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Wheatley (Portal)

From Wikipedia, the free encyclopedia
Fictional artificial intelligence in the Portal series
Fictional character
Wheatley
Portal character
Wheatley, as he appears inPortal 2
First gamePortal 2 (2011)
Last appearanceLego Dimensions (2015)
Created byErik Wolpaw
Designed by
  • Michael Spinx
  • Jesse Brandt
Voiced by
In-universe information
SpeciesPersonality Core

TheIntelligence Dampening Sphere, otherwise known asWheatley, is a fictionalartificial intelligence from thePortal franchise, first introduced in the 2011 video gamePortal 2. He is voiced by British comedian and writerStephen Merchant, and created in part byPortal 2's designerErik Wolpaw.

In thePortal narrative, Wheatley is one of several spherical "personality cores" developed to restrainGLaDOS, the main artificial intelligence that operates the Aperture Science facility, from becoming rampant, though Wheatley is later revealed to have been built to act as an "intelligence dampener" towards GLaDOS to hamper her capability for thought. Initially serving as a comedic foil and guide to the player-characterChell during the first half ofPortal 2, Wheatley becomes the main antagonist of the second half as he takes GLaDOS's place and wreaks havoc on the facility before Chell and GLaDOS cooperate to stop him.

Since his appearance inPortal 2, Wheatley has received overwhelmingly positive reception from critics. Merchant has been praised for his portrayal by critics who cited his fast-talking dialogue. Wheatley has also been described as a contrast to GLaDOS's "slower-speaking and more deliberate" personality.

Concept and creation

[edit]

Wheatley was first revealed in analternate reality game released byValve, the developer of thePortal series, in a screenshot ofPortal 2 before its release, showing the player-character Chell holding him. Wheatley came from combining several ideas from multiple "personality cores" that the player would meet throughout the game. The idea was removed as it supposedly made the game feel too cluttered and the player never got to really learn about the multiple robots, so several were combined into the character of Wheatley. Wheatley was designed with the purpose of making a character who "you’d be seeing a lot". Erik Wolpaw added that Wheatley served as an "offset" ofGLaDOS; while her voice is "slower-speaking and more deliberate", Wheatley is a "frantic person", which Erik says is performed well by Merchant due to being able to relay information quickly in his speech.[1]

Merchant was chosen for the role both because the designers were fans ofBritish comedy and because of Merchant's role in the television seriesExtras and hispodcasts.[2] Wheatley's characterisation was always designed with a British voice in mind.[3] While they were writing Wheatley's dialogue, they had Merchant "in their heads" as a result of watchingExtras, though at the time they did not consider pursuing him for the role because they did not think that they would be able to cast him. They were instead consideringRichard Ayoade, up until they went to Merchant'sagents.

Wheatley was designed with the intention of writing a video game character who spoke informally, which Wolpaw stated gave the sensation that the events were really happening, something players do not often see in video games. He also stated that sidekicks in video games have never "sounded as if they were just making things up as you go along".[3] While they later discovered that Merchant was famous in the United Kingdom, they noted that he was not chosen for his fame. Wolpaw noted that Merchant was the most famous actor that they had featured in one of their games.[4] While they wrote a script for Wheatley, Merchant had an "improvisational style" that they let him employ in the dialogue. Merchant also spoke some of the written dialogue in a way that seemed improvisational, such as in the "reading and repetition of words".[5] This was one of the qualities that made them want to cast Merchant.[3]

Merchant himself has compared Wheatley's personality to characters typically played byWoody Allen, and noted that while initially he did not know the gravitas of the role, the reaction by others made him take the role a lot more seriously.[6] He described the recording sessions as "exhausting", so much so that by the end he was "not looking forward to it", but once the project wrapped, he was overwhelmed with the fan response and would return for a sequel.[6]

Original plans had Wheatley remain dead after being crushed by GLaDOS in the first chapter of the game, with her remaining as the main antagonist. The player would then meet six other spheres—including a paranoid sphere and a "Morgan Freeman sphere". This was changed, however, as the other spheres did not have enough time for the players to grow attached to them, and becauseplaytesters missed Wheatley.[7]

Appearances

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This sectionmay betoo long and excessively detailed. Please consider summarising the material.

Portal 2

[edit]

Wheatley is one of several personality cores created for GLaDOS; specifically, he was designed by theAperture scientists as an "Intelligence Dampening Sphere" (or, as GLaDOS puts it, "the dumbest moron who ever lived") as a means to hamper GLaDOS's decision-making processes by injecting poor judgment into her routines.

