Websites that use technology beyond the static pages of the early Internet
Atag cloud (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes
Web 2.0 (also known asparticipative (orparticipatory)[1]web andsocial web)[2] refers to websites that emphasizeuser-generated content, ease of use,participatory culture, andinteroperability (i.e., compatibility with other products, systems, and devices) for end users.
The term was coined byDarcy DiNucci in 1999[3] and later popularized byTim O'Reilly andDale Dougherty at the firstWeb 2.0 Conference in 2004.[4][5][6] Although the term mimics the numbering ofsoftware versions, it does not denote a formal change in the nature of theWorld Wide Web;[7] the term merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web.[2]
A Web 2.0 website allows users to interact and collaborate through social media dialogue as creators of user-generated content in avirtual community. This contrasts the first generation ofWeb 1.0-era websites where people were limited to passively viewing content. Examples of Web 2.0 features include social networking sites or social media sites (e.g., Facebook), blogs,wikis,folksonomies ("tagging" keywords on websites and links), video sharing sites (e.g., YouTube), image sharing sites (e.g.,Flickr),hosted services,Web applications ("apps"),collaborative consumption platforms, andmashup applications.
Whether Web 2.0 is substantially different from prior Web technologies has been challenged by World Wide Web inventorTim Berners-Lee, who describes the term asjargon.[8] His original vision of the Web was "a collaborative medium, a place where we [could] all meet and read and write".[9][10] On the other hand, the termSemantic Web (sometimes referred to as Web 3.0)[11] was coined by Berners-Lee to refer to a web of content where the meaning can be processed by machines.[12]
Web 1.0 is aretronym referring to the first stage of theWorld Wide Web'sevolution, from roughly 1989 to 2004. According to Graham Cormode and Balachander Krishnamurthy, "content creators were few in Web 1.0 with the vast majority of users simply acting as consumers of content".[13]Personal web pages were common, consisting mainly of static pages hosted onISP-runweb servers, or onfree web hosting services such asTripod and the now-defunctGeoCities.[14][15] With Web 2.0, it became common for average web users to have social-networking profiles (on sites such asMyspace and Facebook) and personal blogs (sites likeBlogger,Tumblr andLiveJournal) through either a low-costweb hosting service or through a dedicated host. In general, content was generated dynamically, allowing readers to comment directly on pages in a way that was not common previously.[citation needed]
Some Web 2.0 capabilities were present in the days of Web 1.0, but were implemented differently. For example, a Web 1.0 site may have had a guestbook page for visitor comments, instead of acomment section at the end of each page (typical of Web 2.0). During Web 1.0, server performance and bandwidth had to be considered—lengthy comment threads on multiple pages could potentially slow down an entire site.Terry Flew, in his third edition ofNew Media, described the differences between Web 1.0 and Web 2.0 as a
"move from personal websites to blogs and blog site aggregation, from publishing to participation, from web content as the outcome of large up-front investment to an ongoing and interactive process, and from content management systems to links based on "tagging" website content usingkeywords (folksonomy)."
Flew believed these factors formed the trends that resulted in the onset of the Web 2.0 "craze".[16]
The use ofHTML 3.2-era elements such asframes and tables to position and align elements on a page. These were often used in combination withspacer GIFs.[citation needed]
HTML forms sent via email. Support forserver side scripting was rare onshared servers during this period. To provide a feedback mechanism for web site visitors,mailto forms were used. A user would fill in a form, and upon clicking the form's submit button, theiremail client would launch and attempt to send an email containing the form's details. The popularity and complications of the mailto protocol led browser developers to incorporateemail clients into their browsers.[19]
"The Web we know now, which loads into a browser window in essentially static screenfuls, is only an embryo of the Web to come. The first glimmerings of Web 2.0 are beginning to appear, and we are just starting to see how that embryo might develop. The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens. It will [...] appear on your computer screen, [...] on your TV set [...] your car dashboard [...] your cell phone [...] hand-held game machines [...] maybe even your microwave oven."
