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a web drawing board with canvas

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BPing/crysyan

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a web drawing board with canvas

home:https://home.cbping.vip/crysyan/

demo:https://home.cbping.vip/crysyan/demo-index.html

nodejs

   - npm  install crysyan -g   - crysyan      visit http://locolhost:9001 with browser

project demo

  • your.html
<!--<script src="jquery-3.1.1.min.js"></script>--><divstyle="width:1000px; height:1000px;"class="crysyan-designer"></div><!-- include the crysyan-designer.js --><!--<script src="projectPath/crysyan-designer-min.js"></script>--><scriptsrc="projectPath/js/crysyan-designer.js"></script>
  • your.js
// jquery$(".crysyan-designer").CrysyanDesigner({canvas:{// pxwidth:900,height:500},},function(designer){console.dir(designer);});//  another// var designer=CrysyanDesigner({//     canvas: {//         // px//         width: 900,//         height: 500//     },//     toolbar: {//         length: 500//     }// }, function(designer) {//     console.dir(designer);// });// designer.appendTo(document.getElementsByClassName("crysyan-designer"));
 /            -->  css/             --> css  html/           --> view  img/            --> used to place the tool icon file  js/               -->  javascript file

Is not very accurate, because it is estimated base on a variety of attribute , and not really completely tested.But It can be a reference for you.

FeatureChromeFirefoxIE
Turn the canvas into a picture and save4+3.6(1.9.2)9+
CORS enabled image13+(Gecko)8+No support
Record Canvas(video/webM)30+30+No support

widgets

You can use config for below widgets.Sets the widgets needed for a particular instance of a artboard.

config{    toolbar: {        widgets:        ["CursorWidget",        "PencilWidget",        "EraserWidget",        "ImageWidget",        "UndoWidget",        "IndoGoWidget",        "ClearWidget",        "ShapeWidget",        "TextWidget"       ],    }    }
  1. pencil ---PencilWidget to write/draw shapes
  2. eraser ---EraserWidget to erase/clear specific portion of shapes
  3. image ---ImageWidget add external images
  4. uodo ---UndoWidget revoke history of canvas
  5. indo-go ---IndoGoWidget forward revoke history of canvas
  6. clear ---ClearWidget clear canvas
  7. shape ---ShapeWidget     draw graphics(Square、Circular、Triangle)
  8. text ---TextWidget     input text

gulp

1、First of all,you need install node.js and gulp and gulp's add-ons which used in gulpfile.js.

2、You can choose which widgets you need to include,in other word, widgets that you can provide to users.

Lookgulpfile.js as follows:

widgetPath="js/widget/";// widgetsLoad = [widgetPath+"*.js"]; orwidgetsLoad=[// widget's file namewidgetPath+"cursor.js",widgetPath+"pencil.js",widgetPath+"eraser.js",widgetPath+"image.js",widgetPath+"undo.js",widgetPath+"into-go.js",widgetPath+"clear.js"];

3、build.

>gulp build

After build successfully.You can find a 'crysyan' folder,the JS files under this folder have been compressed, which can be used in your project, under the 'dist' folder

Include in your html file Just like that:

<!-- include the crysyan-designer-min.js.js --><!-- projectPath is the root of 'crysyan' folder --><scriptsrc="projectPath/crysyan-designer-min.js"></script>

projectPath is the root directory where the 'crysyan' project is located.

  • CrysyanDesigner

appendTo

CrysyanDesigner is a widget; that widget should be appended to a DOM object.This method allows you pass<body> or any other HTMLDOMElement.

designer.appendTo(document.body||document.documentElement);

The correct name forappendTo is:append-iframe to target HTML-DOM-element

destroy

If you want to remove the widget from your HTMLDOMElement.

designer.destroy();

getView

You can get a viewCrysyanView instance from childiframe:

designer.getView();

drawBackgroupWithImage ordrawBackgroundWithImage

Draw a image on a canvas as background.

1、drawDataUrl :

recommended to replace by#4(draw image-path)

vardataurl= "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAMAAABEpIrGAAAADFBMVEVYWFhVVVUAAABUVFTqqlXjAAAAA3RSTlMxdACUjPeLAAAATElEQVR42u3SQQrAMAwDQSn7/z+XFExTcOxroN3zgC4STecApy1gpP2gBgZXQMwKwJ23QITYACLlQBC9gAFNwJMXoJhVc7lBA/gsuAArEgqPcT12VgAAAABJRU5ErkJggg=="designer.drawBackgroupWithImage(dataurl);

2、drawImage :

varimage=newImage()image.src="imagePath";designer.drawBackgroupWithImage(image);// designer.drawBackgroundWithImage(image);

3、drawFile :

varfile=newFile()// do somethingdesigner.drawBackgroupWithImage(file);//designer.drawBackgroundWithImage(file);

4、drawimage-path

Usually, you need to add "../../" in front of the relative directory to roll back to the root directory where the 'crysyan' project is located

designer.drawBackgroupWithImage("../../img/a.png");//designer.drawBackgroundWithImage("../../img/a.png");

toDataUrl

Get data-URL of your drawings!

window.open(designer.toDataURL('image/png'));

you can download the png:

Note: focus on attribute ofdownload of<a> tag

html:

<aid="download-png"download="my-file-name.png">download png</a>

javascript

$("#download-png").click(function(){document.getElementById("download-png").href=designer.toDataURL('image/png');});

getCanvasRecorder

GetRecordRTC of your drawings,which used to record canvas to video(video/webm).Does not supported in IE browser.First,you should setisRecord=true if you want to record.

