| Watch Dogs | |
|---|---|
| Developer | Ubisoft Montreal[a] |
| Publisher | Ubisoft |
| Director | Jonathan Morin |
| Producer | Dominic Guay |
| Designer | Danny Bélanger |
| Programmer | Patrice Zink |
| Writer | Kevin Shortt |
| Composer | Brian Reitzell |
| Series | Watch Dogs |
| Platforms | |
| Release | |
| Genre | Action-adventure |
| Modes | Single-player,multiplayer |
Watch Dogs is a 2014action-adventure game developed byUbisoft Montreal and published byUbisoft. It is the first installment in theWatch Dogs series. The game is played from athird-person perspective, and its world is navigated on foot or by vehicle. Set within a fictionalized version of theChicago metropolitan area in 2013, thesingle-player story followsgrey hat hacker andvigilanteAiden Pearce's quest for revenge after the killing of his niece. Anonline multiplayer mode allows up to eight players to engage incooperative and competitive gameplay.
Development of the game began in 2009, and continued for over five years. Duties were shared by many of Ubisoft's studios worldwide, with more than a thousand people involved. The developers visited Chicago to conduct field research on the setting, and used regional language for authenticity. Hacking features were created in consultation with the cyber-security companyKaspersky Lab, and the in-gamecontrol system was based onSCADA. The score was composed byBrian Reitzell, who infused it withkrautrock.
Following its announcement in June 2012,Watch Dogs was widely anticipated. It was released forMicrosoft Windows,PlayStation 3,PlayStation 4,Xbox 360,Xbox One, andWii U in 2014. The game received generally favorable reviews; praise was directed at the gameplay, mission and open world design, combat system, hacking elements and mission variety, while criticism was expressed concerning technical issues, the discrepancy in graphical quality between marketing and the real game, plot, and protagonist.Watch Dogs was a commercial success, breaking the record for the biggest first-day sales of a Ubisoft game and becoming the biggest launch of a newintellectual property in the United Kingdom at the time. The game has shipped over 10 million copies. A sequel,Watch Dogs 2, was released in November 2016, and a third game,Watch Dogs: Legion, was released in October 2020.

Watch Dogs is anaction-adventure game, played from athird-person view. The player controls hackerAiden Pearce, who uses hissmartphone to control trains and traffic lights, infiltrate security systems, jam cellphones, access pedestrians' private information, and empty their bank accounts.[3][4][5][6] System hacking involves the solving of puzzles.[6] The game is set in a fictionalized version ofChicago ("Windy City"),[4] anopen world environment which permitsfree-roaming.[7] It has a day-night cycle and dynamic weather system, which changes the behavior ofnon-player characters (NPCs).[8] Formelee combat, Aiden has an extensibletruncheon; other combat useshandguns,shotguns,sniper rifles,machine guns, andgrenade launchers.[6][9][10][11] There is aslow motion option for gunplay,[12] and the player can use proximityIEDs,grenades, and electronic lures.[6][9] Lethal and non-lethal mission approaches can be enacted.[13]
Aiden can scale vertical surfaces, hackforklifts andaerial work platforms to reach places otherwise unreachable,[14] and can crouch behind walls to hide from enemies.[15] The player has an array of vehicles with which to navigate the setting, includingmotorcycles,muscle cars,off-road vehicles,SUVs,luxury vehicles,sports cars, andspeedboats.[8][9] The car radio is customizable, with about fifty songs.[16] If the player steals a car, its driver can summon the police;[9] if the player has a good reputation, the driver may acquiesce. A good reputation may be gained by detecting (and stopping) crimes, and a bad reputation results from committing crimes.[17][18] Theskill tree is upgraded with points earned from hacking, combat, driving, and crafted items.[19] Money can be used to purchase guns, outfits, and vehicles.[6][9] There are several minigames, ranging from killing aliens to controlling a large, robotic spider.[6][9][16]QR codes and audio logs are included as collectibles;[9][16] ctOS towers unlock map icons and side missions.[6] Multiplayer mode can host up to seven other free-roaming players,[20] with whom the player may complete hacking contracts and engage in races. The player can also be hacked by others, who will perceive the target as an NPC (leaving the target to find the perpetrator). In-game invasions can be disabled, but this will reset the multiplayer skill rank to zero.[6][16][21] Free-roaming with multiple players and decryption mode, where two teams of four are tasked with acquiring and holding data, were excluded from theXbox 360 andPlayStation 3 versions.[9][22]
The game's recreation of theChicago metropolitan area is anchored by six regions on the map: Parker Square, which resembles the city's northern and western areas; the Loop, based on theChicago Loop; Brandon Docks, a loose recreation of the south side's industrial district; the Wards, based onEnglewood; Mad Mile, based on theMagnificent Mile; and Pawnee, a faux rural town resembling some of the city's suburbs.[23][24]

In 2012,Chicago becomes the first city in the world to implement ctOS (Central Operating System) – a computing network connecting every device together into a single system, developed by technology company Blume. While conducting an electronic heist at the Merlaut Hotel, hackerAiden Pearce and his mentor and partner, Damien Brenks, trigger a silent alarm set by another hacker. Damien tries to find the hacker, giving himself and Aiden away. Fearing for his family, Aiden drives them to safety in the guise of a surprise trip to the country. On the way, hitman Maurice Vega attacks them, resulting in a car crash that kills Aiden's six-year-old niece Lena.