Writing whenPalm Inc. introduced its first web-capablepersonal digital assistant (supporting Web access withWAP), DiNucci saw the Web "fragmenting" into a future that extended beyond the browser/PC combination it was identified with. She focused on how the basic information structure and hyper-linking mechanism introduced byHTTP would be used by a variety of devices and platforms. As such, her "2.0" designation refers to the next version of the Web that does not directly relate to the term's current use.
The term Web 2.0 did not resurface until 2002.[21][22][23] Companies such asAmazon, Facebook,Twitter, andGoogle, made it easy to connect and engage in online transactions. Web 2.0 introduced new features, such asmultimedia content and interactive web applications, which mainly consisted of two-dimensional screens.[24] Kinsley and Eric focus on the concepts currently associated with the term where, as Scott Dietzen puts it, "the Web becomes a universal, standards-based integration platform".[23] In 2004, the term began to popularize whenO'Reilly Media and MediaLive hosted the first Web 2.0 conference. In their opening remarks,John Battelle and Tim O'Reilly outlined their definition of the "Web as Platform", where software applications are built upon the Web as opposed to upon the desktop. The unique aspect of this migration, they argued, is that "customers are building your business for you".[25] They argued that the activities of users generating content (in the form of ideas, text, videos, or pictures) could be "harnessed" to create value. O'Reilly and Battelle contrasted Web 2.0 with what they called "Web 1.0". They associated this term with the business models ofNetscape and theEncyclopædia Britannica Online. For example,
"Netscape framed 'the web as platform' in terms of the old softwareparadigm: their flagship product was the web browser, a desktop application, and their strategy was to use their dominance in the browser market to establish a market for high-priced server products. Control over standards for displaying content and applications in the browser would, in theory, give Netscape the kind of market power enjoyed by Microsoft in the PC market. Much like the 'horseless carriage' framed the automobile as an extension of the familiar, Netscape promoted a 'webtop' to replace the desktop, and planned to populate that webtop with information updates and applets pushed to the webtop by information providers who would purchase Netscape servers.[26]"
In short, Netscape focused on creating software, releasing updates and bug fixes, and distributing it to the end users. O'Reilly contrasted this withGoogle, a company that did not, at the time, focus on producing end-user software, but instead on providing a service based on data, such as the links that Web page authors make between sites. Google exploits this user-generated content to offer Web searches based on reputation through its "PageRank" algorithm. Unlike software, which undergoes scheduled releases, such services are constantly updated, a process called "theperpetual beta". A similar difference can be seen between theEncyclopædia Britannica Online andWikipedia – while the Britannica relies upon experts to write articles and release them periodically in publications, Wikipedia relies on trust in (sometimes anonymous) community members to constantly write and edit content. Wikipedia editors are not required to have educational credentials, such as degrees, in the subjects in which they are editing. Wikipedia is not based on subject-matter expertise, but rather on an adaptation of theopen source software adage"given enough eyeballs, all bugs are shallow". This maxim is stating that if enough users are able to look at a software product's code (or a website), then these users will be able to fix any "bugs" or other problems. The Wikipedia volunteer editor community produces, edits, and updates articles constantly. Web 2.0 conferences have been held every year since 2004, attractingentrepreneurs, representatives from large companies, tech experts and technology reporters.
The popularity of Web 2.0 was acknowledged by2006TIME magazine Person of The Year (You).[27] That is,TIME selected the masses of users who were participating in content creation on social networks, blogs, wikis, and media sharing sites.
"It's a story about community and collaboration on a scale never seen before. It's about the cosmic compendium of knowledge Wikipedia and the million-channel people's networkYouTube and the online metropolisMySpace. It's about the many wresting power from the few and helping one another for nothing and how that will not only change the world but also change the way the world changes."
