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JavaScript Style Guide

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A mostly reasonable approach to JavaScript

Other Style Guides

Table of Contents

  1. Types
  2. References
  3. Objects
  4. Arrays
  5. Destructuring
  6. Strings
  7. Functions
  8. Arrow Functions
  9. Constructors
  10. Modules
  11. Iterators and Generators
  12. Properties
  13. Variables
  14. Hoisting
  15. Comparison Operators & Equality
  16. Blocks
  17. Comments
  18. Whitespace
  19. Commas
  20. Semicolons
  21. Type Casting & Coercion
  22. Naming Conventions
  23. Accessors
  24. Events
  25. jQuery
  26. ECMAScript 5 Compatibility
  27. ECMAScript 6 Styles
  28. Testing
  29. Performance
  30. Resources
  31. In the Wild
  32. Translation
  33. The JavaScript Style Guide Guide
  34. Chat With Us About JavaScript
  35. Contributors
  36. License

Types

  • 1.1Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    constfoo=1;letbar=foo;bar=9;console.log(foo,bar);// => 1, 9
  • 1.2Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    constfoo=[1,2];constbar=foo;bar[0]=9;console.log(foo[0],bar[0]);// => 9, 9

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References

  • 2.1 Useconst for all of your references; avoid usingvar. eslint:prefer-const,no-const-assign

    Why? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.

    // badvara=1;varb=2;// goodconsta=1;constb=2;
  • 2.2 If you must reassign references, uselet instead ofvar. eslint:no-var jscs:disallowVar

    Why?let is block-scoped rather than function-scoped likevar.

    // badvarcount=1;if(true){count+=1;}// good, use the let.letcount=1;if(true){count+=1;}
  • 2.3 Note that bothlet andconst are block-scoped.

    // const and let only exist in the blocks they are defined in.{leta=1;constb=1;}console.log(a);// ReferenceErrorconsole.log(b);// ReferenceError

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Objects

  • 3.1 Use the literal syntax for object creation. eslint:no-new-object

    // badconstitem=newObject();// goodconstitem={};
  • 3.2 If your code will be executed in browsers in script context, don't usereserved words as keys. It won't work in IE8.More info. It’s OK to use them in ES6 modules and server-side code. jscs:disallowIdentiferNames

    // badconstsuperman={default:{clark:'kent'},private:true,};// goodconstsuperman={defaults:{clark:'kent'},hidden:true,};
  • 3.3 Use readable synonyms in place of reserved words. jscs:disallowIdentiferNames

    // badconstsuperman={class:'alien',};// badconstsuperman={klass:'alien',};// goodconstsuperman={type:'alien',};

  • 3.4 Use computed property names when creating objects with dynamic property names.

    Why? They allow you to define all the properties of an object in one place.

    functiongetKey(k){return`a key named${k}`;}// badconstobj={id:5,name:'San Francisco',};obj[getKey('enabled')]=true;// goodconstobj={id:5,name:'San Francisco',[getKey('enabled')]:true,};

  • 3.6 Use property value shorthand. eslint:object-shorthand jscs:requireEnhancedObjectLiterals

    Why? It is shorter to write and descriptive.

    constlukeSkywalker='Luke Skywalker';// badconstobj={lukeSkywalker:lukeSkywalker,};// goodconstobj={  lukeSkywalker,};
  • 3.7 Group your shorthand properties at the beginning of your object declaration.

    Why? It's easier to tell which properties are using the shorthand.

    constanakinSkywalker='Anakin Skywalker';constlukeSkywalker='Luke Skywalker';// badconstobj={episodeOne:1,twoJediWalkIntoACantina:2,  lukeSkywalker,episodeThree:3,mayTheFourth:4,  anakinSkywalker,};// goodconstobj={  lukeSkywalker,  anakinSkywalker,episodeOne:1,twoJediWalkIntoACantina:2,episodeThree:3,mayTheFourth:4,};
  • 3.8 Only quote properties that are invalid identifiers. eslint:quote-props jscs:disallowQuotedKeysInObjects

Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

// badconstbad={'foo':3,'bar':4,'data-blah':5,};// goodconstgood={foo:3,bar:4,'data-blah':5,};

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Arrays

  • 4.1 Use the literal syntax for array creation. eslint:no-array-constructor

    // badconstitems=newArray();// goodconstitems=[];
  • 4.2 Use Array#push instead of direct assignment to add items to an array.

    constsomeStack=[];// badsomeStack[someStack.length]='abracadabra';// goodsomeStack.push('abracadabra');

  • 4.3 Use array spreads... to copy arrays.

