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World 1-1

From Wikipedia, the free encyclopedia

Video game level
World 1-1
Screenshot from the start of the level, showcasingMario jumping up, and aGoomba on the ground
First appearanceSuper Mario Bros. (1985)
Created byShigeru Miyamoto
GenrePlatform
In-universe information
TypeOverworld
LocationMushroom Kingdom
CharactersMario orLuigi,Koopa Troopa,Goomba

World 1-1 is the firstlevel ofSuper Mario Bros.,Nintendo's 1985platform game for theNintendo Entertainment System. The level wasdesigned byShigeru Miyamoto to be atutorial for new players, orienting them to platform jumping and to the rest of the game. It is considered one of the most famous and iconic levels invideo game history and has been widely imitated, referenced, and parodied.

Design

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Philosophy

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During thethird generation of video game consoles, tutorials on video game mechanics were rare, so players were oriented to a new video game by itslevel design. The opening sections ofNintendo Entertainment System games such asMetroid,The Legend of Zelda, andSuper Mario Bros. are all designed to force players to explore the game mechanics to be able to advance.[1]

Super Mario Bros. is the firstside-scrolling video game featuringMario, and one of the first video games directed and designed byShigeru Miyamoto. Rather than confront the player with obstacles indiscriminately, its first level introduces the variety of hazards and objects by directing the player to interact with them while advancing.[1]

Miyamoto explained that he designed World 1-1 to contain everything players need to "gradually and naturally understand what they're doing", to be able to play more freely, so that it becomes "their game".[2][3]

Execution

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This schematic shows the start of World 1-1. TheGoomba (red) walks toward Mario and must be jumped over. TheMushroom (light green) appears after bumping into the golden block from below, and initially rolls to the right, until it falls off the platform and bounces against the pipe (green). The Mushroom then turns around and rolls toward Mario, who can easily receive it at this point.[2]

At the start of World 1-1, the playercontrols Mario to immediately encounter a slowly approachingGoomba. According to1UP.com, it is likely that this first enemy willkill a novice player, even though the enemy can easily be avoided by jumping over it. As very little progress is lost, the player learns from defeat and can try again.[1] Past this Goomba comes an arrangement of blocks, a few of which are colored in gold. Bumping one of them from below releases a coin. According to Miyamoto, seeing a coin come out will "make [the player] happy" and want to repeat the action. Doing so for the second gold-colored block makes aMushroom come out as a surprisepower-up. The player has learned from the Goomba that mushroom-shaped beings are bad, so perhaps the player tries to avoid the power-up Mushroom, but the corridor of blocks foils escape. Touching the Mushroom makes Mario grow in size and strength, another positive reinforcement.[2][4]

Next comes a series of four verticalwarp pipe obstacles that must be jumped over. Each has a different height, subtly teaching the player that holding the jump button longer makes a higher jump.[1] When encountering variously-sized pits, the player may discover how to use the button for running, because running allows for bigger jumps across the pits. Furthermore, Miyamoto ensured that some pits in World 1-1 have floors and can be simply jumped out of, instead of killing Mario and forcing a replay of the entire level.[2]

World 1-1 includes a few secrets that players can discover byreplaying, such as a pipe leading to abonus room and a hidden block containing a1-up. The pipe also skips much of the level, to expedite the experienced players.[1]

Reception

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World 1-1 has been cited as one of the most iconic video game levels, described by Chris Kerr ofGamasutra as "legendary".[2][3][5] Boston Blake ofGame Rant rated it among the best opening levels in video games for having "ignited a love for gaming in the hearts of gamers around the world",[6] and Jon Irwin ofPaste Magazine described it as a "master-class in teaching players how to play".[7]

Jeremy Parish of1UP.com stated that "much of the game's success arose from the fact that it equipped players with the tools to master it from the very beginning." Almost all mechanics introduced throughout the game are based on those in World 1-1, and the first levels ofMario sequels (such asSuper Mario Bros. 3) expand them further. He described it as "the most widely imitated, referenced, and parodied single level of a video game".[1] Regarding theSuper Mario Bros. theme, he called World 1-1 an "elegant fusion of sound, music, and action".[8]

