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Browse the Guild Wars maps using your .dat file.

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Jonathan-Greve/GuildWarsMapBrowser

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Browse the Guild Wars .dat file. Included features:

  • Search and filter the internal files in the dat.
  • Render all maps (including maps not accesible in-game).
  • Fly around and explore the maps in first person.
  • Export and import full maps and models to Blender.
  • View and export different model/mesh LODs (level of detail): High, Medium Low.
  • Compare and switch between multiple .dat files easily.
  • Give each file inside the .dat a custom name for easy reference. Or load the data provided by other users (shared through csv files).
  • Hex editor viewer of files.
  • Playback of audio files.
  • Extract 3D models, textures, rendered maps and more.
  • And more.

How to use

  • Acquire a Guild Wars .dat file. It is automatically downloaded to the same folder as Gw.exe when you first launch Guild Wars.You can download Guild Wars at:https://www.guildwars.com/en/download. It doesn't require an account.
  • Download GuildWarsMapBrowser.exe fromreleases and run it.
  • To import into Blender see the guide in the release notes or checkthis reddit post

Preview

Here is an preview of Monastery Overlook as seen rendered in GuildWarsMapBrowser (with fog disabled):Monastery Overlookand pre-Searing Ascalon City (with fog enabled):Ascalon CityAnd here is an example of rendering some models:A GolemLich

And imported Pre-searing Ascalon City in Blender:Blender Ascalon CityBlender Ascalon City Solid

Golem imported in Blender:Blender Golem

Viewing textures in Guild Wars Map Browser:Blender Golem

Audio playback and controls:Blender Golem

Export all maps to png or dds in any resolution (up to 16384x16384):image

Select props and get info about them, hide/show them or cleanup maps to your preference before extracting to dds or png:imageLakeside_extract_before_after_cleanup

Building

To build just clone the repository and open the .Sln in Visual Studio. Build in x86 mode (release or debug). Cannot build 64-bit.

Contributing

SeeCONTRIBUTING.MD

Credits:

Decompressing the .dat file uses the source code from:

  • GWDatBrowser
    • Specifically I use: AtexAsm.h/cpp, AtexReader.h/cpp, GWUnpacker.h/cpp, xentax.h/cpp
  • The Guild Wars community for being supportive, reporting bugs and showing interest in the project.
  • Thanks toDubble for rewriting some texture decoding functions from ASM to C++.

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