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Commitaede60e

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Version 4.0.11
1 parent390605d commitaede60e

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3 files changed

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-5
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3 files changed

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‎CHANGES.md‎

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#Changes
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#4.0.11
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- Added the ability to disable localstorage using`EJS_disableLocalStorage`. (Thanks to[@n-at](https://github.com/n-at))
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- Added the ability to trigger`EJS_emulator.displayMessage` with a duration. (Thanks to[@allancoding](https://github.com/allancoding))
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-`EJS_emulator.gameManager.getState` now returns a Uint8Array instead of a promise.
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- Fixed broken save states from the 4.0.10 release.
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#4.0.10
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#4.0.10[View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/390605d2ab48db16c07c8fb4fc2815033af5c3a6)
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- Fixed bug with duplicate control inputs.
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- Fixed mobile settings menu positioning.
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- Ability to load custom files into the wasm instance.
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- Fixed screenshot for some cores.
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- Fixed game element not being focused after fullscreening.
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- Added missing Famicom controls.
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- Fixed volume slider shadow (Thanks to[@allancoding](https://github.com/allancoding))
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- Fixed volume slider shadow. (Thanks to[@allancoding](https://github.com/allancoding))
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#4.0.9[View Tree](https://github.com/EmulatorJS/EmulatorJS/tree/ddb5c6092f12a63a46d74ea67e6469726665ebc2)
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- Repository history rewrite - expect faster cloning times.

‎data/emulator.js‎

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})
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}
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constructor(element,config){
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this.ejs_version="4.0.10";
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this.ejs_num_version=40.91;
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this.ejs_version="4.0.11";
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this.ejs_num_version=401.1;
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this.debug=(window.EJS_DEBUG_XX===true);
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if(this.debug||(window.location&&['localhost','127.0.0.1'].includes(location.hostname)))this.checkForUpdates();
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this.netplayEnabled=(window.EJS_DEBUG_XX===true)&&(window.EJS_EXPERIMENTAL_NETPLAY===true);

‎data/version.json‎

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{"current_version":40.91 }
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{"current_version":401.1 }

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