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Warriors Orochi

From Wikipedia, the free encyclopedia
2007 video game
This article is about the first game. For information on the direct sequel, seeWarriors Orochi 2.

2007 video game
Warriors Orochi
North AmericanPlayStation 2 cover art
DeveloperOmega Force
PublisherKoei
DirectorMinoru Honda
DesignerAtsushi Ichiyanagi
SeriesDynasty Warriors
Samurai Warriors
Warriors Orochi
PlatformsPlayStation 2,Xbox 360,PlayStation Portable,Microsoft Windows
ReleasePlayStation 2, Xbox 360
  • JP: March 21, 2007
  • KOR: June 8, 2007 (PS2)
  • NA: September 18, 2007
  • EU: September 21, 2007
  • AU: September 27, 2007
  • NZ: September 28, 2007
PlayStation Portable
  • JP: February 21, 2008
  • NA: March 25, 2008
  • AU: March 27, 2008
  • EU: March 28, 2008
Windows
  • JP: March 20, 2008
  • NA: March 25, 2008
  • EU: March 28, 2008
  • AS: April 9, 2008
GenreHack and slash
ModesSingle-player,multiplayer

Warriors Orochi (無双OROCHI,Musō Orochi) is ahack and slash video game forPlayStation 2 andXbox 360, developed byKoei andOmega Force. It is acrossover of two of Koei's popular video game series,Dynasty Warriors andSamurai Warriors (specificallyDynasty Warriors 5 andSamurai Warriors 2) and the first title in theWarriors Orochi series.

The game was released on March 21, 2007, in Japan, and in September for North America, Europe, Australia and New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the European version came out on the same date as the PlayStation 2 version in the North America. The game was ported to thePlayStation Portable, released in Japan in February 2008, and in March 25 for North America and Europe.[1] APC version was released in North America on March 25 of the same year.

Plot

[edit]
See also:List of Samurai Warriors characters andList of Warriors Orochi characters

The fictional events of the game begin when the Serpent KingOrochi created a rift in time and space. By creating a twisted new world and bringing together warriors from theThree Kingdoms era ofChina and theWarring States period ofJapan (more than 1,300 years apart in history), Orochi wished to test the might of the warriors of these two eras.

In the story, the Shu forces were in shambles after their battle with Orochi. Many Shu officers were captured by Orochi, went missing, or joined other forces.Zhao Yun was captured by Orochi's forces and held prisoner inUeda Castle. He is later rescued byZuo Ci,Yoshihiro Shimazu andXing Cai. Zuo Ci revealed startling news to Zhao Yun, which led him to embark upon a quest with help from unexpected allies. In the Meantime,Cao Cao had disappeared in his battle against Orochi's forces. His son,Cao Pi, took up leadership of the Wei clan and allied himself with Orochi, under the offer sent by his strategist, Da Ji. There were a few Wei officers who refused to surrender, or ended up joining other forces opposing Orochi. Under the new alliance, Orochi orders Cao Pi to suppress all those who oppose him. Though Cao Pi obediently obeys Orochi's every command, he has an ulterior motive that he is planning as the story progresses. While, Orochi uses the captiveSun Jian and other Wu officers to blackmail the Sun family into servitude. Orochi demanded that rebel leaders and officers be turned over in exchange for the release of the captives.Sun Ce is the first to rebel against Orochi, under the guidance ofSakon Shima, and much to the disapproval of his siblings,Quan andShang Xiang. Meanwhile,Nobunaga Oda,Shingen Takeda, andKenshin Uesugi each maintained a resistance force against Orochi's army. Even in this most dire of circumstances, the threedaimyōs refuse to work together against Orochi. Each of them were focused on assimilating smaller resistance forces spread throughout the land into their own forces.

In the original Japanese version, the Orochi officers are named after various legendary monsters (youkai) in both Chinese and Japanese folklores, while the English version has them named after various species of snakes (using their common names) as a pun to Orochi being the Serpent King. The Orochi officers all share the same charactermodel, and are unplayable enemy characters.

Characters

[edit]

A total of 79 characters encompasses the roster ofWarriors Orochi: 48 fromDynasty Warriors, 29 fromSamurai Warriors (including Yoshimoto Imagawa, Kunoichi and Goemon Ishikawa from the firstSamurai Warriors, left out in its sequel), and two new characters: the titular character and primary villain, Orochi (远吕智/八歧大蛇) the Serpent King and the mythological beast of Yamato; andDa Ji (妲己), the villainousconcubine ofKing Zhou of Shang fromFengshen Yanyi. Orochi wields a largescythe, named "Eternal Agony", while Da Ji fights with two floatingorbs, called "the Orbs of Ruin".