The player-characterChell is introduced to Wheatley when he revives her from hercryonic hibernation, with the intent on helping her escape the deteriorating Aperture Science facility. Wheatley then helps Chell find a portal gun. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. Chell is separated from Wheatley by GLaDOS and forced to perform more tests. Wheatley manages to rediscover Chell and helps her escape to maintenance areas behind the testing chambers out of GLaDOS's reach. He guides her to destroy GLaDOS'sneurotoxin supply and sabotage the turret manufacturing line before returning to GLaDOS. Without these hazards to stop her, Chell follows his instructions to transfer his core into that of GLaDOS. With the threat of GLaDOS quenched, Wheatley prepares to send Chell to the surface, but he becomes power-hungry due to GLaDOS's core programming; he places GLaDOS's personality into a module powered by apotato battery and sends her and Chell into the depths of Aperture Science. As Chell and GLaDOS fall, GLaDOS reveals that Wheatley was actually meant to be a "tumor", with the purpose of generating an endless stream of bad ideas in order to control her.

While Chell and GLaDOS work their way up from deep underground, Wheatley begins fumblingly experimenting with his control of the facility, causing several key systems to fail. By the time Chell and GLaDOS arrive, the core reactor in the facility is set to overload, and the only way to stop it is for GLaDOS to retake her main unit back from Wheatley. Wheatley, coerced by the core programming in GLaDOS, puts them through a series of deranged test chambers in his newly renamed "Wheatley Science" facility, leading them to a series of death traps. Chell and GLaDOS are able to escape, due to Wheatley's lack of foresight, and make their way to his chamber to try to attempt a reversal of the core transfer, but first must subdue his programming by three other faulty personality cores to distract him.

Wheatley, recalling the earlier battle with GLaDOS, takes steps to prevent Chell from activating the core transfer mechanism and assaults her with bombs. However, he did not account for tubes carrying the various gels through the room, which Chell destroys with the bombs and uses the resulting spillage to complete the attachment of the corrupted cores. With Wheatley distracted, Chell tries to initiate the core transfer, however bombs rigged in the stalemate resolution annex explode before this can take place. As the failsafes on the reactor core fail, the roof collapses revealing the full moon above. Chell fires a portal between the room and the Moon's surface, dragging her and Wheatley's module through it; GLaDOS, now having regained her body, knocks Wheatley off into space while saving Chell from the same fate, and then restores the facility to normal working order.

After the credits, Wheatley is shown in the game's epilogue to be floating adrift in space, apologetic for the trouble he has caused, and forced to listen to the deranged ramblings of the space personality core.

Other games

[edit]

Wheatley appears in an officialplug-in created by Valve forThe Elder Scrolls V: Skyrim; Fall of the Space Core, Vol 1. Wheatley appears floating around the Skills Menu, the backdrop of which is a series ofconstellations in potato.

Wheatley appears in Valve's multiplayer shooterTeam Fortress 2 as an item for the Spy class called "The Ap-Sap". Stephen Merchant reprised his role as Wheatley for the game.

He appears as a non-playable character inLego Dimensions, with Stephen Merchant once again reprising his role. In the main story campaign, he appears in Aperture Science and occasionally aidsBatman,Gandalf andWyldstyle in escaping and surviving GLaDOS's traps. In the bonus Portal-themed stage, Wheatley is now able to move and levitate under his own power; he is reunited with Chell and accompanies her through GLaDOS's new test chambers, expressing remorse for his previous actions and trying to ingratiate himself with Chell. He also appears in thePortal 2 adventure world, caring for a group of Frankenturrets and offering the player various sidequests.

He also appears inRocket League as an antenna that can be equipped to the car of the player's choice.

Other appearances

[edit]

The core also appeared as a laser-based engraving on a panel manufactured byNASA for theInternational Space Station, attached to theKounotori 3 resupply craft.[8][9]

Critical reception

[edit]
Stephen Merchant received significant praise for his portrayal of Wheatley.

