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Wikipedia:WikiProject Game theory

From Wikipedia, the free encyclopedia
Subject-area collaboration
ThisWikiProject isbelieved to beinactive.
Consider looking forrelated groups or ask for help at theTeahouse.
If you wish to help, you may still join the group. Thisstatus should be changed if collaborativeactivity resumes

SomeWikipedians have formed aproject to better organize information in articles related toGame theory. This page and its subpages contain their suggestions; it is hoped that this project will help to focus the efforts of other Wikipedians. If you would like to help, please inquire on thetalk page and see theto-do list there.

For more information on WikiProjects, please seeWikipedia:WikiProjects andWikipedia:WikiProject best practices.

Game theory articles by quality and importance
QualityImportance
TopHighMidLowNA???Total
GA11114
B413121131
C71520271483
Start828608756239
Stub1513301564
List112
NA221117086
Assessed23651071577087509
Unassessed11
Total23651071577088510
WikiWork factors (?)ω =2,012Ω = 4.78

Scope

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This project is designed to coordinate efforts on Wikipedia pages pertaining toGame theory. This is an interdisciplinary study encompassingMathematics,Economics,Political science,Psychology,Biology,Computer science andPhilosophy. All participants are welcome!

Related WikiProjects and Portals

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Since game theory is used by many different disciplines, it is related to many different WikiProjects. Ones with whom we have overlapping interest include:

Announcements

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Please contribute tothe discussion on whether Battle of the Sexes (BoS) should be changed to Bach or Stravinsky. There are comments regarding depiction of gender stereotypes and spousal abuse in the current presentation. There is no academic difference between the two presentations.14.201.171.126 (talk)04:02, 20 June 2020 (UTC)[reply]

My name is Miko Filppula and I am the author for "formal precommitment mechanism" also known as prefunding algorithm.

Shubik. M Journal of Conflict Resolution, Volume 15, Issue 1, Page 110, “If there is no formal mechanism for precommitment, we would need to specify the degree of belief of the other bidders in order to check upon the stability of the market.

According to Dr. Martin Shubik the grandfather of bidding-fee-auction method. Prefunding, formal precommitment mechanism was the original way of doing business in 1971. It was considered commonsense knowledge in 1971 that auction needed to have atleast 2 or more precommitted bidders before the decision to initiate an auction was made.


  • My name is Adam Kalai and I am a professor at Georgia Tech. I am teaching a graduate class in Game Theory. As part of the final, I have asked each student to create/improve a Wikipedia entry on game theory. I hope they have done a good job! 4 May, 2004.
  • I have nominatedList of games in game theory for afeatured list. Unfortunately, not many people want to review it. Would people involved in this project mindchiming in one way or another? --best, kevin[kzollman][talk]03:13, 4 October 2006 (UTC)[reply]
  • I am working on material for an undergraduate course on decision theory and game theory that develops the math as needed through actual problems encountered in applications throughout the social sciences. When it fills out, it's to be suitable for an audience without a social science background and little math background, up to upper level econ students who use game theory as a primary tool. (My actual class requires one calc class.) Look at the evolving wikiSelf Interest and Social Behavior[1] and contribute if you wish. (As a guest, add "— Your Name" at the end of any page that you modify.)Dan Alger 13 June 2006
  • Our articleGame theory has now joinedPrisoner's dilemma andRock, Paper, Scissors as aFeatured Article. Congrats everyone! --best, kevin[kzollman][talk]16:10, 6 December 2005 (UTC)[reply]
*high five* good work Kevin.Pete.Hurd16:23, 6 December 2005 (UTC)[reply]
Wow! They even beat outDeep Throat andMasturbation! *shakes head in disbelief* ...kids today...Pete.Hurd02:24, 19 October 2005 (UTC)[reply]

Participants

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To add yourself to the list of project participants, go to thelist of WikiProject Game theory participants.

CodeResult
{{Template:User interest game theory}}
This user is interested in
Game theory.
Usage
{{Template:User WP Game theory}}Usage
{{Template:User WikiProject Game theory}}
This user is a participant in the
WikiProject Game theory.
Usage

Tasks

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GameTheory.net has a very nice collection of class notes and a dictionary. If you don't know the area offhand but want to learn this is a great way. Also, most economic publications are distributed on the web long before they ever reach publication. AGoogle Scholar search will produce lots of papers (although they may be hard to understand in some cases).

Please add a task to this list. If needed explain what you think needs to be done.

Articles to create

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Some of these may just need to be redirected.