A year later, Aiden tracks down Vega at a baseball stadium, but is unsuccessful in learning the identity of hiscontractor. Leaving Vega in the hands of his partner, hiredfixer Jordi Chin, Aiden visits his sister Nicole and nephew Jackson for the latter's birthday but learns someone is harassing them. With the help of Clara Lille, a member of the hacking syndicate DedSec that is trying to expose Blume's corruption, Aiden tracks down the harasser, revealed to be Damien, who wanted to get Aiden's attention so that he will help him find the other hacker from the Merlaut job. Aiden refuses but, after dealing with a witness from the stadium, he learns that Damien kidnapped Nicole to force him to comply.
Setting up a new hideout in the Bunker – an undetectable former Blume base with access to ctOS – Aiden tracks down the hacker with Clara's help: gang leader andArmy veteran Delford 'Iraq' Wade. To reach Iraq's servers, Aiden infiltrates a human auction he is attending to copy his access key, andblackmails his cousin Tyrone "Bedbug" Hayes into acting as his inside man. Bedbug manages to obtain a data sample revealing that Iraq has information on almost every citizen of Chicago, protecting his gang from the authorities via blackmail.
As the data recovered by Bedbug is encrypted beyond Aiden and Clara's abilities, they decide to track down legendary hacker and former Blumewhistleblower Raymond "T-Bone" Kenney, who caused theNortheast blackout of 2003 while trying to expose the dangers of ctOS, which he had helped to create. Aiden finds Kenney but the latter refuses to leave until Aiden erases his identity from ctOS to allow him to return to Chicago. Aiden does so after infiltrating the Blume headquarters, but in the process he discovers that Damien gave up Kenney's location in exchange for full access to ctOS. This forces Aiden to protect Kenney from Blume's private security forces, before the two return to Chicago. There, Aiden assaults Iraq's compound to finish downloading its server data, and kills Iraq when the latter confronts him.
Aiden, Kenney, and Clara are unable to decrypt Iraq's data because another hacker, JB "Defalt" Markowicz, infiltrates their system, steals it, and deletes it from their servers. Defalt also reveals that Clara was hired to track down Aiden after the Merlaut job, therefore being indirectly responsible for Lena's death, which causes Aiden to angrily dismiss her. Meanwhile, Damien demands to know Aiden's progress, so the latter sets up a meeting where he lies that he has the data Damien wants, and demands Nicole's release. However, Damien calls Aiden's bluff and, in retaliation, exposes his identity to the authorities. After dealing with Defalt and retrieving the stolen data, Aiden tracks down Nicole with Kenney's help and rescues her, allowing her and Jackson to leave Chicago for their safety.
As Kenney finishes decrypting the data, he informs Aiden of who ordered the hit on him:Irish Mob boss and Merlaut owner Dermot "Lucky" Quinn. Aiden confronts Quinn, who reveals he ordered the hit because he believed Aiden was searching for secret video footage of Mayor Donovan Rushmore killing Rose Washington, a former Blume engineer who was used by the company and Quinn in a plot to blackmail the mayor. After killing Quinn by hacking hispacemaker, Aiden is informed by Damien that Quinn sent hitmen after Clara for being a liability. Unable to save Clara, Aiden makes the video of Washington's murder public, enraging Damien, who hoped to use the blackmail material for his own gain. Damien wreaks havoc in Chicago using ctOS. Aiden shuts down the system using a virus created by Kenney and causes a massive blackout that shuts down Chicago and other cities via satellite, before tracking Damien to a lighthouse. Jordi arrives, having been hired to kill both men, but Aiden injures him and kills Damien. Later, Jordi calls Aiden one last time to tell him where Vega is kept; Aiden heads there and decides his fate.