API of RecordRTC,see:RecordRTC API Reference

example:

html:

<buttontype="button"id="start-record">start-record</button><buttonid="stop-record">stop-record</button><divid="videoTag"style="width:1000px; height:500px;">ddd</div>

javascript

varrecorder=designer.getCanvasRecorder();$("#start-record").click(function(){console.log("recording");recorder.initRecorder();recorder.startRecording();});$("#stop-record").click(function(){console.log("stop");recorder.stopRecording(function(){varblob=recorder.getBlob();varvideo=document.createElement('video');video.src=URL.createObjectURL(blob);video.setAttribute('style','height: 100%; position: absolute; top:0; left:0;z-index:9999;width:100%;');document.body.appendChild(video);video.controls=true;video.play();});});

iframe

You can access designer iframe as following:

designer.iframe.style.border='5px solid red';window.open(designer.iframe.src);

designer.iframe will benull/undefined until you callappendTo. So always use this code-block:

if(!designer.iframe){designer.appendTo(document.body);}designer.iframe.style.border='5px solid red';
  • Config

The configuration of the entire project.

**Note:**The unit of length is: px.

vardesigner=CrysyanDesigner({ifrName:"",projectPath:"",isRecord:false,cssFile:"",canvas:{// pxwidth:900,height:500,historyListLen:50},toolbar:{widgetLength:50,widgets:["CursorWidget","PencilWidget","EraserWidget","ImageWidget","UndoWidget","IndoGoWidget","ClearWidget"],}}},function(designer){console.dir(designer);});

ifrName

Name of iframe.You do not need to set this value if it is not necessary.Normally, the default value is OK

projectPath

Path of crysyan project.

isRecord

Whether to open the recording feature.Default:false.

cssFile

Default:empty string,load inner css.If you not need load the css(include inner css).set the value of it to not string type

canvas

  • width

      Width of the  canvas.
  • height

      Height of the bottom canvas*
  • historyListLendefault:50

      the most length of history 'revoke' list. Normally, the default value is OK.

toolbar

  • widgetLength

      The length of each tool icon.
  • widgets

      The widgets you want to use. see `build-in/widgets`.  Normally, the default value is OK.

Add New Tools Widgets

For example: add ashape's widget.

First Step

Create a fileshape.js to implement your tool's facility code ,under the folderjs/widget/.

1、the shape widget must be a replica copy fromCrysyanWidget.

(function($widget){'use strict';varCrysyanShapeWidget=$widget.clone();    ....// the name of widget type must be unique.Shape.CrysyanWidgetType="CrysyanShapeWidget";// export to windowwindow.CrysyanShapeWidget=CrysyanShapeWidget;})(CrysyanWidget);

2、CrysyanWidget

Properties:

crysyanCanvas

An instance ofcrysyanCanvas with which you can draw canvas.

varctx=Shape.crysyanCanvas.playContext;

prePoint

Record the previous point coordinatesprePoint.loc and eventprePoint.e

isDown

when the mouse down,isDown will be true.

Methods: can be overridden.

####mouseDown: function(e, loc) {}

when the mouse down in canvas,it will be called.e a window event object,loc point coordinates in canvas.

####mouseUp:

when the mouse up in canvas,it will be called.

####mouseMove:

when the mouse move in canvas,it will be called.

####iconClick: function(ele, e) {},

when click the widget's icon ,it will be called.ele widget's html element,e a window event object.

####iconLeave:

when click and select a new widget's icon and leave selected older ,it will be called.

Second Step

Put your widget's iconshape.png under the folderimg/.

Third Step

Openconfig.js and append following snippet towindow.CrysyanWidgetConfig.

ShapeWidget:{// Variable name export to windowexportVar:"CrysyanShapeWidget",// Name of js filejsFile:"shape.js",// Icon and Name of widget in toolbaricon:"shape.png",name:"shape"},

Then, append variableShapeWidget above towindow.CrysyanDefaultConfig.toolbar.widgets.

widgets:[...,"ShapeWidget",...]

Four Step

Opengulpfile.js,append widgetPath+"shape.js", towidgetsLoad array,if you want to built-in.

Apache License Version 2.0

1、simple UI version.

2、draw image to canvas's backgroup and covert canvas to image(png).

3、widgets:simple pencil、eraser、iamge、clear、revoke and anti-revoke.

feature:record canvas.

feature:UI style upgrade.

feature:

1、add shape widget.

2、second-level menu for pencil、eraser and shape widgets.

3、add touch event for canvas event.

4、via variablehistoryListLen,set the historical canvas's record length.

fix:

1、tool icon: draggable=false.

fix:

1、background image scaling exceptions

  • 0.1.3.fix20170310

    • add drawBackgroundWithImage fordrawBackgroupWithImage For compatibility, two methods exist simultaneously
    • fix :
      • edge background color when erasing ,exclude path shape of eraser.
      • background image scaling exception whenmode=1.
  • 0.2.0

    • add a simple text input widget
    • add project icon
    • publish to npm

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