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Edit MonoGame Content Builder files in VSCode
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MangriMen/mgcb-vscode
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Install and set up the MGCB Editor.If you have dotnet installed:
MGCB Editor is no longer a .NET global tool, and doesn't need to be installed or registered.
However, if you are migrating from 3.8.0, you will need to setup a configuration file. Next to your.csproj
, create a folder nammed.config
and a file within it nammeddotnet-tools.json
with this content:
{"version":1,"isRoot":true,"tools": {"dotnet-mgcb": {"version":"3.8.1.263","commands": ["mgcb"] },"dotnet-mgcb-editor": {"version":"3.8.1.263","commands": ["mgcb-editor"] },"dotnet-mgcb-editor-linux": {"version":"3.8.1.263","commands": ["mgcb-editor-linux"] },"dotnet-mgcb-editor-windows": {"version":"3.8.1.263","commands": ["mgcb-editor-windows"] },"dotnet-mgcb-editor-mac": {"version":"3.8.1.263","commands": ["mgcb-editor-mac"] } }}
Please note that you can't use the3.8.1.*
wildcard in thedotnet-tools.json
file (tool versions have to be fully qualified). We strongly recommand that the versions match the MonoGame version referenced in your.csproj
(if you're using the*
wildcard, make sure that they don't end up mismatching if the nugets are updated without you noticing).
You will also need to add this to your.csproj
:
<TargetName="RestoreDotnetTools"BeforeTargets="Restore"> <MessageText="Restoring dotnet tools"Importance="High" /> <ExecCommand="dotnet tool restore" /></Target>
If you need old global version of MGCB editor
dotnet tool install --global dotnet-mgcb-editormgcb-editor --register
Note: If you are using the older versions of the editor, then you need to updateits path in the project's setting accordingly.
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Edit MonoGame Content Builder files in VSCode
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