In 2014, a year after the main events ofWatch Dogs, Kenney decides to leave Chicago after performing what he thinks is his last hacking job: removing more data about him from the Blume servers and planting a fake trail to lead Blume away from him. However, after rescuing his former colleague Tobias Frewer from some fixers who had kidnapped him, Kenney decides to stay in Chicago until he learns who is out to get him and Frewer. The pair investigate the fixers trying to capture them and eventually discover that they were hired by Defalt, who is working with Blume to exact revenge on Kenney.
Kenney manages to track down Defalt, but while investigating one of his hideouts, he finds mannequins representing the people who died during the blackout he had caused eleven years ago. Among them is a mannequin wearing a mask similar to Defalt's, which leads Kenney to realize the true reason for Defalt's vendetta against him: his brother was among the blackout victims. This enrages Kenney, as he had no intention for anyone to die during the blackout and he has been living with remorse ever since. After fending off fixers sent by Defalt to kill them, Kenney and Frewer infiltrate his hideout, but are eventually separated and Kenney becomes trapped in a room where he is forced to confront Defalt and the families of the other blackout victims. Defalt holds a vote to decide Kenney's fate and the majority choose for him to die, causing the room he is in to be filled with gas. Kenney begins toasphyxiate, but manages to hack the building's ventilation system through Frewer's phone, rerouting the gas to Defalt's room and seemingly killing him. Kenney is rescued by Frewer and decides to stay in Chicago to fight Blume with his help, hoping to recruit Aiden into their team as well.
Beginning in 2009 with ten people and expanding to over a thousand,[25][26][27]Watch Dogs was developed over five years (from prototype to finished game)[28] on a budget of about $68 million.[29] Before its announcement in 2012, the game had theworking title ofNexus.[30] The initial sales pitch was the notion that one could control an entire city with the push of a button.[28]
Watch Dogs runs on thegame engine Disrupt, which developerUbisoft Montreal created for it[31] (although it was originally intended for another game in theDriver franchise).[32] According to producer Dominic Guay, Disrupt has three pillars: simulation of the environment and its contents, how the environment can be affected, and the connectivity of a seamless online experience.[33] Director Jonathan Morin said that thePlayStation 4 technology allowed for better wind and water simulations andartificial intelligence.[25]
Regional colloquialisms specific to Chicago were added to give the game authenticity. The developer traveled to the city several times for field research, photos, recording audio, meeting people, and interviewing theChicago Police Department to gain insight. Landmarks were designed to only resemble their real-life counterparts, because their artistic rights would have tripled the budget. Fictionalizing Chicago allowed them to fit several district themes on one map.[27][34] The city was chosen as the setting for its contradictory nature, with great wealth and abject poverty.[14] Morin said that after it was chosen, Chicago became the most-surveilled city in America.[35]
The developers noted that character movements in games likeAssassin's Creed were the same in every situation, and attempted to rectify this inWatch Dogs to contextualize protagonist Aiden Pearce.[25] The in-gamecontrol system ctOS was based on theSCADA system, and the story was inspired by the cyber-attack by the computer wormStuxnet on SCADA.[36] The developers consulted the cyber-security companyKaspersky Lab (which discovered the Stuxnet worm) about the hacking features to increase their authenticity.[37][38] To create hacking factions in the game (like DedSec), the developer was influenced by thehacktivist groupAnonymous, state-sponsored hackers, and tales ofcorporate espionage.[36]
Grand Theft Auto andSaints Row were studied to develop complex controls, so the core hacking mechanic was reduced to a single button.[28] When the game was delayed, ideas long set aside (like the hacking of aheadset) could be implemented.[39] The score, byBrian Reitzell, was released on vinyl and CD byInvada Records in partnership with Ubisoft Music on July 28, 2014.[40] Reitzell began composing by reading the script, concluding thatkrautrock would suitWatch Dogs.[30] The game wasreleased to manufacturing in May 2014.[26]
