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Winning Ways for Your Mathematical Plays

From Wikipedia, the free encyclopedia
Book by Berlekamp, Conway and Guy
Winning Ways for Your Mathematical Plays
AuthorElwyn R. Berlekamp,John H. Conway, andRichard K. Guy
LanguageEnglish
GenreNon-fiction
PublisherAcademic Press
Publication date
1982
Publication placeUnited States
ISBN0-12-091150-7

Winning Ways for Your Mathematical Plays (Academic Press, 1982) byElwyn R. Berlekamp,John H. Conway, andRichard K. Guy is a compendium of information onmathematical games. It was first published in 1982 in two volumes.

The first volume introducescombinatorial game theory and its foundation in thesurreal numbers;partizan andimpartial games;Sprague–Grundy theory andmisère games. The second volume applies the theorems of the first volume to many games, includingnim,sprouts,dots and boxes,Sylver coinage,philosopher's phutball,fox and geese. A final section on puzzles analyzes theSoma cube,Rubik's Cube,peg solitaire, andConway's Game of Life.

A republication of the work byA K Peters split the content into four volumes.

Editions

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Games mentioned in the book

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This is a partial list of the games mentioned in the book.

Note:Misère games not included

Reviews

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See also

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References

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  1. ^"GAMES Magazine #32". October 1982.
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