Instead of merely reading a Web 2.0 site, a user is invited to contribute to the site's content by commenting on published articles, or creating a user account] orprofile on the site, which may enable increased participation. By increasing emphasis on these already-extant capabilities, they encourage users to rely more on their browser foruser interface,application software ("apps") andfile storage facilities. This has been called "network as platform" computing.[5] Major features of Web 2.0 includesocial networking websites, self-publishing platforms (e.g.,WordPress' easy-to-use blog and website creation tools),"tagging" (which enables users to label websites, videos or photos in some fashion),"like" buttons (which enable a user to indicate that they are pleased by online content), andsocial bookmarking.
Users can provide the data and exercise some control over what they share on a Web 2.0 site.[5][28] These sites may have an "architecture of participation" that encourages users to add value to the application as they use it.[4][5] Users can add value in many ways, such as uploading their own content on blogs, consumer-evaluation platforms (e.g.Amazon andeBay), news websites (e.g. responding in the comment section), social networking services, media-sharing websites (e.g. YouTube andInstagram) and collaborative-writing projects.[29] Some scholars argue thatcloud computing is an example of Web 2.0 because it is simply an implication of computing on the Internet.[30]
Edit box interface through which anyone could edit aWikipedia article
Web 2.0 offers almost all users the same freedom to contribute,[31] which can lead to effects that are varyingly perceived as productive by members of a given community or not, which can lead to emotional distress and disagreement. The impossibility of excluding group members who do not contribute to the provision of goods (i.e., to the creation of a user-generated website) from sharing the benefits (of using the website) gives rise to the possibility that serious members will prefer to withhold their contribution of effort and"free ride" on the contributions of others.[32] This requires what is sometimes calledradical trust by the management of the Web site.
Encyclopaedia Britannica calls Wikipedia "the epitome of the so-called Web 2.0" and describes what many view as the ideal of a Web 2.0 platform as "an egalitarian environment where the web of social software enmeshes users in both their real and virtual-reality workplaces."[33]
According to Best,[34] the characteristics of Web 2.0 are rich user experience, user participation,dynamic content,metadata,Web standards, andscalability. Further characteristics, such as openness, freedom,[35] andcollective intelligence[36] by way of user participation, can also be viewed as essential attributes of Web 2.0. Some websites require users to contributeuser-generated content to have access to the website, to discourage "free riding".
A list of ways that people can volunteer to improve Mass Effect Wiki onWikia, an example of content generated by users working collaboratively
Folksonomy – free classification of information; allows users to collectively classify and find information (e.g."tagging" of websites, images, videos or links)
Rich user experience – dynamic content that is responsive to user input (e.g., a user can "click" on an image to enlarge it or find out more information)
User participation – information flows two ways between the site owner and site users by means of evaluation, review, and online commenting. Site users also typically create user-generated content for others to see (e.g., Wikipedia, an online encyclopedia that anyone can write articles for or edit)
Mass participation – near-universal web access leads to differentiation of concerns, from the traditional Internet user base (who tended to behackers and computer hobbyists) to a wider variety of users, drastically changing the audience of internet users.
Theclient-side (Web browser) technologies used in Web 2.0 development includeAjax andJavaScript frameworks. Ajax programming usesJavaScript and theDocument Object Model (DOM) to update selected regions of the page area without undergoing a full page reload. To allow users to continue interacting with the page, communications such as data requests going to the server are separated from data coming back to the page (asynchronously).
Otherwise, the user would have to routinely wait for the data to come back before they can do anything else on that page, just as a user has to wait for a page to complete the reload. This also increases the overall performance of the site, as the sending of requests can complete quicker independent of blocking and queueing required to send data back to the client. The data fetched by an Ajax request is typically formatted inXML orJSON (JavaScript Object Notation) format, two widely usedstructured data formats. Since both of these formats are natively understood by JavaScript, a programmer can easily use them to transmit structured data in their Web application.
When this data is received via Ajax, the JavaScript program then uses the Document Object Model to dynamically update the Web page based on the new data, allowing for rapid and interactive user experience. In short, using these techniques, web designers can make their pages function like desktop applications. For example,Google Docs uses this technique to create a Web-based word processor.