  1. Adaptive learning
  2. Bargaining set
  3. Bidder's choice Auction
  4. Bidding increment
  5. Button auction
  6. Cardinal payoffs
  7. Combinatorial auction
  8. Combinatorial bid
  9. Conjectural equilibrium
  10. Cournot learning/Cournot dynamics/Cournot updating (should this just redirect tobest response? No yet, Topic needs writing up either wayPete.Hurd17:02, 19 October 2005 (UTC))[reply]
  11. Equilibrium refinements (e.g.:Intuitive criterion,Forward induction) (Ch 8 & 11 in Fudenberg & Tirole), Limit ESS (Selten)
  12. First price auction
  13. Generic payoff
  14. Hicks optimal
  15. Largest consistent set
  16. Minimum bid
  17. Multicomponent Attrition Game-Different fromWar of Attrition, this game amounts to a series of rounds withrock-paper-scissors style matrix, with the loser being penalized by a loss of options/resources in further rounds.
  18. Network stability
  19. Nucleolus (game theory)
  20. Ordinal payoffs
  21. Pareto coordination game → include inCoordination game | Done, redirect set. ~trialsanderrors19:48, 5 January 2007 (UTC)[reply]
  22. Pareto dominated (redirect to pareto optimal, and add a sentence there?)
  23. Pooling equilibrium (discussed on pg 238 of Osborne & Rubenstein, see also Gibbons 1992)
  24. Potential game → Created ~trialsanderrors08:54, 9 February 2007 (UTC)[reply]
  25. Power measure
  26. Prefunded bidding fee auction
  27. Principal agent/Principal agent model
  28. Proxy bidder
  29. Public good game → should this redirect toPublic goods game?
  30. Pure coordination game → include inCoordination game
  31. Risk dominance/Risk dominant equilibrium→ include inStag hunt (see pp 20-21 Fudenberg & Tirole) Created ~trialsanderrors08:54, 9 February 2007 (UTC)[reply]
  32. Schedule bid
  33. Sequential equilibrium (defined on pg 225 of Osborne & Rubenstein, sect 8.3 in Fudenberg & Tirole)). I've created this page,Bromille09:56, 31 May 2006 (UTC).[reply]
  34. Separating equilibrium (discussed on pg 238 of Osborne & Rubenstein, see also Gibbons 1992)
  35. Simultaneous game/Static game
  36. Static game (see Gibbons 1992 pp 1-2 & 143-144, )
  37. Stationary Bayesian learning/Stationary Bayesian learning dynamics
  38. Strategic move
  39. Threat point
  40. Variable sum game - I think this is a `rest' class that does not deserve a pageKoczy16:12, 30 July 2007 (UTC)[reply]
  41. Volunteer's dilemma (redirect to chicken, and add a sentence there?)

Stubs to expand

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(a good place to get started if you want to help but don't have a definite idea of how)

  1. Ambiguity aversion --1diot21:12, 14 April 2006 (UTC)[reply]
  2. Asynchrony (game theory) --Created a stub from the above ATC list. Now needs major expansion from experts.Aroundthewayboy (talk)19:42, 13 July 2019 (UTC)[reply]
  3. Auction theory
  4. Bishop-Cannings theorem (ultra-stubbyPete.Hurd06:45, 15 November 2005 (UTC))[reply]
  5. Discriminatory price auction
  6. Evolutionarily stable state: now a stub, but maybe it's donePete.Hurd17:02, 19 October 2005 (UTC)[reply]
  7. Multiunit auction
  8. Precommitment - needs a lot of help.Remember13:12, 24 September 2007 (UTC)[reply]
  9. Quantal response equilibrium - stub, and not quite correctCretog8 (talk)03:48, 22 May 2008 (UTC)[reply]
  10. Repeated game --best, kevin KZOLLMAN/ TALK17:06, 16 November 2005 (UTC)[reply]
  11. Revelation principle
  12. Sealed bid auction
  13. Self-confirming equilibrium
  14. Uncorrelated asymmetry: longish stub, maybe it's donePete.Hurd17:02, 19 October 2005 (UTC)[reply]
  15. Uniform price auction
  16. War of attrition (game): Needs explicit formulation, proof of ESSPete.Hurd16:29, 15 November 2005 (UTC)[reply]

Articles to modify

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  • Complete information needs better references, and probably has a lot of text that needs to be re-written. The article may even need to be deleted altogether if it is found to be redundant with (or not distinctly different from)Perfect information.
  • Perfect information The core definition at the top of the page seems inconsistent with the definition. I made a comment on the talk page a few months ago. It states that for perfect information "all players know all moves that have taken place" but this would mean that any card game would be a game of perfect information. Can someone please confirm that this is either right or wrong.Tetron76 (talk)14:44, 19 February 2011 (UTC)[reply]
I have modified the one sentence definition to be consistant with the usage in games, the rest of the article and other sources but did not find a direct source to quote.Tetron76 (talk)11:27, 23 February 2011 (UTC)[reply]

Standardization issues

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  • We currently use many different articles when referring to "rational actors" or "behaving rationally". We have a stubperfect rationality, but this might be better served as a redirect forhomo economicus. Discuss on the talk page.

Ratings and Assessments

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Please help us clean outCategory:Unassessed game theory articles andCategory:Unrated game theory articles. For assessments seeWikipedia:Version 1.0 Editorial Team/Assessment for a description of what they mean. For the importance ratings, please use the following scale:

  • Top: articles which the general public might be interested in (i.e. game theory, nash equilibrium, and prisoner's dilemma)
  • High: articles which might occur in an undergraduate class (e.g. ultimatum game, best response, subgame perfect equilibrium, etc.)
  • Mid: articles which would occur in any graduate course (e.g. fictitious play, rationalizability, common knowledge)
  • Low: everything else

The ratings are done using parameters to the {{GameTheoryProject}} (which appears on the talk page of relevant articles). Please see its page for instructions.

Are there perhaps statistics available on how often a page is viewed in Wikipedia? That should help us to set priorities.Koczy17:28, 1 August 2007 (UTC)[reply]
Hmmm, I remember Kevin digging up some page listing most visited pages on WP once, and having some GT page high up on the list. But I also remember the list being really stale, and not looking like it was updated. Beyond that I don't know, but it sure does seem like a good idea for prioritizing effort.Pete.Hurd17:55, 1 August 2007 (UTC)[reply]

Templates

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{{Infobox equilibrium}}


{{GameTheoryProject}}

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Join in |Fix a red link |Add content |Weigh inGame theoryWikipedia:WikiProject Game theoryTemplate:WikiProject Game theorygame theory
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