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A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.
This project's main goal is learning raytracing from scratch, making a simple pseudo-xml parser expandable by design, and distributing computational tasks using C sockets to implement cluster rendering.