As a widely available plug-in independent ofW3C standards (the World Wide Web Consortium is the governing body of Web standards and protocols),Adobe Flash was capable of doing many things that were not possible pre-HTML5. Of Flash's many capabilities, the most commonly used was its ability to integrate streaming multimedia into HTML pages. With the introduction of HTML5 in 2010 and the growing concerns with Flash's security, the role of Flash became obsolete, with browser support ending on December 31, 2020.
In addition to Flash and Ajax, JavaScript/Ajax frameworks have recently become a very popular means of creating Web 2.0 sites. At their core, these frameworks use the same technology as JavaScript, Ajax, and the DOM. However, frameworks smooth over inconsistencies between Web browsers and extend the functionality available to developers. Many of them also come with customizable, prefabricated 'widgets' that accomplish such common tasks as picking a date from a calendar, displaying a data chart, or making a tabbed panel.
Rich web application – defines the experience brought from desktop to browser, whether it is "rich" from a graphical point of view or a usability/interactivity or features point of view.[contradictory]
Web-oriented architecture (WOA) – defines how Web 2.0 applications expose their functionality so that other applications can leverage and integrate the functionality providing a set of much richer applications. Examples arefeeds,RSS feeds,web services,mashups.
Social Web – defines how Web 2.0 websites tend to interact much more with the end user and make the end user an integral part of the website, either by adding his or her profile, adding comments on content, uploading new content, or addinguser-generated content (e.g., personaldigital photos).
As such, Web 2.0 draws together the capabilities ofclient- andserver-side software,content syndication and the use ofnetwork protocols. Standards-oriented Web browsers may useplug-ins and software extensions to handle the content and user interactions. Web 2.0 sites provide users withinformation storage, creation, and dissemination capabilities that were not possible in the environment known as "Web 1.0".
Web 2.0 sites include the following features and techniques, referred to as the acronymSLATES by Andrew McAfee:[37]
Connects information sources together using the model of the Web.
Authoring
The ability to create and update content leads to the collaborative work of many authors.Wiki users may extend, undo, redo and edit each other's work. Comment systems allow readers to contribute their viewpoints.
Tags
Categorization of content by users adding "tags" — short, usually one-word or two-word descriptions — to facilitate searching. For example, a user can tag a metal song as "death metal". Collections of tags created by many users within a single system may be referred to as "folksonomies" (i.e.,folktaxonomies).
The use of syndication technology, such asRSS feeds to notify users of content changes.
While SLATES forms the basic framework of Enterprise 2.0, it does not contradict all of the higher level Web 2.0 design patterns and business models. It includes discussions of self-service IT, the long tail of enterprise IT demand, and many other consequences of the Web 2.0 era in enterprise uses.[38]
A third important part of Web 2.0 is thesocial web. The social Web consists of a number of online tools and platforms where people share their perspectives, opinions, thoughts and experiences. Web 2.0 applications tend to interact much more with the end user. As such, the end user is not only a user of the application but also a participant by:
The popularity of the term Web 2.0, along with the increasing use of blogs, wikis, and social networking technologies, has led many in academia and business to append a flurry of 2.0's to existing concepts and fields of study,[39] includingLibrary 2.0, Social Work 2.0,[40]Enterprise 2.0, PR 2.0,[41] Classroom 2.0,[42] Publishing 2.0,[43] Medicine 2.0,[44] Telco 2.0, Travel 2.0,Government 2.0,[45] and evenPorn 2.0.[46] Many of these 2.0s refer to Web 2.0 technologies as the source of the new version in their respective disciplines and areas. For example, in the Talis white paper "Library 2.0: The Challenge of Disruptive Innovation",Paul Miller argues
"Blogs, wikis and RSS are often held up as exemplary manifestations of Web 2.0. A reader of a blog or a wiki is provided with tools to add a comment or even, in the case of the wiki, to edit the content. This is what we call the Read/Write web. Talis believes thatLibrary 2.0 means harnessing this type of participation so that libraries can benefit from increasingly rich collaborative cataloging efforts, such as including contributions from partner libraries as well as adding rich enhancements, such as book jackets or movie files, to records from publishers and others."[47]
Here, Miller links Web 2.0 technologies and the culture of participation that they engender to the field of library science, supporting his claim that there is now a "Library 2.0". Many of the other proponents of new 2.0s mentioned here use similar methods. The meaning of Web 2.0 is role dependent. For example, some use Web 2.0 to establish and maintain relationships through social networks, while some marketing managers might use this promising technology to "end-run traditionally unresponsive I.T. department[s]."[48]
