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Explore the farthest reaches of Human Space in this open-world space adventure.

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FlufflesTheMicrosaur/TranscendenceDev

 
 

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TRANSCENDENCE SOURCE CODECopyright (c) 2003-2025 by Kronosaur Productions, LLC.http://transcendence.kronosaur.comtranscendence@kronosaur.com@TranscendenceThis package contains the source code for building the Transcendence.exe client,which is used to run any Transcendence adventure, including "Domina & Oracus".BUILD INSTRUCTIONSIf you are downloading the repos in order to submit future pull requests, it is worthwhile to keep repositories synced with kronosaur:https://help.github.com/articles/syncing-a-fork/General help on using git is available through official sources:https://help.github.comYou will need to install the February 2010 DirectX SDK release, as later versions do not include necessary libraries. The correct DirectX SDK can be downloaded here:https://archive.org/details/dxsdk_feb10Note the DirectX SDK's install location on your computer.It may be necessary to uninstall certain Microsoft Visual C++ Redistributables when installing DirectX SDKs:http://support.microsoft.com/kb/2728613Use Microsoft Visual Studio 2019 or later. Open `File > Open > Project/Solution` `<Repo Root>/Transcendence/Transcendence.sln`, which is the Transcendence solution file. The following warnings, if shown under `Output` from Solution, may be safely ignored:```    <Repo Root>\Alchemy\zlib-1.2.7\contrib\vstudio\vc10\zlibstat.vcxproj :     warning  : Platform 'Itanium' referenced in the project file 'zlibstat'     cannot be found.    <Repo Root>\TransCore\TransCore.vcxproj : error  : Project     "...\TransCore\TransCore.vcxproj" could not be found.```Then go to `View>Solution Explorer` and check the pane opened to the right side.Right click `Transcendence` and select `Set as Startup Project`. `Transcendence`should now be bolded in the Solution Explorer. Ensure that the correct locations of the DirectX SDK Include and Lib folders are specified for the Transcendence project (under the Transcendence solution) by right clicking `Transcendence` and selecting `Properties` to open the project's Properties page, and checking the following property sets:    Configuration Properties > VC++ Directories > General > Include Directories    Configuration Properties > VC++ Directories > General > Library Directories    Always point the Library Directories variable to the \Lib\x86 folder of the SDK.In the second from the top ribbon, there is a `Debug` dropdown. Select `Debug forContributors` and change the dropdown next to it from `Any CPU` to `Win32`.Build the solution. Executables will be placed in the Transcendence/Game directory. These can be viewed from the file system.Now the game can optionally be launched from Visual Studio with the `Local WindowsDebugger` in the second from the top ribbon.For security reasons the source code does not include certain files to communicate with the Hexarc arcology (the cloud service). The code will compilewithout it, however, as long as you add CHexarcServiceStub.cpp to the build.In Visual Studio, selecting the "Debug For Contributors" configuration willbuild the game with CHexarcServiceStub.cpp.LICENSEPlease see the LICENSE file in the root directory.

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