👻
The Show Must Go On ©
Experienced game programmer from Siberia :-)
Highlights
Link | Language | Description | Stats |
---|---|---|---|
curly.hpp | C++17 | Simple cURL C++17 wrapper | |
defer.hpp | C++17 | Go's defer implementation in C++17 | |
ecs.hpp | C++17 | C++17 Entity Component System | |
enduro2d | C++17 | Yet another 2d game engine of dreams | |
enum.hpp | C++17 | C++17 compile-time enum reflection library | |
evolved.lua | Lua | Evolved ECS (Entity-Component-System) for Lua | |
flat.hpp | C++17 | Library of flat vector-like based associative containers | |
invoke.hpp | C++11 | std::invoke/std::apply analogs for C++11/14 | |
kari.hpp | C++17 | Experimental library for currying in C++17 | |
meta.hpp | C++20 | C++20 tiny dynamic reflection library | |
promise.hpp | C++17 | C++ asynchronous promises like a Promises/A+ | |
vmath.hpp | C++17 | C++17 tiny vector math library |
Link | Language | Description | Stats |
---|---|---|---|
Isometric 2.5D Toolset | C# | Make 2.5D isometric game in Unity easy | |
Flash Animation Toolset | C# | Convert your flash animation for Unity easy |
Title | Links |
---|---|
Currying and partial application in C++14 | En /Ru |
Isometric Plugin for Unity3D | En /Ru |
Flash-animation in Unity3D from scratch. Part one, lyrical. | En /Ru |
Гетерогенный поиск в ассоциативных контейнерах на C++ | Ru |
Popular repositoriesLoading
Something went wrong, please refresh the page to try again.
If the problem persists, check theGitHub status page orcontact support.
If the problem persists, check theGitHub status page orcontact support.