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William Higinbotham

From Wikipedia, the free encyclopedia
American physicist (1910–1994)

William Higinbotham
Higinbotham's Los Alamos identity photo
Born(1910-10-22)October 22, 1910
DiedNovember 10, 1994(1994-11-10) (aged 84)
Known forNuclear nonproliferation,Tennis for Two, the first interactive analog computer game

William Alfred Higinbotham[1][2][3] (October 22, 1910 – November 10, 1994) was an Americanphysicist. A member of the team that developed the firstnuclear bomb, he later became a leader in thenonproliferation movement. He also has a place in thehistory of video games for his 1958 creation ofTennis for Two, the first interactive analog computer game and one of the first electronic games to use a graphical display.

Early life

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Higinbotham was born inBridgeport, Connecticut, and grew up inCaledonia, New York. His father was a minister in thePresbyterian Church. He earned his undergraduate degree fromWilliams College in 1932 and his studies atCornell University. He worked on the radar system atMIT from 1941 to 1943.[4]

Career

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1958 exhibit ofTennis for Two

DuringWorld War II, he was working atLos Alamos Laboratory and headed the lab's electronics group in the later years of the war, where his team developed electronics for the firstatomic bomb.[5][6] His team created the bomb's ignition mechanism as well as measuring instruments for the device. Higinbotham also created theradar display for the experimentalB-28 bomber.[7] Following his experience with nuclear weapons, Higinbotham helped found the nuclear nonproliferation groupFederation of American Scientists, serving as its first chairman and executive secretary.[8] From 1974 until his death in 1994, Higinbotham served as the technical editor of theJournal of Nuclear Materials Management,[9] published by theInstitute of Nuclear Materials Management.

In 1947, Higinbotham took a position atBrookhaven National Laboratory, where he worked until his retirement in 1984. In 1958, as Head of the Instrumentation Division at Brookhaven, he created a computer game calledTennis for Two for the laboratory's annual exposition. Atennis simulator displayed on anoscilloscope, the game is credited with being one of thefirst video games.[5][10] The game took Higinbotham a few weeks to complete, and was a popular attraction at the show.[5] It was such a hit that Higinbotham created an expanded version for the 1959 exposition; this version allowed the gravity level to be changed so players could simulate tennis onJupiter and theMoon.[7] Higinbotham never patentedTennis for Two, though he obtained over 20 other patents during his career.[5]

He recalled in 1983,

The instruction book that came with the computer described how to plot trajectories and bouncing shapes, for research. I thought, "Hell, this would make a good game." [Working with colleague Dave Potter], it took me four hours to design one and a technician[11] a couple of weeks to put it together. ... Everybody stood in line to play [at the open house]. The other exhibits were pretty static, obviously. ... The game seemed to me sort of an obvious thing. Even if I had [wanted to patent it], the game would've belonged to the government.[12]

Legacy

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In the 1980s, critics and historians began to recognize the significance ofTennis for Two in the development of video games. In 1983,David Ahl, who had played the game at the Brookhaven exhibition as a teenager, wrote a cover story forCreative Computing in which he dubbed Higinbotham the "Grandfather of Video Games".[13] Independently,Frank Lovece interviewed Higinbotham for a story on the history of video games in the June 1983 issue ofVideo Review.[12]

In 2011,Stony Brook University founded the William A. Higinbotham Game Studies Collection, managed by Head of Special Collections and University Archives Kristen Nyitray and Associate Professor of Digital Cultural Studies Raiford Guins.[14] The Collection is explicitly dedicated to "documenting the material culture of screen-based game media", and in specific relation to Higinbotham: "collecting and preserving the texts, ephemera, and artifacts that document the history and work of early game innovator and Brookhaven National Laboratory scientist William A. Higinbotham, who in 1958 invented the first interactive analog computer game,Tennis for Two."[15] As part of preserving the history ofTennis for Two, the Collection is producing a documentary on the history of the game and its reconstruction by Peter Takacs, physicist at Brookhaven National Laboratory.[16]

Higinbotham remained little interested in video games, preferring to be remembered for his work innuclear nonproliferation. After his death, as requests for information onTennis for Two increased, his son William B. Higinbotham told Brookhaven: "It is imperative that you include information on hisnuclear nonproliferation work. That was what he wanted to be remembered for." For this work the Federation of American Scientists named their headquarters Higinbotham Hall in 1994.[5][17]

References

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  1. ^Nyitray, Kristen J. (April–June 2011)."William Alfred Higinbotham: Scientist, Activist, and Computer Game Pioneer".IEEE Annals of the History of Computing.33 (2):96–101.doi:10.1109/MAHC.2011.48.S2CID 46059395. RetrievedMay 27, 2020.
  2. ^Highting, Goington."Computer and Video Games".History of Computer Art. NetArt. IASLonline.Archived from the original on May 27, 2020. RetrievedMay 27, 2020.
  3. ^Smith, Alexander (2019).They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982.CRC Press.ISBN 978-0-42975261-2. RetrievedMay 27, 2020.
  4. ^"October 1958: Physicist Invents First Video Game". aps.org. October 1, 2008. RetrievedFebruary 22, 2023.
  5. ^abcdeSullivan, Ronald (November 15, 1994)."William A. Higinbotham, 84; Helped Build First Atomic Bomb".The New York Times. RetrievedMay 22, 2013.
  6. ^"Video Games - Did They Begin at Brookhaven?". Osti.gov. January 21, 2013. RetrievedMay 29, 2013.
  7. ^abHuhtamo, Erkki (2011)."Dismantling the Fairy Engine: Media Archaeology as Topos Study". In Huhtamo, Erkki; Parikka, Jussi (eds.).Media Archaeology: Approaches, Applications, and Implications.University of California Press.ISBN 978-0-52094851-8. RetrievedMay 29, 2013.
  8. ^"Federation of American Scientists: FAS History". Fas.org. Archived fromthe original on December 15, 2011. RetrievedApril 3, 2011.
  9. ^"Journal of Nuclear Materials Management: A History". Archived fromthe original on October 6, 2008. RetrievedApril 3, 2011.
  10. ^Wolf, Mark J. P. (2012)."'First' video game". In Wolf, Mark J. P. (ed.).Encyclopedia of Video Games. Vol. 1. ABC-CLIO. p. 218.ISBN 978-0-31337936-9. RetrievedMay 29, 2013.
  11. ^Identified by Brookhaven as Bob Dvorak by"The First Video Game?".Brookhaven National Laboratory. RetrievedNovember 16, 2014.
  12. ^abLovece, Frank (June 1983)."The Honest-to-Goodness History of Home Video Games".Video Review. p. 40. RetrievedSeptember 13, 2013.
  13. ^Chaplin, Heather; Ruby, Aaron (2005).Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Algonquin Books. pp. 35–36.ISBN 1-56512-346-8. RetrievedFebruary 7, 2014.It is imperative.
  14. ^"William A. Higinbotham Game Studies Collection at Stony Brook University". RetrievedSeptember 1, 2012.
  15. ^"Mission & Goals of the William A. Higinbotham Game Studies Collection". RetrievedSeptember 1, 2012.
  16. ^"News: William A. Higinbotham Game Studies Collection".Stony Brook University. November 1, 2014. RetrievedSeptember 1, 2012.
  17. ^Chaplin, Heather; Ruby, Aaron (2005).Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Algonquin Books. p. 36.ISBN 1-56512-346-8. RetrievedFebruary 7, 2014.It is imperative.

External links

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