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24. Asynchronous programming (background)
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24.Asynchronous programming (background)

This chapter explains foundations of asynchronous programming in JavaScript. It provides background knowledge forthe next chapter on ES6 Promises.



24.1The JavaScript call stack

When a functionf calls a functiong,g needs to know where to return to (insidef) after it is done. This information is usually managed with a stack, thecall stack. Let’s look at an example.

functionh(z){// Print stack traceconsole.log(newError().stack);// (A)}functiong(y){h(y+1);// (B)}functionf(x){g(x+1);// (C)}f(3);// (D)return;// (E)

Initially, when the program above is started, the call stack is empty. After the function callf(3) in line D, the stack has one entry:

After the function callg(x + 1) in line C, the stack has two entries:

After the function callh(y + 1) in line B, the stack has three entries:

The stack trace printed in line A shows you what the call stack looks like:

Error    at h (stack_trace.js:2:17)    at g (stack_trace.js:6:5)    at f (stack_trace.js:9:5)    at <global> (stack_trace.js:11:1)

Next, each of the functions terminates and each time the top entry is removed from the stack. After functionf is done, we are back in global scope and the call stack is empty. In line E we return and the stack is empty, which means that the program terminates.

24.2The browser event loop

Simplifyingly, each browser tab runs (in) a single process: theevent loop. This loop executes browser-related things (so-calledtasks) that it is fed via atask queue. Examples of tasks are:

  1. Parsing HTML
  2. Executing JavaScript code in script elements
  3. Reacting to user input (mouse clicks, key presses, etc.)
  4. Processing the result of an asynchronous network request

Items 2–4 are tasks that run JavaScript code, via the engine built into the browser. They terminate when the code terminates. Then the next task from the queue can be executed. The following diagram (inspired bya slide by Philip Roberts [1]) gives an overview of how all these mechanisms are connected.

The event loop is surrounded by other processes running in parallel to it (timers, input handling, etc.). These processes communicate with it by adding tasks to its queue.

24.2.1Timers

Browsers havetimers.setTimeout() creates a timer, waits until it fires and then adds a task to the queue. It has the signature:

setTimeout(callback,ms)

Afterms milliseconds,callback is added to the task queue. It is important to note thatms only specifies when the callback isadded, not when it actually executed. That may happen much later, especially if the event loop is blocked (as demonstrated later in this chapter).

setTimeout() withms set to zero is a commonly used work-around to add something to the task queue right away. However, some browsers do not allowms to be below a minimum (4 ms in Firefox); they set itto that minimum if it is.

24.2.2Displaying DOM changes

For most DOM changes (especially those involving a re-layout), the display isn’t updated right away. “Layout happens off a refresh tick every 16ms” (@bz_moz) and must be given a chance to run via the event loop.

There are ways to coordinate frequent DOM updates with the browser, to avoid clashing with its layout rhythm. Consult thedocumentation onrequestAnimationFrame() for details.

24.2.3Run-to-completion semantics

JavaScript has so-called run-to-completion semantics: The current task is always finished before the next task is executed. That means that each task has complete control over all current state and doesn’t have to worry about concurrent modification.

Let’s look at an example:

setTimeout(function(){// (A)console.log('Second');},0);console.log('First');// (B)

The function starting in line A is added to the task queue immediately, but only executed after the current piece of code is done (in particular line B!). That means that this code’s output will always be:

FirstSecond

24.2.4Blocking the event loop

As we have seen, each tab (in some browers, the complete browser) is managed by a single process – both the user interface and all other computations. That means that you can freeze the user interface by performing a long-running computation in that process. The following code demonstrates that.

<aid="block"href="">Block for 5 seconds</a><p><button>This is a button</button><divid="statusMessage"></div><script>document.getElementById('block').addEventListener('click',onClick);functiononClick(event){event.preventDefault();setStatusMessage('Blocking...');// Call setTimeout(), so that browser has time to display// status messagesetTimeout(function(){sleep(5000);setStatusMessage('Done');},0);}functionsetStatusMessage(msg){document.getElementById('statusMessage').textContent=msg;}functionsleep(milliseconds){varstart=Date.now();while((Date.now()-start)<milliseconds);}</script>

You can try out the codeonline.

Whenever the link at the beginning is clicked, the functiononClick() is triggered. It uses the – synchronous –sleep() function to block the event loop for five seconds. During those seconds, the user interface doesn’t work. For example, you can’t click the “Simple button”.

24.2.5Avoiding blocking

You avoid blocking the event loop in two ways:

First, you don’t perform long-running computations in the main process, you move them to a different process. This can be achieved via theWorker API.

Second, you don’t (synchronously) wait for the results of a long-running computation (your own algorithm in a Worker process, a network request, etc.), you carry on with the event loop and let the computation notify you when it is finished. In fact, you usually don’t even have a choice in browsers and have to do things this way. For example, there is no built-in way to sleep synchronously (like the previously implementedsleep()). Instead,setTimeout() lets you sleep asynchronously.

The next section explains techniques for waiting asynchronously for results.