    // badconstlen=items.length;constitemsCopy=[];leti;for(i=0;i<len;i++){itemsCopy[i]=items[i];}// goodconstitemsCopy=[...items];
  • 4.4 To convert an array-like object to an array, use Array#from.

    constfoo=document.querySelectorAll('.foo');constnodes=Array.from(foo);

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Destructuring

  • 5.1 Use object destructuring when accessing and using multiple properties of an object. jscs:requireObjectDestructuring

    Why? Destructuring saves you from creating temporary references for those properties.

    // badfunctiongetFullName(user){constfirstName=user.firstName;constlastName=user.lastName;return`${firstName}${lastName}`;}// goodfunctiongetFullName(user){const{ firstName, lastName}=user;return`${firstName}${lastName}`;}// bestfunctiongetFullName({ firstName, lastName}){return`${firstName}${lastName}`;}
  • 5.2 Use array destructuring. jscs:requireArrayDestructuring

    constarr=[1,2,3,4];// badconstfirst=arr[0];constsecond=arr[1];// goodconst[first,second]=arr;
  • 5.3 Use object destructuring for multiple return values, not array destructuring.

    Why? You can add new properties over time or change the order of things without breaking call sites.

    // badfunctionprocessInput(input){// then a miracle occursreturn[left,right,top,bottom];}// the caller needs to think about the order of return dataconst[left,__,top]=processInput(input);// goodfunctionprocessInput(input){// then a miracle occursreturn{ left, right, top, bottom};}// the caller selects only the data they needconst{ left, right}=processInput(input);

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Strings

  • 6.1 Use single quotes'' for strings. eslint:quotes jscs:validateQuoteMarks

    // badconstname="Capt. Janeway";// goodconstname='Capt. Janeway';
  • 6.2 Strings that cause the line to go over 100 characters should be written across multiple lines using string concatenation.

  • 6.3 Note: If overused, long strings with concatenation could impact performance.jsPerf &Discussion.

    // badconsterrorMessage='This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';// badconsterrorMessage='This is a super long error that was thrown because \of Batman. When you stop to think about how Batman had anything to do \with this, you would get nowhere \fast.';// goodconsterrorMessage='This is a super long error that was thrown because '+'of Batman. When you stop to think about how Batman had anything to do '+'with this, you would get nowhere fast.';

  • 6.4 When programmatically building up strings, use template strings instead of concatenation. eslint:prefer-template jscs:requireTemplateStrings

    Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

    // badfunctionsayHi(name){return'How are you, '+name+'?';}// badfunctionsayHi(name){return['How are you, ',name,'?'].join();}// goodfunctionsayHi(name){return`How are you,${name}?`;}
  • 6.5 Never useeval() on a string, it opens too many vulnerabilities.

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Functions

  • 7.1 Use function declarations instead of function expressions. jscs:requireFunctionDeclarations

    Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always useArrow Functions in place of function expressions.

    // badconstfoo=function(){};// goodfunctionfoo(){}
  • 7.2 Immediately invoked function expressions: eslint:wrap-iife jscs:requireParenthesesAroundIIFE

    Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.

    // immediately-invoked function expression (IIFE)(function(){console.log('Welcome to the Internet. Please follow me.');}());
  • 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint:no-loop-func

  • 7.4Note: ECMA-262 defines ablock as a list of statements. A function declaration is not a statement.Read ECMA-262's note on this issue.

    // badif(currentUser){functiontest(){console.log('Nope.');}}// goodlettest;if(currentUser){test=()=>{console.log('Yup.');};}
  • 7.5 Never name a parameterarguments. This will take precedence over thearguments object that is given to every function scope.

    // badfunctionnope(name,options,arguments){// ...stuff...}// goodfunctionyup(name,options,args){// ...stuff...}

  • 7.6 Never usearguments, opt to use rest syntax... instead.

    Why?... is explicit about which arguments you want pulled. Plus rest arguments are a real Array and not Array-like likearguments.

    // badfunctionconcatenateAll(){constargs=Array.prototype.slice.call(arguments);returnargs.join('');}// goodfunctionconcatenateAll(...args){returnargs.join('');}

  • 7.7 Use default parameter syntax rather than mutating function arguments.

