Once the exclusive domain of programmers, code is now being used by a new generation of designers, artists, and architects eager to explore how software can enable innovative ways of generating form and translating ideas. Form+Code in Design, Art, and Architecture offers an in-depth look at the use of software in a wide range of creative disciplines. This visually stimulating survey introduces readers to over 250 significant works and undertakings of the past 60 years in the fields of fine and applied art, architecture, industrial design, digital fabrication, visual cinema, photography, typography, interactive media, gaming, artificial intelligence (AI), artificial life (a-life), and graphic design, including data mapping and visualizations, and all forms of new media and expression.
The nature of form in the digital age is trapped in the invisible realm of code.Form+Code makes that world visible to the community that stands to gain the most from it: artists and designers.
John Maeda
At long last, here is a publication that looks comprehensively at thecontemporary digital medium with clarity, at its recent past and into thefuture. This book is filled with the most beautiful and intelligent imagesyou can find in one book on digital design.
Greg Lynn
Elegant as an algorithm, clear as a program, and as enthralling as avideo game, Form+Code is a powerful tool, both as a tutorial and as anin-depth analysis of the aesthetics of the information age.
Domenico Quaranta
Form+Code illuminates creative possibilities for code across a widerange of fields, demonstrating its potential to enliven existing formsand build new models for expression for artists, designers, and architects alike.
Lauren Cornell
This incredibly rich study of the history and possibilities of creating mediathrough code is a must-have reference collection.
Karsten Schmidt
Form+Code offers a concise overview of computation in artistic and design practices,but it isn’t a textbook. It’s filled with beautiful images but it isn’t a coffee tablebook. It is a manual for those of us searching for alternative aesthetics and methods ofcreation. It provides views into other worlds which exist beyond the familiar.
Michael Meredith
Aaron Koblin,Aaron Siegel,Alex Dragulescu,Alexander Calder,Andy Lomas,Aranda\Lasch,ART+COM,Arup,Ben F. Laposky,Ben Fry,Ben Shneiderman,Bill Cheswick,Bridget Riley,Catalogtree,Charles A. Csuri,Cornelia Sollfrank,Cory Arcangel,David Dessens,David Em,David Small,Daniel Sauter,Douglas Hofstadter,Elena Manferdini,Emil Ruder,Emily Gobeille andTheodore Watson,Enrico Bravi,Erik Natzke,Everyware (Yunsil Heo and Hyunwoo Bang),Driessens & Verstappen,Frieder Nake,George Legrady,Gerhard Mantz,Golan Levin,Gramazio & Kohler,Architecture and Digital Fabrication ETH Zurich,Granular-Synthesis,Greg Lynn FORM,Hal Burch,Harold Cohen,Ivan Sutherland,James Paterson,Jason Salavon,Jasper Johns,Jean-Pierre Hébert,Jennifer Steinkamp,Jim Campbell,Jodi,John F. Simon, Jr.,John Maeda,Jon McCormack,Jonathan Harris,Jonathan McCabe,John Rehling,Julius Popp,Jürg Lehni,Jussi Ängeslevä,Kai Wetzel,Karl Sims,PostSpectacular (Karsten Schmidt),Keith Tyson,Ken Knowlton,Kenneth A. Huff,Khoi Vinh,Kokkugia,Larry Cuba,LeCielEstBleu,Leon Harmon,LettError,Lia,Lillian Schwartz,Lisa Strausfeld,Manfred Mohr,Marcos Weskamp,Marius Watz,Mark Wilson,Martin Wattenberg,Masaki Fujihata,Michael Najjar,Mike Silver,Mikkel Crone Koser,MIT Media Lab Personal Robotics Group,Moh Architects,Morphosis,MOS Architects,NASA ESG,Nervous System,Osman Khan,Pablo Valbuena,Paolo Palma,Peter Cho,Peter Pearce,Philip Beesley,R&Sie(n)+D,Rafael Lozano-Hemmer,Ralph Ammer,Richard Dawkins,Robert Hodgin,Robert Lazzarini,Ross Cooper,Roxy Paine,Ryoji Ikeda,Schoenerwissen/OfCD,SHoP,Skidmore Owings & Merrill,Sol LeWitt,Sosolimited,Stamen Design,Stefan Sagmeister,Steven Wolfram,Telcosystems,Testa & Weiser Architects,The Barbarian Group,The OpenEnded Group,Theo Jansen,THEVERYMANY,ThinkMap,Tom Betts,Tom Carden,Tom Friedman,Toyo Ito & Associates Architects,United Visual Artists,Vasa Mihich,Vera Molnar,Xitome Design,Yoko Ono,Yoshi Sodeoka,Zaha Hadid Architects,Zuzana Licko
Casey Reas is a professor in the Department of Design Media Arts at UCLA and a graduate of the MIT Media Laboratory.Reas’ software has been featured in numerous solo and group exhibitions at museums and galleries in the UnitedStates, Europe, and Asia. With Ben Fry, he co-founded Processing in 2001. He is the author ofProcess Compendium2004-2010 and co-author ofProcessing:A Programming Handbook for Visual Designers and Artists (MIT Press) andGettingStarted with Processing
(O’Reilly).
Chandler McWilliams is a writer, artist, and programmer. He has studied film, photography, and political science; and completed graduate work in philosophy at The New School For Social Research in New York City. He lives in Los Angeles where he teaches in the department of Design Media Arts at the UCLA School of the Arts. His current work focuses on themes of affect, repetition, computation, and epistemology.
LUST is a multidisciplinary graphic design practice established in 1996 by Jeroen Barendse, Thomas Castro, and Dimitri Nieuwenhuizen, based in The Hague, Netherlands. LUST works in a broad spectrum of media including traditional printwork and book design, abstract cartography and data-visualisations, new media and interactive installations, and architectural graphics. Moreover, LUST is deeply interested in exploring new pathways for design at the cutting edge where new media and information technologies, architecture and urban systems and graphic design overlap. This fascination led to establishing LUSTlab in the summer of 2010. LUSTlab is more than a new form of Research & Development. LUSTlab goes further than observing, inventing and producing, by means of forming a platform where knowledge, issues and ideologies can be shared.