Ubisoft announcedWatch Dogs at its June 4, 2012E3 press conference, confirming it forMicrosoft Windows, PlayStation 3, and Xbox 360.[4] A QR code that appeared in the first gameplay demonstration asviral marketing led to a website called DotConnexion, which contained information about the in-game world.[41] PlayStation 4,Xbox One, andWii U were announced in early 2013 as additional platforms forWatch Dogs, which was scheduled for release later that year.[42][43][44] Originally set to be released that November,[45] the developer delayed it until early 2014 to "not compromise on quality".[46] The final release date was set for May 27, 2014,[47] before its release for the Wii U on November 18 in North America, November 20 in Australia and New Zealand, and November 21 in Europe.[48][49] A free mobileapp was released foriOS andAndroid devices, withWatch Dogs players connecting with console or PC users for two racing modes.[50]
Four collector's editions were available,[45] and theGameStop pre-order version contained a poster byAlex Ross.[51] Some journalists questioned the necessity for the amount of special editions, none of which included every piece of additional content or merchandise.[52][53] AneBook,//n/Dark Clouds byJohn Shirley as a continuation ofWatch Dogs, was released in conjunction with the game.[54]Watch Dogs was marketed with a live-action sequence directed byDevin Graham and a three-part documentary series byMotherboard,Phreaked Out.[55] After promotional material was sent to Australian media as asafe containing the game and a voicemail explaining the delivery, theSydney offices ofNine.com.au (unaware of the voicemail) called abomb disposal unit when the safe beeped; Ubisoft apologized to the staff.[56]
A story expansion titledBad Blood was released in September 2014. It is set one year after the events ofWatch Dogs and follows the exploits of Raymond Kenney after Aiden Pearce left Chicago. The expansion is separate from the main game and features ten story missions, as well as new side content and gameplay mechanics, such as anRC car.[57][58]
| Aggregator | Score |
|---|---|
| Metacritic | (PC) 77/100[59] (PS4) 80/100[60] (XONE) 78/100[61] (WIIU) 62/100[62] |
| Publication | Score |
|---|---|
| Destructoid | 8/10[16] |
| Eurogamer | 7/10[6] |
| Game Informer | 8.5/10[63] |
| GameSpot | 8/10[9] |
| GamesRadar+ | |
| Giant Bomb | |
| IGN | 8.4/10[66] |
| PC Gamer (US) | 8.7/10[67] |
| Polygon | 8/10[12] |
| VideoGamer.com | 7/10[68] |
Watch Dogs' reveal atE3 2012 generated favorable reception from critics.[5][69] According to leaked marketing material, it received over eighty E3 awards and nominations andG4tv called it a "truly next-gen adventure".[70] AtE3 2013, the game received over fifty awards and nominations.[71] The following year, Ubisoft was accused of graphicaldowngrading after aNeoGAF forum post compared its 2012 visuals to 2014 video footage.[72]
According to Ubisoft researcher Thomas Geffroyd, studies and quantitative analysis indicated that about sixty percent of gamers changed their view of technology after playingWatch Dogs.[73] Chris Carter ofDestructoid liked the virtual rendition of Chicago and the detail of non-player characters, concluding that the gameplay was fun. His favorite feature was the extra content, like collectibles and minigames.[16]Eurogamer's Dan Whitehead found the car-handling "slick and intuitive" and called the visuals "dazzling".[6] InGame Informer, Jeff Marchiafava wrote that the hacking added meaning to the combat, the shooting mechanic "make[s] full-scale firefights enjoyable", and praised the stealth approach. He found that the variety of gameplay and environments in the campaign missions provided an "entertaining" experience.[63] Kevin VanOrd ofGameSpot thought the game's primary strength was in combat and was grateful for the hacking component's contribution. VanOrd said that the story only flourished when it left behind the "revenge-story cliches", and he felt more attached to supporting characters than to Aiden Pearce. He praised the game's open world, particularly its extra content.[9]
AtGamesRadar, Andy Hartup said he enjoyed theset pieces and individual missions: "You'll enjoyWatch Dogs' narrative in piecemeal, rather than as a whole". He praised the setting's details (which he thought revealed "the city's true beauty"), and called the combat and hacking "satisfying".[64] Dan Stapleton ofIGN praised the game's visuals and the open world's "intricately detailed" map. He also enjoyed the combat: "The cover-based gunplay feels good".[66]PC Gamer's Christopher Livingston called the hacking the game's most positive feature; although he liked the stealth, his favorite approach to battle was gunplay.[67] ForPolygon, Arthur Gies praised the combat's gunplay feature and wrote that it was "aided by a good, functional third-person cover system, which helps with more than just shooting — it also allows for effective stealth".[12] Steven Burns ofVideoGamer.com called the game "undoubtedly enjoyable, but it won't linger long in the memory".[68]