    // really badfunctionhandleThings(opts){// No! We shouldn't mutate function arguments.// Double bad: if opts is falsy it'll be set to an object which may// be what you want but it can introduce subtle bugs.opts=opts||{};// ...}// still badfunctionhandleThings(opts){if(opts===void0){opts={};}// ...}// goodfunctionhandleThings(opts={}){// ...}
  • 7.8 Avoid side effects with default parameters.

    Why? They are confusing to reason about.

    varb=1;// badfunctioncount(a=b++){console.log(a);}count();// 1count();// 2count(3);// 3count();// 3
  • 7.9 Always put default parameters last.

    // badfunctionhandleThings(opts={},name){// ...}// goodfunctionhandleThings(name,opts={}){// ...}
  • 7.10 Never use the Function constructor to create a new function.

    Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

    // badvaradd=newFunction('a','b','return a + b');// still badvarsubtract=Function('a','b','return a - b');
  • 7.11 Spacing in a function signature.

    Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.

    // badconstf=function(){};constg=function(){};consth=function(){};// goodconstx=function(){};consty=functiona(){};
  • 7.12 Never mutate parameters. eslint:no-param-reassign

    Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.

    // badfunctionf1(obj){obj.key=1;};// goodfunctionf2(obj){constkey=Object.prototype.hasOwnProperty.call(obj,'key') ?obj.key :1;};
  • 7.13 Never reassign parameters. eslint:no-param-reassign

    Why? Reassigning parameters can lead to unexpected behavior, especially when accessing thearguments object. It can also cause optimization issues, especially in V8.

    // badfunctionf1(a){a=1;}functionf2(a){if(!a){a=1;}}// goodfunctionf3(a){constb=a||1;}functionf4(a=1){}

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Arrow Functions

  • 8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation. eslint:prefer-arrow-callback,arrow-spacing jscs:requireArrowFunctions

    Why? It creates a version of the function that executes in the context ofthis, which is usually what you want, and is a more concise syntax.

    Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration..

    // bad[1,2,3].map(function(x){consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});
  • 8.2 If the function body consists of a single expression, omit the braces and use the implicit return. Otherwise, keep the braces and use areturn statement. eslint:arrow-parens,arrow-body-style jscs:disallowParenthesesAroundArrowParam,requireShorthandArrowFunctions

    Why? Syntactic sugar. It reads well when multiple functions are chained together.

    Why not? If you plan on returning an object.

    // good[1,2,3].map(number=>`A string containing the${number}.`);// bad[1,2,3].map(number=>{constnextNumber=number+1;`A string containing the${nextNumber}.`;});// good[1,2,3].map(number=>{constnextNumber=number+1;return`A string containing the${nextNumber}.`;});
  • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

    Why? It shows clearly where the function starts and ends.

    // bad[1,2,3].map(number=>'As time went by, the string containing the '+`${number} became much longer. So we needed to break it over multiple `+'lines.');// good[1,2,3].map(number=>(`As time went by, the string containing the${number} became much `+'longer. So we needed to break it over multiple lines.'));
  • 8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments. eslint:arrow-parens jscs:disallowParenthesesAroundArrowParam

    Why? Less visual clutter.

    // bad[1,2,3].map((x)=>x*x);// good[1,2,3].map(x=>x*x);// good[1,2,3].map(number=>(`A long string with the${number}. It’s so long that we’ve broken it `+'over multiple lines!'));// bad[1,2,3].map(x=>{consty=x+1;returnx*y;});// good[1,2,3].map((x)=>{consty=x+1;returnx*y;});

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Constructors

  • 9.1 Always useclass. Avoid manipulatingprototype directly.

    Why?class syntax is more concise and easier to reason about.

    // badfunctionQueue(contents=[]){this._queue=[...contents];}Queue.prototype.pop=function(){constvalue=this._queue[0];this._queue.splice(0,1);returnvalue;}// goodclassQueue{constructor(contents=[]){this._queue=[...contents];}pop(){constvalue=this._queue[0];this._queue.splice(0,1);returnvalue;}}
  • 9.2 Useextends for inheritance.

    Why? It is a built-in way to inherit prototype functionality without breakinginstanceof.