There is a debate over the use of Web 2.0 technologies in mainstream education. Issues under consideration include the understanding of students' different learning modes; the conflicts between ideas entrenched in informal online communities and educational establishments' views on the production and authentication of 'formal' knowledge; and questions about privacy, plagiarism, shared authorship and the ownership of knowledge and information produced and/or published on line.[49]
Web 2.0 is used by companies, non-profit organisations and governments for interactive marketing. A growing number of marketers are using Web 2.0 tools to collaborate with consumers on product development,customer service enhancement, product or service improvement and promotion. Companies can use Web 2.0 tools to improve collaboration with both its business partners and consumers. Among other things, company employees have created wikis—Websites that allow users to add, delete, and edit content — to list answers to frequently asked questions about each product, and consumers have added significant contributions.
Another marketing Web 2.0 lure is to make sure consumers can use theonline community to network among themselves on topics of their own choosing.[50] Mainstream media usage of Web 2.0 is increasing. Saturating media hubs—likeThe New York Times,PC Magazine andBusiness Week — with links to popular new Web sites and services, is critical to achieving the threshold for mass adoption of those services.[51] User web content can be used to gauge consumer satisfaction. In a recent article for Bank Technology News, Shane Kite describes how Citigroup's Global Transaction Services unit monitorssocial media outlets to address customer issues and improve products.[52]
In tourism industries, social media is an effective channel to attract travellers and promote tourism products and services by engaging with customers. The brand of tourist destinations can be built through marketing campaigns on social media and by engaging with customers. For example, the "Snow at First Sight" campaign launched by theState of Colorado aimed to bring brand awareness to Colorado as a winter destination. The campaign used social media platforms, for example, Facebook and Twitter, to promote this competition, and requested the participants to share experiences, pictures and videos on social media platforms. As a result, Colorado enhanced their image as a winter destination and created a campaign worth about $2.9 million.[citation needed]
The tourism organisation can earn brand royalty from interactive marketing campaigns on social media with engaging passive communication tactics. For example, "Moms" advisors of theWalt Disney World are responsible for offering suggestions and replying to questions about the family trips at Walt Disney World. Due to its characteristic of expertise in Disney, "Moms" was chosen to represent the campaign.[53] Social networking sites, such as Facebook, can be used as a platform for providing detailed information about the marketing campaign, as well as real-time online communication with customers. Korean Airline Tour created and maintained a relationship with customers by using Facebook for individual communication purposes.[54]
Travel 2.0 refers a model of Web 2.0 on tourism industries which provides virtual travel communities. The travel 2.0 model allows users to create their own content and exchange their words through globally interactive features on websites.[55][56] The users also can contribute their experiences, images and suggestions regarding their trips through online travel communities. For example,TripAdvisor is an online travel community which enables user to rate and share autonomously their reviews and feedback on hotels and tourist destinations. Non pre-associate users can interact socially and communicate through discussion forums on TripAdvisor.[57]
Social media, especially Travel 2.0 websites, plays a crucial role in decision-making behaviors of travelers. The user-generated content on social media tools have a significant impact on travelers choices and organisation preferences. Travel 2.0 sparked radical change in receiving information methods for travelers, from business-to-customer marketing into peer-to-peer reviews. User-generated content became a vital tool for helping a number of travelers manage their international travels, especially for first time visitors.[58] The travellers tend to trust and rely on peer-to-peer reviews and virtual communications on social media rather than the information provided by travel suppliers.[57][53]
In addition, an autonomous review feature on social media would help travelers reduce risks and uncertainties before the purchasing stages.[55][58] Social media is also a channel for customer complaints and negative feedback which can damage images and reputations of organisations and destinations.[58] For example, a majority of UK travellers read customer reviews before booking hotels, these hotels receiving negative feedback would be refrained by half of customers.[58]