Legacy

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The design philosophy introduced inSuper Mario Bros., described as "learning through play", has been implemented in all of Miyamoto's later games.[2] World 1-1 greatly influenced laterSuper Mario games, such asSuper Mario 3D World's first level.[9]

Variations of World 1-1 are frequently recreated asuser-generated content, such as withSuper Mario Maker andits sequel. Examples include an extra difficult version with dozens of twirling fire bars, a vertical climbing version, and a self-playing version.[10][11][12] The stage has also been referenced numerous times in official media.[13][14][15][16]

A mission inNintendo Switch 2 Welcome Tour involves the player completing several objectives in a recreated4K version of World 1-1 that fits the entire level in a single screen.[17]

See also

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References

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  1. ^abcdefParish, Jeremy (2012)."Learning Through Level Design with Mario".1UP.com. Archived fromthe original on August 18, 2012. RetrievedOctober 5, 2021.
  2. ^abcdefRobinson, Martin (September 7, 2015)."Video: Miyamoto on how Nintendo made Mario's most iconic level".Eurogamer.Archived from the original on March 21, 2016. RetrievedMarch 20, 2016.
  3. ^abKerr, Chris (September 8, 2015)."How Miyamoto builtSuper Mario Bros.' legendary World 1-1".Gamasutra. Archived fromthe original on March 5, 2016. RetrievedMarch 20, 2016.
  4. ^Bishop, Rollin (September 8, 2015)."Why the Famous First Level of Super Mario Bros. Looks the Way It Does".Popular Mechanics.Archived from the original on December 23, 2021. RetrievedMarch 20, 2016.
  5. ^Saed, Sherif (September 7, 2015)."Watch Miyamoto explain how he designed Super Mario Bros. World 1-1".VG247.Archived from the original on April 12, 2021. RetrievedMarch 20, 2016.
  6. ^Blake, Boston (September 2015)."The Top 10 Opening Levels in Video Games".Game Rant.Archived from the original on March 27, 2016. RetrievedMarch 20, 2016.
  7. ^Irwin, Jon (September 11, 2015)."The 20 Best 2D Mario Levels of All Time".Paste Magazine. Archived fromthe original on December 3, 2019. RetrievedMarch 20, 2016.
  8. ^"GDC 2007: Mario Maestro Shares His Secrets".1UP.com. March 7, 2007. Archived fromthe original on July 10, 2012.
  9. ^Gerardi, Matt (July 11, 2015)."How the spirit of the original World 1-1 carries on in today's Mario games".The A.V. Club.Archived from the original on August 19, 2017. RetrievedMarch 20, 2016.
  10. ^Diaz, Ana (July 16, 2019)."Mario Maker 2 level turns World 1-1 into a fiery nightmare hellscape".Polygon.Archived from the original on April 1, 2020. RetrievedApril 2, 2020.
  11. ^Good, Owen S. (August 21, 2019)."Super Mario Maker 2 level turns World 1-1 on its side".Polygon.Archived from the original on December 2, 2019. RetrievedApril 2, 2020.
  12. ^Khal (August 13, 2019)."The Best 'Super Mario Maker 2' Levels for Nintendo Switch".Complex.Archived from the original on December 23, 2021. RetrievedApril 2, 2020.
  13. ^McWhertor, Michael (November 27, 2012)."New Super Mario Bros. 2 DLC expands with classic Super Mario Bros. levels remade (update)".Polygon. RetrievedJuly 22, 2025.
  14. ^Tach, Dave; Parkin, Jeffrey (November 2, 2017)."Super Mario Odyssey guide: Metro Kingdom all power moon locations".Polygon. RetrievedJuly 22, 2025.
  15. ^Lee, Madelynn (September 8, 2022)."Super Smash Bros. Ultimate: The 10 Best Mario Stages".TheGamer. RetrievedJuly 22, 2025.
  16. ^Jorgensen, Tom (April 5, 2023)."The Super Mario Bros. Movie Review".IGN. RetrievedJuly 22, 2025.
  17. ^Morales, Greysun (June 7, 2025)."Welcome Tour: Super Mario Bros. 4K (1-1) - 1-Up Mushroom Location".Game Rant. RetrievedSeptember 13, 2025.

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