24.3Receiving results asynchronously

Two common patterns for receiving results asynchronously are: events and callbacks.

24.3.1Asynchronous results via events

In this pattern for asynchronously receiving results, you create an object for each request and register event handlers with it: one for a successful computation, another one for handling errors. The following code shows how that works with theXMLHttpRequest API:

varreq=newXMLHttpRequest();req.open('GET',url);req.onload=function(){if(req.status==200){processData(req.response);}else{console.log('ERROR',req.statusText);}};req.onerror=function(){console.log('Network Error');};req.send();// Add request to task queue

Note that the last line doesn’t actually perform the request, it adds it to the task queue. Therefore, you could also call that method right afteropen(), before setting uponload andonerror. Things would work the same, due to JavaScript’s run-to-completion semantics.

24.3.1.1Implicit requests

The browser API IndexedDB has a slightly peculiar style of event handling:

varopenRequest=indexedDB.open('test',1);openRequest.onsuccess=function(event){console.log('Success!');vardb=event.target.result;};openRequest.onerror=function(error){console.log(error);};

You first create a request object, to which you add event listeners that are notified of results. However, you don’t need to explicitly queue the request, that is done byopen(). It is executed after the current task is finished. That is why you can (and in fact must) register event handlersafter callingopen().

If you are used to multi-threaded programming languages, this style of handling requests probably looks strange, as if it may be prone to race conditions. But, due to run to completion, things are always safe.

24.3.1.2Events don’t work well for single results

This style of handling asynchronously computed results is OK if you receive results multiple times. If, however, there is only a single result then the verbosity becomes a problem. For that use case, callbacks have become popular.

24.3.2Asynchronous results via callbacks

If you handle asynchronous results via callbacks, you pass callback functions as trailing parameters to asynchronous function or method calls.

The following is an example in Node.js. We read the contents of a text file via an asynchronous call tofs.readFile():

// Node.jsfs.readFile('myfile.txt',{encoding:'utf8'},function(error,text){// (A)if(error){// ...}console.log(text);});

IfreadFile() is successful, the callback in line A receives a result via the parametertext. If it isn’t, the callback gets an error (often an instance ofError or a sub-constructor) via its first parameter.

The same code in classic functional programming style would look like this:

// FunctionalreadFileFunctional('myfile.txt',{encoding:'utf8'},function(text){// successconsole.log(text);},function(error){// failure// ...});

24.3.3Continuation-passing style

The programming style of using callbacks (especially in the functional manner shown previously) is also calledcontinuation-passing style (CPS), because the next step (thecontinuation) is explicitly passed as a parameter. This gives an invoked function more control over what happens next and when.

The following code illustrates CPS:

console.log('A');identity('B',functionstep2(result2){console.log(result2);identity('C',functionstep3(result3){console.log(result3);});console.log('D');});console.log('E');// Output: A E B D Cfunctionidentity(input,callback){setTimeout(function(){callback(input);},0);}

For each step, the control flow of the program continues inside the callback. This leads to nested functions, which are sometimes referred to ascallback hell. However, you can often avoid nesting, because JavaScript’s function declarations arehoisted (their definitions are evaluated at the beginning of their scope). That means that you can call ahead and invoke functions defined later in the program. The following code uses hoisting to flatten the previous example.

console.log('A');identity('B',step2);functionstep2(result2){// The program continues hereconsole.log(result2);identity('C',step3);console.log('D');}functionstep3(result3){console.log(result3);}console.log('E');

More information on CPS is given in [3].

24.3.4Composing code in CPS

In normal JavaScript style, you compose pieces of code via:

  1. Putting them one after another. This is blindingly obvious, but it’s good to remind ourselves that concatenating code in normal style is sequential composition.
  2. Array methods such asmap(),filter() andforEach()
  3. Loops such asfor andwhile

The libraryAsync.js provides combinators to let you do similar things in CPS, with Node.js-style callbacks. It is used in the following example to load the contents of three files, whose names are stored in an Array.

varasync=require('async');varfileNames=['foo.txt','bar.txt','baz.txt'];async.map(fileNames,function(fileName,callback){fs.readFile(fileName,{encoding:'utf8'},callback);},// Process the resultfunction(error,textArray){if(error){console.log(error);return;}console.log('TEXTS:\n'+textArray.join('\n----\n'));});

24.3.5Pros and cons of callbacks

Using callbacks results in a radically different programming style, CPS. The main advantage of CPS is that its basic mechanisms are easy to understand. But there are also disadvantages:

Callbacks in Node.js style have three disadvantages (compared to those in a functional style):

24.4Looking ahead

The next chapter covers Promises and the ES6 Promise API. Promises are more complicated under the hood than callbacks. In exchange, they bring several significant advantages and eliminate most of the aforementioned cons of callbacks.

24.5Further reading

[1] “Help, I’m stuck in an event-loop” by Philip Roberts (video).

[2] “Event loops” in the HTML Specification.

[3] “Asynchronous programming and continuation-passing style in JavaScript” by Axel Rauschmayer.

Next:25. Promises for asynchronous programming

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