    // badconstinherits=require('inherits');functionPeekableQueue(contents){Queue.apply(this,contents);}inherits(PeekableQueue,Queue);PeekableQueue.prototype.peek=function(){returnthis._queue[0];}// goodclassPeekableQueueextendsQueue{peek(){returnthis._queue[0];}}
  • 9.3 Methods can returnthis to help with method chaining.

    // badJedi.prototype.jump=function(){this.jumping=true;returntrue;};Jedi.prototype.setHeight=function(height){this.height=height;};constluke=newJedi();luke.jump();// => trueluke.setHeight(20);// => undefined// goodclassJedi{jump(){this.jumping=true;returnthis;}setHeight(height){this.height=height;returnthis;}}constluke=newJedi();luke.jump().setHeight(20);
  • 9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

    classJedi{constructor(options={}){this.name=options.name||'no name';}getName(){returnthis.name;}toString(){return`Jedi -${this.getName()}`;}}

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Modules

  • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

    Why? Modules are the future, let's start using the future now.

    // badconstAirbnbStyleGuide=require('./AirbnbStyleGuide');module.exports=AirbnbStyleGuide.es6;// okimportAirbnbStyleGuidefrom'./AirbnbStyleGuide';exportdefaultAirbnbStyleGuide.es6;// bestimport{es6}from'./AirbnbStyleGuide';exportdefaultes6;
  • 10.2 Do not use wildcard imports.

    Why? This makes sure you have a single default export.

    // badimport*asAirbnbStyleGuidefrom'./AirbnbStyleGuide';// goodimportAirbnbStyleGuidefrom'./AirbnbStyleGuide';
  • 10.3And do not export directly from an import.

    Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

    // bad// filename es6.jsexport{es6asdefault}from'./airbnbStyleGuide';// good// filename es6.jsimport{es6}from'./AirbnbStyleGuide';exportdefaultes6;

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Iterators and Generators

  • 11.1 Don't use iterators. Prefer JavaScript's higher-order functions likemap() andreduce() instead of loops likefor-of. eslint:no-iterator

    Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side-effects.

    constnumbers=[1,2,3,4,5];// badletsum=0;for(letnumofnumbers){sum+=num;}sum===15;// goodletsum=0;numbers.forEach(num=>sum+=num);sum===15;// best (use the functional force)constsum=numbers.reduce((total,num)=>total+num,0);sum===15;
  • 11.2 Don't use generators for now.

    Why? They don't transpile well to ES5.

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Properties

  • 12.1 Use dot notation when accessing properties. eslint:dot-notation jscs:requireDotNotation

    constluke={jedi:true,age:28,};// badconstisJedi=luke['jedi'];// goodconstisJedi=luke.jedi;
  • 12.2 Use subscript notation[] when accessing properties with a variable.

    constluke={jedi:true,age:28,};functiongetProp(prop){returnluke[prop];}constisJedi=getProp('jedi');

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Variables

  • 13.1 Always useconst to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // badsuperPower=newSuperPower();// goodconstsuperPower=newSuperPower();
  • 13.2 Use oneconst declaration per variable. eslint:one-var jscs:disallowMultipleVarDecl

    Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a; for a, or introducing punctuation-only diffs.

    // badconstitems=getItems(),goSportsTeam=true,dragonball='z';// bad// (compare to above, and try to spot the mistake)constitems=getItems(),goSportsTeam=true;dragonball='z';// goodconstitems=getItems();constgoSportsTeam=true;constdragonball='z';
  • 13.3 Group all yourconsts and then group all yourlets.

    Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // badleti,len,dragonball,items=getItems(),goSportsTeam=true;// badleti;constitems=getItems();letdragonball;constgoSportsTeam=true;letlen;// goodconstgoSportsTeam=true;constitems=getItems();letdragonball;leti;letlength;
  • 13.4 Assign variables where you need them, but place them in a reasonable place.

    Why?let andconst are block scoped and not function scoped.

    // bad - unnecessary function callfunctioncheckName(hasName){constname=getName();if(hasName==='test'){returnfalse;}if(name==='test'){this.setName('');returnfalse;}returnname;}// goodfunctioncheckName(hasName){if(hasName==='test'){returnfalse;}constname=getName();if(name==='test'){this.setName('');returnfalse;}returnname;}

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Hoisting

  • 14.1var declarations get hoisted to the top of their scope, their assignment does not.const andlet declarations are blessed with a new concept calledTemporal Dead Zones (TDZ). It's important to know whytypeof is no longer safe.

