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Yoshinori Kitase

From Wikipedia, the free encyclopedia
Japanese game director (born 1966)

Yoshinori Kitase
北瀬 佳範
Kitase at the 2009E3
Born (1966-09-23)September 23, 1966 (age 59)
Alma materNihon University
Occupation(s)Video game director,game producer
Years active1990–present
EmployerSquare Enix
Notable workFinal Fantasy series

Yoshinori Kitase (北瀬 佳範,Kitase Yoshinori; born September 23, 1966) is a Japanesegame director andproducer working forSquare Enix. He is known as the director ofFinal Fantasy VI,Chrono Trigger,Final Fantasy VII,Final Fantasy VIII andFinal Fantasy X, and the producer of theFinal Fantasy X andFinal Fantasy XIII series.

He is currently in charge of Square Enix's Creative Studios I and II, theFinal Fantasy series Brand Manager, an executive officer at Square Enix and a member of the board of directors at both Square Enix Co, Ltd and Square Enix Holdings.[1]

He was the head of Square Enix's Creative Business Unit 1 as well as Business Division 1 during their entire respective existences as well as a Corporate Executive. He is also part of theFinal Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.[2][3]

Biography

[edit]

In July 1978, at the age of 11, Kitase watched the movieStar Wars for the first time and was deeply impressed with it. He later examined the making-of video to it and became interested in the creative process of the film industry. Kitase decided to attend theNihon University College of Art and studiedscreenwriting andfilmmaking. Although he enjoyed filming, he showed a much greater passion forpost-production editing as he felt it allowed him to give the footage a completely new meaning and to appeal to the viewers' feelings. In his first year after the graduation, Kitase worked at a small animation studio that produced animated television programs and commercials. When he playedFinal Fantasy for the first time, he considered a switch to the game industry as he felt that it had potential when it came to animation and storytelling.[4] Despite having nosoftware development knowledge, he applied at the game development companySquare and was hired in March 1990. In the ten years to follow, he gathered experience as an "event scripter", directing the characters' movements and facial expressions on the game screen as well as setting the timings and music transitions. He has compared this work to directing film actors.[5] Kitase continued directing cutscenes in spite of filling other roles in later projects; for example, he directed part of the event scenes inFinal Fantasy VIII and was event planner for the Nibelheim section ofCrisis Core: Final Fantasy VII.[6][7]

Yoshinori Kitase (right) and art directorIsamu Kamikokuryo (left) atHMV'sFinal Fantasy XIII launch event in London in March, 2010

When many players responded to the sci-fi world ofFinal Fantasy VII andFinal Fantasy VIII by requesting a "simple fantasy world", Kitase tried to expand the definition of the word "fantasy" beyond that of a medieval European setting. This led to Southeast Asia being the backdrop forFinal Fantasy X.[8] Kitase referred toFinal Fantasy VII and its protagonistCloud Strife as his favorite game and character, respectively.[9] In an interview, he said that he lovesfirst-person shooters.[10] Kitase supervised theFinal Fantasy VII: Technical Demo for PS3.Final Fantasy creatorHironobu Sakaguchi feels that he "handed the torch to" Kitase as far as heading the series is concerned.[11]

