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💝 Improvements
Add a new option for layers, tokeep a layer centered when the game size changes, or keep it top-left fixed (as before).
- This is useful for layers which you want to stay on the center of the screen, which works well with the new option toextend width/height of the project without cropping the game area.
- If you already move the camera using events, this won't have any impact.
- This also works well when using the Anchor behavior to position objects on the screen.
New,reworked "Create new game" dialog. It is now the entry point for creating a new game, allowing to:
- create an empty project from scratch
- (new!) use a "starting point" for your projects, to bootstrap your platformer, top-down or physics game. They are extremely simple template, with minimal gameplay, perfect for new users discovering GDevelop.
- start from a project customized by an AI,
- or as before, one of the many free or premium templates provided with GDevelop.
Add an option in the game properties toextend width or height and never crop the game area.
As well as a few more improvements:
- Projects linked to a game are now shown and can be opened directly from the game dashboard.
- If a cloud project is not shown, it's usually enough to open it from the Build tab and save it so that it appears in the game dashboard.
- Add "Create new folder" menu item inside "Move to folder" menu.
- Improve LAN preview network to detect local ip properly for Network previews
🐛 Bug fixes
- Fix for the anchor behavior when used on layers where the camera was moved. Anchored objects will now work whatever their layer and camera position.
- Fix potential crashes in events function edition
- Also hide object groups tabs in functions (unless there are groups already) - it's not recommended to use them anymore.
- Fix custom objects inner area expansion on Z axis
- Fix variables from being renamed with a property
- Fix position conflicts between Physics and other movement behaviors
- Fix: Build tilemap renderer from an empty tilemap to be able to create tilemaps in-game
- Fix the parameter name field to avoid changing the name when no change was done
- Fix height when switching to mobile design
- Fix function configuration editor layout when shown as a side panel
- Fix publish flow to allow creating gd.games links if game is not owned
- Disable the variable editor button wrongly shown for object parameters
- Properly show error box to user when an error occurred when creating student accounts
- Fix a crash when Physics behavior is used on object smaller than 0.1 pixels
⚙️ Extensions
- [Reviewed] [Third person camera] Fix the rotation angle offset
- [Reviewed] [Flash and transition] Fix the opacity (thanks@VegeTato)
- [Community] [Flip Gravity] Fix the reset gravity action (thanks@VegeTato)
🕹 Examples
- Improve various examples descriptions
- Add "starting point" examples
🛠 Internal changes (for developers)
- Allow to provide a canvas to be used for the game rendering instead of creating a new one (thanks@danvervlad!)
- Improve typing of EventsFunctionContext
- Remove dead code related to "alwaysLoaded" (thanks@Bouh!)
- Upload files in batch for web-app previews
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