Therefore, the organisations should develop strategic plans to handle and manage the negative feedback on social media. Although the user-generated content and rating systems on social media are out of a business' controls, the business can monitor those conversations and participate in communities to enhance customer loyalty and maintain customer relationships.[53]
Web 2.0 could allow for more collaborative education. For example, blogs give students a public space to interact with one another and the content of the class.[59] Some studies suggest that Web 2.0 can increase the public's understanding of science, which could improve government policy decisions. A 2012 study by researchers at theUniversity of Wisconsin–Madison notes that
"...the internet could be a crucial tool in increasing the general public's level of science literacy. This increase could then lead to better communication between researchers and the public, more substantive discussion, and more informed policy decision."[60]
Ajax has prompted the development of Web sites that mimic desktop applications, such asword processing, thespreadsheet, andslide-show presentation.WYSIWYGwiki andblogging sites replicate many features of PC authoring applications. Several browser-based services have emerged, includingEyeOS[61] andYouOS.(No longer active.)[62] Although namedoperating systems, many of these services are application platforms. They mimic the user experience of desktop operating systems, offering features and applications similar to a PC environment, and are able to run within any modern browser. However, these so-called "operating systems" do not directly control the hardware on the client's computer. Numerous web-based application services appeared during thedot-com bubble of 1997–2001 and then vanished, having failed to gain a critical mass of customers.
Many regard syndication of site content as a Web 2.0 feature. Syndication uses standardized protocols to permit end-users to make use of a site's data in another context (such as another Web site, abrowser plugin, or a separate desktop application). Protocols permitting syndication includeRSS (really simple syndication, also known as Web syndication),RDF (as in RSS 1.1), andAtom, all of which areXML-based formats. Observers have started to refer to these technologies asWeb feeds.
Specialized protocols such asFOAF andXFN (both for social networking) extend the functionality of sites and permit end-users to interact without centralized Web sites.
In November 2004,CMP Media applied to theUSPTO for aservice mark on the use of the term "WEB 2.0" for live events.[63] On the basis of this application, CMP Media sent acease-and-desist demand to the Irish non-profit organisation IT@Cork on May 24, 2006,[64] but retracted it two days later.[65] The "WEB 2.0" service mark registration passed final PTO Examining Attorney review on May 10, 2006, and was registered on June 27, 2006.[63] TheEuropean Union application (which would confer unambiguous status in Ireland)[66] was declined on May 23, 2007.
Critics of the term claim that "Web 2.0" does not represent a new version of theWorld Wide Web at all, but merely continues to use so-called "Web 1.0" technologies and concepts:[8]
First, techniques such asAjax do not replace underlying protocols likeHTTP, but add a layer of abstraction on top of them.
Second, many of the ideas of Web 2.0 were already featured in implementations on networked systems well before the term "Web 2.0" emerged.Amazon.com, for instance, has allowed users to write reviews and consumer guides since its launch in 1995, in a form of self-publishing. Amazon also opened its API to outside developers in 2002.[67] Previous developments also came from research incomputer-supported collaborative learning andcomputer-supported cooperative work (CSCW) and from established products likeLotus Notes andLotus Domino, all phenomena that preceded Web 2.0.Tim Berners-Lee, who developed the initial technologies of the Web, has been an outspoken critic of the term, while supporting many of the elements associated with it.[68] Inthe environment where the Web originated, each workstation had adedicated IP address and always-on connection to the Internet. Sharing a file or publishing a web page was as simple as moving the file into a shared folder.[69]
Perhaps the most common criticism is that the term is unclear or simply abuzzword. For many people who work in software, version numbers like 2.0 and 3.0 are forsoftware versioning or hardware versioning only, and to assign 2.0 arbitrarily to many technologies with a variety of real version numbers has no meaning. The web does not have a version number. For example, in a 2006 interview withIBM developerWorks podcast editor Scott Laningham, Tim Berners-Lee described the term "Web 2.0" as jargon:[8]
"Nobody really knows what it means... If Web 2.0 for you is blogs and wikis, then that is people to people. But that was what the Web was supposed to be all along... Web 2.0, for some people, it means moving some of the thinking [to the] client side, so making it more immediate, but the idea of the Web as interaction between people is really what the Web is. That was what it was designed to be... a collaborative space where people can interact."