Works

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Video games

[edit]
YearTitleRole(s)
1991Final Fantasy AdventureGame design, scenario
1992Romancing SaGaField map design
Final Fantasy VField planner, event planner, scenario[12]
1994Final Fantasy VIDirector, event planner, scenario[12]
1995Chrono TriggerDirector, scenario[13]
1997Final Fantasy VIIDirector, story
1999Final Fantasy VIIIDirector, story, system designer, event scene director[14][6]
2000Final Fantasy IXSpecial thanks,
2001Final Fantasy XChief director, producer, scenario[15][16][17]
2002Kingdom HeartsProducer
2003Final Fantasy X-2Producer, scenario
2004Before Crisis: Final Fantasy VIIExecutive producer
Kingdom Hearts: Chain of MemoriesProducer
2005Kingdom Hearts II
2006Dirge of Cerberus: Final Fantasy VII
Final Fantasy V AdvanceSupervisor
Dirge of Cerberus Lost Episode: Final Fantasy VIIExecutive producer
Final Fantasy VI AdvanceSupervisor
2007Crisis Core: Final Fantasy VIIExecutive producer, event planner[7]
2008Sigma HarmonicsProducer
Dissidia Final Fantasy
2009Final Fantasy XIII
2010The 3rd Birthday
2011Final Fantasy Type-0
Final Fantasy XIII-2
2013Lightning Returns: Final Fantasy XIII
Final Fantasy X/X-2 HD Remaster
2014Final Fantasy VII G-BikeExecutive producer[2]
2015Mobius Final FantasyProducer
2016Final Fantasy XVSpecial thanks, original producer[A]
2017Flame vs BlazeExecutive producer
2019Final Fantasy VIII RemasteredSpecial thanks, supervisor[18]
2020Final Fantasy VII RemakeProducer
2021Final Fantasy Pixel RemasterSupervisor
Final Fantasy II Pixel Remaster
Final Fantasy III Pixel Remaster
Final Fantasy IV Pixel Remaster
Final Fantasy V Pixel Remaster
Final Fantasy VII: The First SoldierExecutive producer
2022Final Fantasy VI Pixel RemasterSupervisor
Chocobo GPExecutive producer
Crisis Core: Final Fantasy VII Reunion
2023Final Fantasy VII: Ever Crisis
2024Final Fantasy VII RebirthProducer

Other media

[edit]
YearTitleCredit(s)
1995Final Fantasy VI The Interactive CG GameDirector
1999Party fromFinal Fantasy VIIIDirector
2001Final Fantasy: The Spirits WithinThanks
2005Final Fantasy VII Technical Demo for PS3Producer
Final Fantasy VII: Advent ChildrenProducer
Last Order: Final Fantasy VIIExecutive producer
2009Final Fantasy VII: Advent Children CompleteProducer
On the Way to a Smile - Episode: DenzelExecutive producer
2016Kingsglaive: Final Fantasy XVSpecial thanks

Additional credits

[edit]
YearTitleCredit(s)
1998Xenogears (Japanese version)Cooperation
1998EhrgeizFF VII staff
1999Chrono Cross (Japanese version)Development cooperation
2002Unlimited SagaSpecial thanks
2003Hanjuku Hero Tai 3DDevelopment cooperation
2004Dragon Quest & Final Fantasy in Itadaki Street SpecialFinal Fantasy part cooperation
2005Romancing SaGaSpecial thanks
2006Dragon Quest & Final Fantasy in Itadaki Street PortableFinal Fantasy part cooperation
Dawn of ManaSpecial thanks
2007Heroes of Mana
2009Final Fantasy: The 4 Heroes of Light
2010Final Fantasy XIVCrystal tools
2011Dissidia 012: Final FantasySpecial thanks
2012Theatrhythm Final Fantasy
2013Final Fantasy: All The Bravest
2014Theatrhythm Final Fantasy: Curtain Call
2015Final Fantasy X/X-2 HD Remaster for PlayStation 4
Final Fantasy: Brave Exvius
Dissidia Final Fantasy (2015 video game) Arcade
2016Final Fantasy X/X-2 HD Remaster for Microsoft Windows
2017Final Fantasy XIV: Heavensward (Patch 3.56)
Final Fantasy XIV: Stormblood
Pictologica Final Fantasy
Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
Final Fantasy Dimensions II
2018Dissidia Final Fantasy NT
Chrono Trigger Upgrade Version
Super Smash Bros. UltimateOriginal game supervisor
2019Final Fantasy XIV: ShadowbringersSpecial thanks
Romancing SaGa 3 remasterExecutive officer
SaGa: Scarlet Grace Ambitions English Version
War of the Visions: Final Fantasy Brave ExviusSpecial thanks
Star Ocean: First Departure RVice president
2020Final Fantasy Crystal Chronicles Remastered Edition
Kingdom Hearts: Melody of Memory
Collection ofSaGaExecutive officer
2021SaGa Frontier Remastered
Neo: The World Ends with YouVice president
Dungeon Encounters
Final Fantasy XIV: EndwalkerSpecial thanks
2022Stranger of Paradise: Final Fantasy OriginVice president
Chrono Cross The Radical Dreamers Edition
Star Ocean: The Divine Force
Tactics Ogre: Reborn
Romancing SaGa Minstrel Song RemasteredExecutive officer
2023Theatrhythm Final Bar LineVice president
Final Fantasy XVISpecial thanks
Star Ocean: The Second Story RVice president
2024FoamstarsSquare Enix special tester
SaGa Emerald BeyondVice president
Final Fantasy XIV: DawntrailSpecial thanks
Romancing SaGa 2: Revenge of the SevenHead of studio
2025SaGa Frontier 2 RemasteredHead of studio

Notes

[edit]
  • A Kitase was a producer onFinal Fantasy XV until the end of 2013.