Carter was dissatisfied with the story, citing "lifeless" characters and calling the plot's events "fairly predictable and clichéd"; the graphics were thought inferior to the game's marketing footage.[16] Whitehead criticized the hacking for resorting to "tired oldPipeMania-style" puzzles and saw the story and main character as the game's weakest aspects, saying that the script avoided the moral dilemmas offered by its set-up.[6] Marchiafava agreed with Carter that the graphics were less impressive than they were in early videos, criticizing poor character design and the story for not living up to its gameplay.[63] Like Whitehead, VanOrd said that the predicament surrounding technology "rarely reaches any conclusions or digs very deeply".[9] Hartup criticized the main character, calling him "a bit of a dullard", and faulted the story for its reliance on "unimaginativestereotypes".[64]Jeff Gerstmann ofGiant Bomb criticized the story and characters for a lack of organization, which he said made it difficult to care about the game.[65] Stapleton disliked the main character's lack of personality, and found the supporting cast more interesting.[66] Livingston saw little to like in the story, and also preferred another character to Aiden.[67] Gies wrote, "After a promising (albeit well-trod) start,Watch Dogs' plot struggles to remain coherent", and likened the characters to caricatures.[12]Tom Watson wrote inNew Statesman that the game "has so many complex side missions and obligatory tasks that it becomes dull; it's humourlessly derivative of the open world ofGrand Theft Auto V".[74]
Watch Dogs was Ubisoft's most pre-ordered newintellectual property (IP), their second-highest pre-ordered title, the most pre-ordered game of the year (more than 800,000 copies), and the most pre-ordered game for theeighth generation of video game consoles. The company's executives predicted over 6.3 million copies in overall sales.[1][55]
The day it was released,Watch Dogs sold the most copies of any Ubisoft title in a 24-hour period.[75] It was the bestselling new IP ever in the United Kingdom in its first week (beatingAssassin's Creed III's record by more than 17 percent), and was the seventeenth-largest game launch of all time in the UK. Most sales were for PlayStation 4, whose hardware sales increased by 94 percent because ofWatch Dogs.[76] After the first week, four million copies of the game had been sold.[77]Watch Dogs sold 63,000 copies of the PlayStation 4 version and 31,000 for PlayStation 3 in its Japanese debut.[78] By July 2014, the game had sold over eight million copies.[79] It was the biggest video-game launch of the year in Britain untilDestiny was released in September, and the third-bestselling game during the second week of that month.[80] Nine million copies had been shipped worldwide in October, two-thirds of which were for Microsoft Windows, PlayStation 4, and Xbox One.[81] According to Ubisoft's sales figures,Watch Dogs had sold ten million copies by the fiscal quarter ending December 31, 2014.[82]
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2012 | 30th Golden Joystick Awards | One to Watch | Nominated | [83][84] |
| 2013 | 31st Golden Joystick Awards | Most Wanted | Nominated | [85][86] |
| VGX 2013 | Most Anticipated Game | Nominated | [87] | |
| 2014 | 32nd Golden Joystick Awards | Best Original Game | Nominated | [88][89] |
| Best Multiplayer | Nominated | |||
| Best Gaming Moment(being invaded) | Nominated | |||
| Game of the Year | Nominated | |||
| Studio of the Year(Ubisoft Montreal) | Won | |||
| NAVGTR Awards | Lighting/Texturing (Jean-Philippe Leroux) | Nominated | [90] | |
| Performance in a Drama, Supporting(Aaron Douglas as Jordi Chin) | Nominated | |||
| Game, Original Adventure(Jonathan Morin) | Nominated | |||
| Control Design, 3D | Nominated |
In June 2013,Variety reported thatUbisoft Motion Pictures was planning a film adaptation.[91] That August,Sony Pictures Entertainment andNew Regency were announced to be partnering with Ubisoft Motion Pictures on the project.[92]Paul Wernick andRhett Reese were later commissioned to write the film.[93] A sequel,Watch Dogs 2, was released in November 2016,[94] followed byWatch Dogs: Legion in October 2020.[95] An animated series is also in development.[96]