    // we know this wouldn't work (assuming there// is no notDefined global variable)functionexample(){console.log(notDefined);// => throws a ReferenceError}// creating a variable declaration after you// reference the variable will work due to// variable hoisting. Note: the assignment// value of `true` is not hoisted.functionexample(){console.log(declaredButNotAssigned);// => undefinedvardeclaredButNotAssigned=true;}// the interpreter is hoisting the variable// declaration to the top of the scope,// which means our example could be rewritten as:functionexample(){letdeclaredButNotAssigned;console.log(declaredButNotAssigned);// => undefineddeclaredButNotAssigned=true;}// using const and letfunctionexample(){console.log(declaredButNotAssigned);// => throws a ReferenceErrorconsole.log(typeofdeclaredButNotAssigned);// => throws a ReferenceErrorconstdeclaredButNotAssigned=true;}
  • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

    functionexample(){console.log(anonymous);// => undefinedanonymous();// => TypeError anonymous is not a functionvaranonymous=function(){console.log('anonymous function expression');};}
  • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

    functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionsuperPower();// => ReferenceError superPower is not definedvarnamed=functionsuperPower(){console.log('Flying');};}// the same is true when the function name// is the same as the variable name.functionexample(){console.log(named);// => undefinednamed();// => TypeError named is not a functionvarnamed=functionnamed(){console.log('named');}}
  • 14.4 Function declarations hoist their name and the function body.

    functionexample(){superPower();// => FlyingfunctionsuperPower(){console.log('Flying');}}
  • For more information refer toJavaScript Scoping & Hoisting byBen Cherry.

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Comparison Operators & Equality

  • 15.1 Use=== and!== over== and!=. eslint:eqeqeq

  • 15.2 Conditional statements such as theif statement evaluate their expression using coercion with theToBoolean abstract method and always follow these simple rules:

    • Objects evaluate totrue
    • Undefined evaluates tofalse
    • Null evaluates tofalse
    • Booleans evaluate tothe value of the boolean
    • Numbers evaluate tofalse if+0, -0, or NaN, otherwisetrue
    • Strings evaluate tofalse if an empty string'', otherwisetrue
    if([0]&&[]){// true// An array (even an empty one) is an object, objects will evaluate to true}
  • 15.3 Use shortcuts.

    // badif(name!==''){// ...stuff...}// goodif(name){// ...stuff...}// badif(collection.length>0){// ...stuff...}// goodif(collection.length){// ...stuff...}
  • 15.4 For more information seeTruth Equality and JavaScript by Angus Croll.

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Blocks

  • 16.1 Use braces with all multi-line blocks.

    // badif(test)returnfalse;// goodif(test)returnfalse;// goodif(test){returnfalse;}// badfunction(){returnfalse;}// goodfunction(){returnfalse;}
  • 16.2 If you're using multi-line blocks withif andelse, putelse on the same line as yourif block's closing brace. eslint:brace-style jscs:disallowNewlineBeforeBlockStatements

    // badif(test){thing1();thing2();}else{thing3();}// goodif(test){thing1();thing2();}else{thing3();}

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Comments

  • 17.1 Use/** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

    // bad// make() returns a new element// based on the passed in tag name////@param {String} tag//@return {Element} elementfunctionmake(tag){// ...stuff...returnelement;}// good/** * make() returns a new element * based on the passed in tag name * *@param {String} tag *@return {Element} element */functionmake(tag){// ...stuff...returnelement;}
  • 17.2 Use// for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it's on the first line of a block.

    // badconstactive=true;// is current tab// good// is current tabconstactive=true;// badfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'consttype=this._type||'no type';returntype;}// goodfunctiongetType(){console.log('fetching type...');// set the default type to 'no type'consttype=this._type||'no type';returntype;}// also goodfunctiongetType(){// set the default type to 'no type'consttype=this._type||'no type';returntype;}
  • 17.3 Prefixing your comments withFIXME orTODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME -- need to figure this out orTODO -- need to implement.

