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Compute shader approach for rendering a volumetric black hole

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MangoButtermilch/Unity-volumetric-black-hole

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Compute shader approach for rendering a volumetric black hole in Unity

Experimental(https://www.youtube.com/watch?v=2_W_-2elfEs)Video Showcase of current version:https://www.youtube.com/watch?v=2_W_-2elfEs

Resources

Benchmark (before 4bfca642bbb7e9a593a03560ea4fb33170b2edce)

GPUResolution pxMarch stepsLight stepsFPSGPU LOAD
GTX 1070480 x 270500460 (clamped)64% - 66%
GTX 1070720 x 405750160 (clamped)95% - 100%
RTX 3060480 x 2705004150 (unclamped)33% - 35%
RTX 3060480 x 2705001860 (unclamped)100%
RTX 3060850 x 490500455 - 60 (unclamped)100%

Volume textures

The provided (pseudo) 3D textures are created with my free volume generator tool:

Volume generator(https://acetix.itch.io/pseudo-volume-generator)

Example settings

Example settings 1Example settings 2

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Compute shader approach for rendering a volumetric black hole

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