates the readme
1 parentb4abf6a commit78cc293

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‎README.md‎

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@@ -13,6 +13,56 @@ for the binding.
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<br>
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###*Supported displays and touch interfaces*
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_____________________________________________
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* Supported Display IC's
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* GC9A01
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* HX8357B
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* HX8357D
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* ILI9163
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* ILI9225
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* ILI9341
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* ILI9481
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* ILI9486
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* ILI9488
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* LT768x\**WIP*\*
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* R61581
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* RA8876\**WIP*\*
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* RM68120
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* RM68140
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* S6D02A1
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* SSD1351
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* SSD1963_480
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* SSD1963_800
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* SSD1963_800ALT
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* SSD1963_800BD
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* ST7701S\**WIP*\*
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* ST7735B
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* ST7735R_Red
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* ST7735R_Green
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* ST7789
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* ST7796
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* Supported Touch IC's
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* CST816S
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* FT5x06
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* FT5x16
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* FT5x26
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* FT5x36
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* FT5x46
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* FT6x06
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* FT6x36
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* GT911
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* STMPE610
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* XPT2046
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* Special use drivers
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* SDL2\**Only for the unix and macOS ports*\*
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<br>
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###*New changes*
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___________________________
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@@ -544,35 +594,26 @@ build without submodules or mpy_cross
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I always recommend building with the clean command, this will ensure you get a good fresh build.
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NOTE:
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There is a bug in the ESP32 build. The first time around it will fail saying that
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one of the sumbodules is not available. Run the build again with the submodules
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argument in there and then it will build fine. For the life of me I cam not able to locate
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where the issue is stemming from. I will find it eventually.
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<br>
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I will provide directions on how to use the driver framework and also the drivers that are included
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with the binding in the coming weeks.
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<br>
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<br>
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SDL fpr Unix is working properly. Make sure you review the requirements needed to compile for unix!!!
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The build system compiles the latest version of SDL2 so the list is pretty long for the requirements.
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To build for Unix use the following build command
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python3 make.py unix clean DISPLAY=sdl_display INDEV=sdl_pointer
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python3 make.py unixmpy_cross submodulesclean DISPLAY=sdl_display INDEV=sdl_pointer
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Couple of notes:
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* I recommend making 2 frame buffers as seen in the code example below. This will give you
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better performance.
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***DO NOT** enable LV_USE_DRAW_SDL, I have not written code to allow for it's use (yet).
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* I recommend running`lv.task_handler` once every 5 milliseconds, shorter than that and you
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will have a lot of CPU time comsumed.Linger than that and your mouse response is not
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will have a lot of CPU time comsumed.Longer than that and your mouse response is not
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going to be great.
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bus = lcd_bus.SDLBus(flags=0)
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buf1 = bus.allocate_framebuffer(_BUFFER_SIZE, 0)
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buf2 = bus.allocate_framebuffer(_BUFFER_SIZE, 0)
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import lvgl as lv # NOQA
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import sdl_display # NOQA
@@ -604,7 +644,6 @@ Here is some example code for the unix port
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display_width=_WIDTH,
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display_height=_HEIGHT,
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frame_buffer1=buf1,
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frame_buffer2=buf2,
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color_space=lv.COLOR_FORMAT.RGB888
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)
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