This project is about exploring goal oriented behaviour based on chapter 7-10 of Mat Buckland's book
[Bug Fixing] - Weeble Alice had the wrong short-name - Added in Wall layers so Weeble does get stuck - Weebles sometimes flip-flop between goals and end up getting stuck for a while so added a consistency boast to encourage finishing goals - Weeble keeps moving back to old location - happens if we manually teleport Weeble[Implementation ideas] - Made biases into a separate class to make it easier to expand a) The goal here is to provide useful information to help you complete the other parts of the assignment. i) Add visual/audio indications to clarify what is happening. - Weeble status (health, score, etc) - Weeble thoughts (text bubble?) - Added in option to forcibly add goal to agent to make debugging easier b) Tune the parameters and evaluators. Some parameters in Parameters.cs are not used or were set based on a larger map. You can remove unused parameters (or make use of them). You should also adjust the values of the parameters to be sensible. For example, what should the sound range for the shotgun be? What should the rate of fire be? How many searches should be allowed per update? - Made ideal range of weapons smaller - Activated blasters - Made the game check for paths less frequently - shrunk max and min distance in Features c) Design and implement an additional goal-oriented behaviour and a corresponding evaluator and relevant features. - evade bot4. Find ways to make it awesome!f) Add additional cameras such as one to follow weebles in first or third person. Add the ability to switch between cameras. Perhaps add a mini-map/overhead view as a sub-window of the Weeble camera.