  • 17.4 Use// FIXME: to annotate problems.

    classCalculatorextendsAbacus{constructor(){super();// FIXME: shouldn't use a global heretotal=0;}}
  • 17.5 Use// TODO: to annotate solutions to problems.

    classCalculatorextendsAbacus{constructor(){super();// TODO: total should be configurable by an options paramthis.total=0;}}

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Whitespace

  • 18.1 Use soft tabs set to 2 spaces. eslint:indent jscs:validateIndentation

    // badfunction(){∙∙∙∙constname;}// badfunction(){∙constname;}// goodfunction(){∙∙constname;}
  • 18.2 Place 1 space before the leading brace. eslint:space-before-blocks jscs:requireSpaceBeforeBlockStatements

    // badfunctiontest(){console.log('test');}// goodfunctiontest(){console.log('test');}// baddog.set('attr',{age:'1 year',breed:'Bernese Mountain Dog',});// gooddog.set('attr',{age:'1 year',breed:'Bernese Mountain Dog',});
  • 18.3 Place 1 space before the opening parenthesis in control statements (if,while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint:space-after-keywords,space-before-keywords jscs:requireSpaceAfterKeywords

    // badif(isJedi){fight();}// goodif(isJedi){fight();}// badfunctionfight(){console.log('Swooosh!');}// goodfunctionfight(){console.log('Swooosh!');}
  • 18.4 Set off operators with spaces. eslint:space-infix-ops jscs:requireSpaceBeforeBinaryOperators,requireSpaceAfterBinaryOperators

    // badconstx=y+5;// goodconstx=y+5;
  • 18.5 End files with a single newline character.

    // bad(function(global){// ...stuff...})(this);
    // bad(function(global){// ...stuff...})(this);
    // good(function(global){// ...stuff...})(this);
  • 18.6 Use indentation when making long method chains. Use a leading dot, whichemphasizes that the line is a method call, not a new statement.

    // bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// bad$('#items').find('.selected').highlight().end().find('.open').updateCount();// good$('#items').find('.selected').highlight().end().find('.open').updateCount();// badconstleds=stage.selectAll('.led').data(data).enter().append('svg:svg').class('led',true).attr('width',(radius+margin)*2).append('svg:g').attr('transform','translate('+(radius+margin)+','+(radius+margin)+')').call(tron.led);// goodconstleds=stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led',true).attr('width',(radius+margin)*2).append('svg:g').attr('transform','translate('+(radius+margin)+','+(radius+margin)+')').call(tron.led);
  • 18.7 Leave a blank line after blocks and before the next statement. jscs:requirePaddingNewLinesAfterBlocks

    // badif(foo){returnbar;}returnbaz;// goodif(foo){returnbar;}returnbaz;// badconstobj={foo(){},bar(){},};returnobj;// goodconstobj={foo(){},bar(){},};returnobj;// badconstarr=[functionfoo(){},functionbar(){},];returnarr;// goodconstarr=[functionfoo(){},functionbar(){},];returnarr;
  • 18.8 Do not pad your blocks with blank lines. eslint:padded-blocks jscs:disallowPaddingNewlinesInBlocks

    // badfunctionbar(){console.log(foo);}// also badif(baz){console.log(qux);}else{console.log(foo);}// goodfunctionbar(){console.log(foo);}// goodif(baz){console.log(qux);}else{console.log(foo);}
  • 18.9 Do not add spaces inside parentheses. eslint:space-in-parens jscs:disallowSpacesInsideParentheses

    // badfunctionbar(foo){returnfoo;}// goodfunctionbar(foo){returnfoo;}// badif(foo){console.log(foo);}// goodif(foo){console.log(foo);}
  • 18.10 Do not add spaces inside brackets. eslint:array-bracket-spacing jscs:disallowSpacesInsideArrayBrackets

    // badconstfoo=[1,2,3];console.log(foo[0]);// goodconstfoo=[1,2,3];console.log(foo[0]);
  • 18.11 Add spaces inside curly braces. eslint:object-curly-spacing jscs:disallowSpacesInsideObjectBrackets

    // badconstfoo={clark:'kent'};// goodconstfoo={clark:'kent'};
  • 18.12 Avoid having lines of code that are longer than 100 characters (including whitespace). eslint:max-len jscs:maximumLineLength

    Why? This ensures readability and maintainability.