Stephen Merchant won two awards for his voice role as Wheatley: "Outstanding Achievement in Character Performance" at the15th Annual Interactive Achievement Awards,[10] and "Best Performance by a Human Male" at the2011 Spike Video Game Awards. Wheatley earned a Spike TV nomination for 'Character of the Year'.[11]

Edge staff wrote that Merchant's portrayal of Wheatley was "neurotically stuttering and blubbering" and that his "idiosyncratic staccatoBristolian burr" was a "fascinating choice".[1]Edge staff also wrote that he served as the game's "comic relief" and called him "alternately hapless and sinister, the mesmerizing animations of his 'eye light' and a changing role throughout make him an unforgettable presence".[1]GameSpy's Will Tuttle wrote that Merchant's portrayal of Wheatley was "pitch perfect" and is "sure to be a fan favorite".[12]The Telegraph's Tom Hoggins wrote that the "delightfully skittish" Wheatley's "casual, nervous patter reacting naturally to the events unfolding around you" was performed well by Merchant.[13] He later wrote that the dialogue ofPortal 2 was funny due in part to "the way that the frantic, nervous babble of Wheatley contrasts so effectively with the cynical, sinister goading from GLaDOS" and that neither are overbearing.[14]The Guardian's Nick Cowen wrote that Wheatley was a "stammering, motor-mouthed droid" and at times "funny and monstrous and spine chilling".[15]The Guardian's Will Freeman wrote that the "apparently sentient computers" inPortal 2 are "outstanding" though players may have a "divided opinion" on Wheatley.[16]

An editor forThe Province wrote that Merchant's portrayal of Wheatley "really adds to the personality and character of the game".[17]Official Xbox Magazine's Jon Hicks praised the narrative ofPortal 2 and cited Wheatley's "chirpy idiocy" as a contributing factor to its quality.[18]OXM's Ryan McCaffrey wrote that Wheatley was "played to perfection" by Merchant.[19]Computer and Video Games' Andy Robinson wrote that Wheatley's personality was "equally loud" to GLaDOS and "brilliant".[20]GameZone's Ben PerLee wrote that Wheatley was "cute but stupid" and called him "adorable and bumbling, a lovable little guy who is much more involved than you might expect".[21]The Escapist's Russ Pitts wrote that Wheatley was "a helpful – if dumb – robot companion with a chipper English accent".[22]The Globe and Mail's Chad Sapieha wrote that Merchant was "enormously entertaining as a slow-witted sphere".[23]Ars Technica's Ben Kuchera wrote that "the casting [of Merchant] was a brilliant choice". He also wrote that "there is something about his delivery that works wonderfully, and it seems like he was having a good time recording his lines".[24] Kevin Wong ofComplex included Wheatley to his "best supporting character in video games", and stated that "It's hard to get angry at, or form any kind of emotional connection to, something that has no face. Wheatley, however, makes up for his lack of humanity with dry, British repartee."[25]Guinness World Records Gamer's Edition listed Wheatley as 37th in their list of "top 50 video game villains".[26]TheGamer also included Wheatley on their "Iconic Video Game Characters", stating that "Wheatley is a fantastic villain, and his unique humor made him a fan-favorite character among the Portal fan base."[27]

PC Gamer's Dan Stapleton praised Wheatley as "fantastically voiced" by Merchant and wrote that he was "basically playing the same mind-bogglingly stupid character from theRicky Gervais comedyExtras".[28]PC Gamer's Craig Pearson wrote that "his nervous English voice ... is another indicator that while Valve might not have known what they had with the originalPortal, this time around they’re a lot more confident".[29]Giant Bomb's Ryan Davis wrote that Merchant voiced Wheatley with "terrific nervous energy".[30]Wired's Chris Kohler wrote that "you'll fall in love with Wheatley, a friendly robot with a heart of gold and the charming voice of actor Stephen Merchant".[31]IGN's Charles Onyett wrote that it's "difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game" and that "no word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action". He also wrote that Merchant's Wheatley "steals the show" whileGLaDOS andCave Johnson's voice actorsEllen McLain andJ. K. Simmons turn in solid performances.[32]PALGN's Adam Ghiggino wrote that Merchant's performance was "brilliant" and that he has "a lot of emotion to [his] movement".[33]Video Gamer's Jamin Smith expressed that Merchant's voice was 'familiar' and wrote that Wheatley "possesses more personality than the cast of most other games put together" despite "a lack of any distinguishing features at all" in its appearance.[34]