Other critics labeled Web 2.0 "a second bubble" (referring to theDot-com bubble of 1997–2000), suggesting that too many Web 2.0 companies attempt to develop the same product with a lack ofbusiness models. For example,The Economist has dubbed the mid- to late-2000s focus on Web companies as "Bubble 2.0".[70]
In terms of Web 2.0's social impact, critics such asAndrew Keen argue that Web 2.0 has created a cult of digitalnarcissism and amateurism, which undermines the notion of expertise by allowing anybody, anywhere to share and place undue value upon their own opinions about any subject and post any kind of content, regardless of their actual talent, knowledge, credentials, biases or possible hidden agendas. Keen's 2007 book,Cult of the Amateur, argues that the core assumption of Web 2.0, that all opinions and user-generated content are equally valuable and relevant, is misguided. Additionally,Sunday Times reviewer John Flintoff has characterized Web 2.0 as "creating an endless digital forest of mediocrity: uninformed political commentary, unseemly home videos, embarrassingly amateurish music, unreadable poems, essays and novels... [and that Wikipedia is full of] mistakes, half-truths and misunderstandings".[71] In a 1994Wired interview,Steve Jobs, forecasting the future development of the web for personal publishing, said:
"The Web is great because that person can't foist anything on you—you have to go get it. They can make themselves available, but if nobody wants to look at their site, that's fine. To be honest, most people who have something to say get published now."[72]
Michael Gorman, former president of theAmerican Library Association has been vocal about his opposition to Web 2.0 due to the lack of expertise that it outwardly claims, though he believes that there is hope for the future.:[73]
"The task before us is to extend into the digital world the virtues of authenticity, expertise, and scholarly apparatus that have evolved over the 500 years of print, virtues often absent in the manuscript age that preceded print".
There is also a growing body of critique of Web 2.0 from the perspective ofpolitical economy. Since, as Tim O'Reilly and John Batelle put it, Web 2.0 is based on the "customers... building your business for you,"[25] critics have argued that sites such as Google, Facebook, YouTube, and Twitter are exploiting the "free labor"[74] of user-created content.[75] Web 2.0 sites use Terms of Service agreements to claim perpetual licenses to user-generated content, and they use that content to create profiles of users to sell to marketers.[76] This is part of increased surveillance of user activity happening within Web 2.0 sites.[77] Jonathan Zittrain of Harvard's Berkman Center for the Internet and Society argues that such data can be used by governments who want to monitor dissident citizens.[78] The rise ofAJAX-driven web sites where much of the content must be rendered on the client has meant that users of older hardware are given worse performance versus a site purely composed of HTML, where the processing takes place on the server.[79]Accessibility for disabled or impaired users may also suffer in a Web 2.0 site.[80]
Others have noted that Web 2.0 technologies are tied to particular political ideologies. "Web 2.0 discourse is a conduit for the materialization of neoliberal ideology."[81] The technologies of Web 2.0 may also "function as a disciplining technology within the framework of a neoliberal political economy."[82]
When looking at Web 2.0 from a cultural convergence view, according to Henry Jenkins,[83] it can be problematic because the consumers are doing more and more work in order to entertain themselves. For instance, Twitter offers online tools for users to create their own tweet, in a way the users are doing all the work when it comes to producing media content.
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