Making Apps And GamesUsing C# / Unity / GameMaker / QA / Automation
Hi there, I'mJefferson, glad to see you here!
Talking about Personal Stuffs:
- 👩🏻💻 I’m currently working as QA Engineer and Game Development atRastrolabs Game Studio
- 💬 Ask me about anything, I am happy to help!
- 📫jalesjefferson@gmail.com.
Watch | An alarm alternative for GameMaker |
Sattelite | An observer implementation for GameMaker |
Prefab | Prefabs (Unity) in GameMaker |
Timeline Corroutine | Using Timeline Asset as Corroutines in GameMaker |
Delegates | Delegates in GameMaker |
Async Buffers GM | Dealing with Save / Load Async Buffers in GameMaker |
Filepath Default | Add / Remove "defualt/" from filepaths when dealing with Async Buffers in GameMaker |
Pooling Objects | An object pooling implementation in GML for Game Maker Studio 2.3+ |
Array Utils | Some array utils for game maker studio 2 |
PinnedLoading
- pooling_objects
pooling_objects PublicAn object pooling implementation in GML for Game Maker Studio 2.3+
- Satellite_gml
Satellite_gml PublicYacc 1
- vitorestevam/GML-Behavior-Tree
vitorestevam/GML-Behavior-Tree PublicBehaviour tree to Gamemaker studio 2
Game Maker Language 30
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