GamesRadar's Tyler Wilde wrote that Wheatley was "surprisingly expressive" and called it "bumbling".[35]CNN's Larry Frum called Wheatley "silly, frantic and almost childlike".[36]ABC News' Lou Kesten called it "equally memorable" to GLaDOS and a "chatty, nervous A.I."[37]Entertainment Weekly's John Young described its eyeball's appearance as a "giant blue eyeball resembles aHAL 9000 computer with anApple makeover". He also wrote that he was the "most delightful artificial-intelligence program one could hope to meet, and his witty quips and general clumsiness are a frequent source of amusement" and that he is "splendidly voiced" by Merchant.[38] Editors forCNET wrote that "if Stephen Merchant doesn't win every video game voice actor award for his portrayal of the protagonist's wacky robot sidekick, there is no justice in either this world or any virtual one".[2] An editor forCBS News wrote that Wheatley was "chirpy and well-intentioned" but also "dim-witted". The editor added that the "interactions between the player, GLaDOS and Wheatley are what give "Portal 2" its charm and provide much of the humor that keeps the game captivating puzzle after puzzle".[39]

However, not all of Wheatley's reception has been positive; in an article byArs Technica, Peter Bright stated that the character's role in the game's plot was "predictable" and that "his tireless, relentlessly stupid schtick" got old quickly, with the character's jokes being "repetitive", further stating that Wheatley's "inane babble served only to disrupt the mood".[40]

