I’m a software developer with several years of hands-on experience, specializing in the Python and C# ecosystems. Recently, I’ve been involved in projects related to Generative AI, where I’ve contributed to building reliable and effective solutions.
One of my key strengths is my proficiency with Git, where I’m often the go-to person for resolving complex version control challenges. I thrive in collaborative environments, ensuring smooth integration processes.
In a recent project, I integrated a backend with OpenAI APIs, utilizing their beta AI Assistants to enhance backend functionality. I also developed a Generative AI chatbot backend with Docker support, allowing for local deployment of LLMs. This setup enabled us to experiment and build more complex AI pipelines using tools like Ollama, Poetry, LangChain, and FastAPI. My expertise is backed by an Oracle certification in their Gen AI Cloud service.
Beyond AI, I’ve applied my backend development skills in an Augmented Reality (AR) project, where I built a connection layer between a Unity app and a third-party backend. This experience helped me deepen my understanding of integrating emerging technologies with established systems.
I also bring a strong understanding of how technology can meet business needs, having contributed to technical presales and research and development (R&D). I’m skilled at analyzing client requirements and helping to shape proposals that balance cost, development time, and features.
In every project, I aim to create solutions that are both functional and maintainable, adhering to best practices like SOLID principles and Test-Driven Development to ensure long-term code quality.
Hit me up onLinkedIn!
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- Limbo-of-Ceres
Limbo-of-Ceres PublicAn endless runner & bullet hell made in Unity3D. It was born from a Halloween game jam and it's still being developed. Available for android devices at itch.
C# 1
- UnityAudioPlayer
UnityAudioPlayer PublicSimple & Practical audio player based on Unity's built-in components.
C# 1
- UnityNarrativeDialogsSystem
UnityNarrativeDialogsSystem PublicUnity fading in and out dialogs system for storytelling and tutorial purposes. I extracted it from the Global Game Jam 2023 project I participated on.
C#
- UnityColorPalette
UnityColorPalette PublicScriptable Object based color palette for Unity to better collaborate with artists
C# 1
- Design-Patterns-Examples
Design-Patterns-Examples PublicThis is a collection of applied examples of the GoF Design Patterns. It's a mix of original examples and extracts from Refactoring Guru and similar sources.
C#
- SOLID_examples
SOLID_examples PublicThis is a collection of examples of each of the SOLID principles.
C#
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