Yasuyuki Honne | |
---|---|
本根 康之 | |
Born | (1971-03-05)March 5, 1971 (age 54) |
Occupation(s) | Art director,video game director, andproducer |
Board member of | Monolith Soft |
Website | honnesan |
Signature | |
![]() |
Yasuyuki Honne (本根 康之,Honne Yasuyuki, born March 5, 1971) is avideo game artist, director andproducer. He was employed bySquare from 1993 to 1999 and is now working atMonolith Soft. He is known for his work on theChrono series,Xeno games andBaten Kaitos series.
Yasuyuki Honne was born on March 5, 1971.[1] When he was young, Honne enjoyed video games and playing fighting games invideo arcades, but wanted to become a freelance illustrator. However, after graduating and moving toTokyo, he saw a recruitment ad forSquare in the magazineGamest, with a picture ofFinal Fantasy VI. Since his design studies had made him interested in the relationship between a person's life and fantasy art, Honne decided to apply for a job at the company.[2]
Honne joined Square as a graphic artist in 1993 and notably worked onFront Mission andChrono Trigger under graphic directorTetsuya Takahashi.[2] Honne then served as the art director of Square's Product Development Division-3 onXenogears andChrono Cross. In 1999, Honne left Square to joinMonolith Soft, the new company founded by Takahashi, previouslyXenogears' director, who had suggested that Honne and he work together again after Honne finishes working onChrono Cross.[3] Honne became aboard member of Monolith Soft, owning 20 shares out of the total 2,400,[4] and the director of the company's graphics development division.[3] His position also includes handling the graphics work contracted for by external companies.[5]
After serving as the art director forXenosaga Episode I: Der Wille zur Macht, Honne made his debut as a game director onBaten Kaitos: Eternal Wings and the Lost Ocean, the project that has left him with the fondest memories since the founding of Monolith Soft.[2][5] This was followed by a prequel,Baten Kaitos Origins. Honne's first project as a game producer wasDragon Ball Z: Attack of the Saiyans, during which he gained experience on the handling oflicensed characters.[6] When Takahashi was in the planning stages for the project that would becomeXenoblade Chronicles, Honne produced a model of the two gods of the game's world in order to help explain the concept to the publisherNintendo.[7][8] Honne is currently working on an unannounced title.[2][5] As of October 2011, he is part of Monolith Soft's newKyoto studio.[9]
Honne is married.[10] He enjoys traveling, and his hobbies include practicingjudo (he is black belt) and playingplucked string instruments.[2][11][12]
Honne has been credited with the following games:[12]