    // badconstfoo='Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';// bad$.ajax({method:'POST',url:'https://airbnb.com/',data:{name:'John'}}).done(()=>console.log('Congratulations!')).fail(()=>console.log('You have failed this city.'));// goodconstfoo='Whatever national crop flips the window. The cartoon reverts within the screw. '+'Whatever wizard constrains a helpful ally. The counterpart ascends!';// good$.ajax({method:'POST',url:'https://airbnb.com/',data:{name:'John'},}).done(()=>console.log('Congratulations!')).fail(()=>console.log('You have failed this city.'));

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Commas

  • 19.1 Leading commas:Nope. eslint:comma-style jscs:requireCommaBeforeLineBreak

    // badconststory=[once,upon,aTime];// goodconststory=[once,upon,aTime,];// badconsthero={firstName:'Ada',lastName:'Lovelace',birthYear:1815,superPower:'computers'};// goodconsthero={firstName:'Ada',lastName:'Lovelace',birthYear:1815,superPower:'computers',};
  • 19.2 Additional trailing comma:Yup. eslint:comma-dangle jscs:requireTrailingComma

    Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about thetrailing comma problem in legacy browsers.

    // bad - git diff without trailing commaconsthero={firstName:'Florence',-lastName:'Nightingale'+lastName:'Nightingale',+inventorOf:['coxcomb graph','modern nursing']};// good - git diff with trailing commaconsthero={firstName:'Florence',lastName:'Nightingale',+inventorOf:['coxcomb chart','modern nursing'],};// badconsthero={firstName:'Dana',lastName:'Scully'};constheroes=['Batman','Superman'];// goodconsthero={firstName:'Dana',lastName:'Scully',};constheroes=['Batman','Superman',];

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Semicolons

  • 20.1Yup. eslint:semi jscs:requireSemicolons

    // bad(function(){constname='Skywalker'returnname})()// good(()=>{constname='Skywalker';returnname;}());// good (guards against the function becoming an argument when two files with IIFEs are concatenated);(()=>{constname='Skywalker';returnname;}());

    Read more.

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Type Casting & Coercion

  • 21.1 Perform type coercion at the beginning of the statement.

  • 21.2 Strings:

    //  => this.reviewScore = 9;// badconsttotalScore=this.reviewScore+'';// goodconsttotalScore=String(this.reviewScore);
  • 21.3 Numbers: UseNumber for type casting andparseInt always with a radix for parsing strings. eslint:radix

    constinputValue='4';// badconstval=newNumber(inputValue);// badconstval=+inputValue;// badconstval=inputValue>>0;// badconstval=parseInt(inputValue);// goodconstval=Number(inputValue);// goodconstval=parseInt(inputValue,10);
  • 21.4 If for whatever reason you are doing something wild andparseInt is your bottleneck and need to use Bitshift forperformance reasons, leave a comment explaining why and what you're doing.

    // good/** * parseInt was the reason my code was slow. * Bitshifting the String to coerce it to a * Number made it a lot faster. */constval=inputValue>>0;
  • 21.5Note: Be careful when using bitshift operations. Numbers are represented as64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits.Discussion. Largest signed 32-bit Int is 2,147,483,647:

    2147483647>>0//=> 21474836472147483648>>0//=> -21474836482147483649>>0//=> -2147483647
  • 21.6 Booleans:

    constage=0;// badconsthasAge=newBoolean(age);// goodconsthasAge=Boolean(age);// goodconsthasAge=!!age;

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Naming Conventions

  • 22.1 Avoid single letter names. Be descriptive with your naming.

    // badfunctionq(){// ...stuff...}// goodfunctionquery(){// ..stuff..}
  • 22.2 Use camelCase when naming objects, functions, and instances. eslint:camelcase jscs:requireCamelCaseOrUpperCaseIdentifiers

    // badconstOBJEcttsssss={};constthis_is_my_object={};functionc(){}// goodconstthisIsMyObject={};functionthisIsMyFunction(){}
  • 22.3 Use PascalCase when naming constructors or classes. eslint:new-cap jscs:requireCapitalizedConstructors

    // badfunctionuser(options){this.name=options.name;}constbad=newuser({name:'nope',});// goodclassUser{constructor(options){this.name=options.name;}}constgood=newUser({name:'yup',});
  • 22.4 Use a leading underscore_ when naming private properties. eslint:no-underscore-dangle jscs:disallowDanglingUnderscores

    // badthis.__firstName__='Panda';this.firstName_='Panda';// goodthis._firstName='Panda';
  • 22.5 Don't save references tothis. Use arrow functions or Function#bind. jscs:disallowNodeTypes

    // badfunctionfoo(){constself=this;returnfunction(){console.log(self);};}// badfunctionfoo(){constthat=this;returnfunction(){console.log(that);};}// goodfunctionfoo(){return()=>{console.log(this);};}
  • 22.6 If your file exports a single class, your filename should be exactly the name of the class.