References

[edit]
  1. ^"Board of Directors".Square Enix. 2019.Archived from the original on 13 May 2016. Retrieved14 May 2016.
  2. ^ab"【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話".Famitsu. 27 June 2014.Archived from the original on 30 April 2015. Retrieved26 May 2015.
  3. ^"What Does Square Enix's Final Fantasy Committee Do?".Siliconera. 25 March 2014.Archived from the original on 6 March 2016. Retrieved2 June 2016.
  4. ^"Everything we know about the man behind the Final Fantasy 7 remake". 14 August 2015.Archived from the original on 13 May 2019. Retrieved13 May 2019.
  5. ^「ハリウッド映画に負けていますか?」 スクウェア・エニックスプロデューサー北瀬 佳範 (in Japanese).Kodansha. 25 November 2009.Archived from the original on 4 March 2016. Retrieved5 April 2013.
  6. ^abStudio BentStuff.Final Fantasy VIII Ultimania (in Japanese).Square Enix. p. 464.
  7. ^abMartin, Joe (26 April 2008)."Crisis Core: Interviewing Yoshinori Kitase".Interview.bit-tech.Archived from the original on 20 March 2012. Retrieved4 April 2011.
  8. ^"Beyond FINAL FANTASY – Interviews".FINAL FANTASY X Bonus DVD.Square Enix Co., Ltd. 26 January 2007.Archived from the original on 23 May 2014. Retrieved4 April 2011.Yoshinori Kitase: For Final Fantasy VII and VIII, the setting was sci-fi and many players responded by saying that they preferred a simple fantasy world. They seemed to have a fixed notion of what fantasy means to them, and to them, it consisted of a medieval European world. I wanted to change that idea. I wanted to expand the definition of what the players thought the word "fantasy" implied.
  9. ^"Yoshinori Kitase on FFXIII, FFVII and Dissidia". VideoGamer.com. 8 May 2009.Archived from the original on 2 December 2013. Retrieved1 July 2012.
  10. ^Cheng, Justin (19 May 2005)."E3 2005: Yoshinori Kitase Interview". IGN.Archived from the original on 29 June 2011. Retrieved19 July 2010.
  11. ^"Hironobu Sakaguchi and Hajime Tabata Discuss Their Passion for the Series and Behind-the-Scenes Episodes from the Final Fantasy XV Reveal Event".Famitsu. 13 May 2016.Archived from the original on 11 June 2016. Retrieved13 May 2016.
  12. ^abParish, Jeremy (24 February 2010)."Final Fantasy: Kitase's Inside Story".1UP.com.UGO Networks. Archived fromthe original on 28 June 2013. Retrieved11 September 2010.
  13. ^"Procyon Studio: Interview with Masato Kato". Cocoebiz.com. November 1999. Archived fromthe original on 24 July 2011. Retrieved3 June 2007.
  14. ^"Interview with Nomura, Kitase and Naora".Shūkan Famitsu.ASCII Corporation. 5 June 1998. Archived fromthe original on 12 October 2010. Retrieved23 February 2011.
  15. ^"Interview: Final Fantasy X". Core Magazine. 6 March 2001. Archived fromthe original on 13 April 2001.
  16. ^"Interview with Final Fantasy X Developers". The Madman's Cafe. 19 January 2001.Archived from the original on 27 September 2013. Retrieved13 April 2013.
  17. ^Studio BentStuff.Final Fantasy X Ultimania Omega (in Japanese).Square Enix. pp. 192, 476.
  18. ^"Talking FINAL FANTASY VIII Remastered with YOSHINORI KITASE // Meme Review".YouTube. 8 September 2019.Archived from the original on 21 December 2021.

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