References

[edit]
  1. ^abcEdge Staff (March 18, 2011)."Portal 2 Preview".Edge. Future Publishing Limited. Archived from the original on March 20, 2011. Retrieved2011-04-26.
  2. ^abBakalar, Jeff (April 22, 2011)."Portal 2: For fun, for everyone, for science".CNET. CBS Interactive. Archived fromthe original on 2012-10-26. Retrieved2011-04-26.
  3. ^abcBrown, David (2011-03-04)."Portal 2 developer interview: Chet Falisek and Erik Wolpaw".The Telegraph. Telegraph Media Group.Archived from the original on 2011-03-09. Retrieved2011-04-26.
  4. ^Leader, Michael (March 1, 2011)."Portal 2 interview and hands-on preview".Den of Geek. Den of Geek World Ltd.Archived from the original on 2011-03-07. Retrieved2011-04-26.
  5. ^GL News (March 14, 2011)."Portal 2 – Interview".Gaminglives.Archived from the original on 2011-03-17. Retrieved2011-04-26.
  6. ^abFrushtick, Russ (May 12, 2011)."Stephen Merchant On His 'Exhausting' 'Portal 2' Performance As Wheatley, Interest In Returning For 'Portal 3'".MTV. ViacomCBS Domestic Media Networks. Archived fromthe original on 17 April 2018. Retrieved16 April 2018.
  7. ^Welsh, Oli (March 8, 2012)."The Portal 2 that never was".Eurogamer. Gamer Network.Archived from the original on 2013-09-28. Retrieved2013-08-29.
  8. ^"NASA sends 'Portal 2's' Wheatley into space".NBC News. 2012-07-22.Archived from the original on 2024-03-02. Retrieved2024-02-28.
  9. ^"NASA flinging Portal 2's space core into space, sort of".Engadget. 2012-07-22. Retrieved2024-09-19.
  10. ^Martin, Liam (October 2, 2012)."'Elder Scrolls V: Skyrim' dominates Interactive Achievement Awards".Digital Spy. Hearst Magazines UK.Archived from the original on 3 November 2013. Retrieved12 January 2013.
  11. ^"Wheatley of Portal 2's Character of the Year Acceptance".Spike TV. December 16, 2011. Archived from the original on February 10, 2012.
  12. ^Tuttle, Will (April 21, 2011)."GameSpy: Portal 2 Review".GameSpy. IGN.Archived from the original on May 31, 2011. Retrieved2011-04-26.
  13. ^Hoggins, Tom (April 8, 2011)."Portal 2 hands-on preview".The Telegraph. Telegraph Media Group.Archived from the original on 2011-04-12. Retrieved2011-04-26.
  14. ^Hoggins, Tom (April 19, 2011)."Portal 2 review".The Telegraph. Telegraph Media Group.Archived from the original on 2011-04-19. Retrieved2011-04-26.
  15. ^Cowen, Nick (April 19, 2011)."Portal 2 – review".The Guardian. Guardian News & Media Limited.Archived from the original on 2014-01-06. Retrieved2011-04-26.
  16. ^Freeman, Will (April 24, 2011)."Portal 2 – review".The Guardian. Guardian News & Media Limited.Archived from the original on 2014-01-06. Retrieved2011-04-26.
  17. ^"Power Play: Another Portal to puzzling bliss".The Province. Postmedia Network. April 25, 2011. Retrieved2011-04-26.[permanent dead link]
  18. ^Hicks, Jon (April 19, 2011)."Portal 2 REVIEW: This is also a triumph".Official Xbox Magazine. Future plc. Archived from the original on April 23, 2011. Retrieved2011-04-26.
  19. ^McCaffrey, Ryan (April 21, 2011)."Portal 2".Official Xbox Magazine. Future plc. Archived from the original on April 24, 2011. Retrieved2011-04-26.
  20. ^Robinson, Andy (April 19, 2011)."Review: Portal 2".Computer and Video Games. Future Publishing. Archived from the original on April 20, 2011. Retrieved2011-04-26.
  21. ^PerLee, Ben (April 19, 2011)."Portal 2 Review".GameZone. GameZone Online. Archived fromthe original on April 23, 2011. Retrieved2011-04-26.
  22. ^Pitts, Russ (April 19, 2011)."Reviews: Portal 2 Review".The Escapist. Enthusiast Gaming LLC. Archived fromthe original on 2012-10-10. Retrieved2011-04-26.
  23. ^Sapieha, Chad (April 19, 2011)."Top five GLaDOS insults in Portal 2". The Globe and Mail. Archived from the original on April 23, 2011. Retrieved2011-04-26.
  24. ^Kuchera, Ben (April 19, 2011)."Portal 2: Ars shares the correct way to do science".Ars Technica. Condé Nast.Archived from the original on 2011-04-24. Retrieved2011-04-26.
  25. ^"The Best Supporting Characters in Video Games".Complex Networks.Archived from the original on 2021-08-30. Retrieved2021-08-30.
  26. ^"Bowser voted top of 50 video game villains".Digital Spy. 24 January 2013.Archived from the original on 19 October 2021. Retrieved17 October 2021.
  27. ^"10 Iconic Video Game Characters Introduced in the Last Decade". 12 September 2021.Archived from the original on 4 November 2021. Retrieved19 September 2021.
  28. ^PC Gamer Staff (April 19, 2011)."Portal 2 review".PC Gamer. Future plc.Archived from the original on 2015-12-31. Retrieved2011-04-26.
  29. ^Pearson, Craig (March 29, 2011)."Portal 2 preview".PC Gamer. Future plc.Archived from the original on 2012-08-29. Retrieved2011-04-26.
  30. ^Davis, Ryan (April 19, 2011)."Portal 2 Review".Giant Bomb. CBS Interactive Inc.Archived from the original on 2012-08-22. Retrieved2011-04-26.
  31. ^Kohler, Chris (April 21, 2011)."Review: Portal 2 Marries Indie Design, Blockbuster Budget".Wired. Condé Nast.Archived from the original on 2011-04-24. Retrieved2011-04-26.
  32. ^Onyett, Charles (November 7, 2019)."Portal 2 Review".IGN. Ziff Davis.Archived from the original on 2012-08-30. Retrieved2011-04-26.
  33. ^Adam Ghiggino21 Apr, 2011 (April 21, 2011)."Portal 2 Review".PALGN. Archived fromthe original on June 22, 2012. Retrieved2011-04-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  34. ^"Portal 2 Review".Video Gamer. Pro-G Media Ltd. April 19, 2011. Archived fromthe original on October 16, 2011. Retrieved2011-04-26.
  35. ^Wilde, Tyler (April 22, 2011)."Portal 2 Super Review".Games Radar. Future plc.Archived from the original on 2012-10-12. Retrieved2011-04-26.
  36. ^"'Portal 2' is a dark, humorous joy (and that's no lie)".CNN. April 19, 2011. Archived fromthe original on 2012-04-02. Retrieved2011-04-26.
  37. ^Kesten, Lou (April 20, 2011)."Review: 'Portal 2' a Blast for the Thinking Gamer".ABC News. Associated Press. Retrieved2011-04-26.
  38. ^Young, John (April 20, 2011)."'Portal 2' videogame review: Physics is phunny".Electronics Weekly.Archived from the original on 2011-04-20. Retrieved2011-04-26.
  39. ^"Portal 2 review: A hilarious sci-fi puzzle game".CBS News. CBS Interactive Inc. April 19, 2011.Archived from the original on 2012-08-14. Retrieved2011-04-26.
  40. ^Bright, Peter (May 3, 2011)."Thinking on rails: whyPortal 2 isn't as good as the original".Ars Technica. Condé Nast.Archived from the original on 2011-05-04. Retrieved2011-05-05.
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