    // file contentsclassCheckBox{// ...}exportdefaultCheckBox;// in some other file// badimportCheckBoxfrom'./checkBox';// badimportCheckBoxfrom'./check_box';// goodimportCheckBoxfrom'./CheckBox';
  • 22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.

    functionmakeStyleGuide(){}exportdefaultmakeStyleGuide;
  • 22.8 Use PascalCase when you export a singleton / function library / bare object.

    constAirbnbStyleGuide={es6:{}};exportdefaultAirbnbStyleGuide;

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Accessors

  • 23.1 Accessor functions for properties are not required.

  • 23.2 If you do make accessor functions use getVal() and setVal('hello').

    // baddragon.age();// gooddragon.getAge();// baddragon.age(25);// gooddragon.setAge(25);
  • 23.3 If the property is aboolean, useisVal() orhasVal().

    // badif(!dragon.age()){returnfalse;}// goodif(!dragon.hasAge()){returnfalse;}
  • 23.4 It's okay to create get() and set() functions, but be consistent.

    classJedi{constructor(options={}){constlightsaber=options.lightsaber||'blue';this.set('lightsaber',lightsaber);}set(key,val){this[key]=val;}get(key){returnthis[key];}}

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Events

  • 24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

    // bad$(this).trigger('listingUpdated',listing.id);...$(this).on('listingUpdated',function(e,listingId){// do something with listingId});

    prefer:

    // good$(this).trigger('listingUpdated',{listingId:listing.id});...$(this).on('listingUpdated',function(e,data){// do something with data.listingId});

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jQuery

  • 25.1 Prefix jQuery object variables with a$. jscs:requireDollarBeforejQueryAssignment

    // badconstsidebar=$('.sidebar');// goodconst$sidebar=$('.sidebar');// goodconst$sidebarBtn=$('.sidebar-btn');
  • 25.2 Cache jQuery lookups.

    // badfunctionsetSidebar(){$('.sidebar').hide();// ...stuff...$('.sidebar').css({'background-color':'pink'});}// goodfunctionsetSidebar(){const$sidebar=$('.sidebar');$sidebar.hide();// ...stuff...$sidebar.css({'background-color':'pink'});}
  • 25.3 For DOM queries use Cascading$('.sidebar ul') or parent > child$('.sidebar > ul').jsPerf

  • 25.4 Usefind with scoped jQuery object queries.

    // bad$('ul','.sidebar').hide();// bad$('.sidebar').find('ul').hide();// good$('.sidebar ul').hide();// good$('.sidebar > ul').hide();// good$sidebar.find('ul').hide();

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ECMAScript 5 Compatibility

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ECMAScript 6 Styles

  • 27.1 This is a collection of links to the various es6 features.
  1. Arrow Functions
  2. Classes
  3. Object Shorthand
  4. Object Concise
  5. Object Computed Properties
  6. Template Strings
  7. Destructuring
  8. Default Parameters
  9. Rest
  10. Array Spreads
  11. Let and Const
  12. Iterators and Generators
  13. Modules

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Testing

  • 28.1Yup.

    function(){returntrue;}
  • 28.2No, but seriously:

  • Whichever testing framework you use, you should be writing tests!

  • Strive to write many small pure functions, and minimize where mutations occur.

  • Be cautious about stubs and mocks - they can make your tests more brittle.

  • We primarily usemocha at Airbnb.tape is also used occasionally for small, separate modules.

  • 100% test coverage is a good goal to strive for, even if it's not always practical to reach it.

  • Whenever you fix a bug,write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.

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Performance

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Resources

Learning ES6

Read This

Tools

Other Style Guides

Other Styles

Further Reading

Books

Blogs

Podcasts

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In the Wild

This is a list of organizations that are using this style guide. Send us a pull request and we'll add you to the list.

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Translation

This style guide is also available in other languages:

The JavaScript Style Guide Guide

Chat With Us About JavaScript

Contributors

License

(The MIT License)

Copyright (c) 2014-2016 Airbnb

Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the'Software'), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:

The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Amendments

We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

};

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