There are many generic, non-playable officers who are also part of the game, all taken from theSamurai Warriors andDynasty Warriors games. There are also exclusive non-playable officers that are in Orochi's forces.

* Denotes new characters to the series

Bold denotes default characters

ShuWeiWuOtherSamurai 1Samurai 2
Guan PingCao CaoDa QiaoDa Ji*Goemon IshikawaGinchiyo Tachibana
Guan YuCao PiGan NingDiao ChanHanzō HattoriHideyoshi Toyotomi
Huang ZhongCao RenHuang GaiDong ZhuoKenshin UesugiIeyasu Tokugawa
Jiang WeiDian WeiLing TongLu BuKeiji MaedaIna
Liu BeiPang DeLu MengMeng HuoKunoichiKanetsugu Naoe
Ma ChaoSima YiLu XunOrochi*Magoichi SaikaKotarō Fūma
Pang TongXiahou DunSun CeYuan ShaoMitsuhide AkechiMasamune Date
Wei YanXiahou YuanSun JianZhang JiaoNobunaga OdaMitsunari Ishida
Xing CaiXu HuangSun QuanZhu RongMusashi Miyamoto
Yue YingXu ZhuSun Shang XiangZuo CiOichiNagamasa Azai
Zhang FeiZhang HeTaishi CiOkuniNene
Zhao YunZhang LiaoXiao QiaoRanmaru MoriSakon Shima
Zhuge LiangZhen JiZhou TaiShingen TakedaTadakatsu Honda
Zhou YuYukimura SanadaYoshihiro Shimazu
Yoshimoto Imagawa

Gameplay

[edit]
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The following are some new game play mechanics added exclusively toWarriors Orochi:

  • Players can take any three characters from theDynasty andSamurai Warriors lineup into battle, forming a party, as seen inMarvel vs. Capcom. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. If one character is defeated, the game ends in defeat, even if the player's other two characters are still intact.
  • All characters are grouped into one of the following character classes: Power, Technique and Speed. The first type hits hard and relatively (but not completely) slow; the second type demonstrates more "fancy" fighting moves with moderate strength and speed, and is able to perform a "counter-strike"; the third type usually attacks and moves faster than the previous two types, and is the only type that can double jump.
  • All characters have a new move called an Enhanced Strike. This move consumes Musou energy with all Power characters and sometimes with characters of other classes, and varies by character and their class.
  • All characters have specific personal items that can be acquired by completing character-specific objectives. This also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game.
  • Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon.

The core gameplay combines elements fromDynasty Warriors 5 andSamurai Warriors 2. Many of these elements have been revised forWarriors Orochi:

  • Character selection screen:Dynasty Warriors characters are divided by their respective kingdoms.Samurai Warriors characters are divided by which game they made their first appearance.
  • Correct pronunciation of names: Unlike theDynasty Warriors games, the English-language version ofWarriors Orochi utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who inDynasty Warriors is pronounced as "cow cow". Cao Cao is now "ts'au ts'au" following traditional Chinese pronunciation. This new pronunciation method also applies for Cao Pi, Cao Ren, and Xing Cai.
  • Art gallery: Showcases CG art and trailers from pastWarriors games. Trailers are removed from the US PlayStation 2, Xbox 360, PSP and PC versions.
  • Chaos difficulty: This highest difficulty level is available inWarriors Orochi at the start.Dynasty Warriors 5 andSamurai Warriors 2, in comparison, offered the Chaos difficulty only after completing special requirements.
  • Game soundtrack: Composed of the original music from both Dynasty Warriors'rock-based soundtrack and Samurai Warriors'techno-based soundtrack. A few new songs were created exclusively forWarriors Orochi. Lu Bu's theme song is given a rearrangementcombining both rock and techno music styles.
  • Multiplayer: Player 2 uses same team as Player 1, albeit with a swapped palette.
  • Game stages: Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th-century Japanese buildings placed on someDynasty Warriors stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories.
  • Equipment: Abilities acquired by characters during the game are equipped, as seen inSamurai Warriors 2. Using an element from the firstSamurai Warriors game, a limit is placed on the number of Abilities equipped at one time.
  • Camera control: Players are given complete control over the game camera, similar toSamurai Warriors 2.
  • Special attacks: FollowingSamurai Warriors 2 to an extent, characters perform their own Enhanced Strikes, varied by characters and their classes.
  • Weapon deadlocks: No indication as to which character holds the advantage during a deadlock, followingDynasty Warriors 5. InSamurai Warriors 2, a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage.
  • Double jumps: Expands on the concept ofSamurai Warriors 2. All Speed-class characters inWarriors Orochi can perform an Aerial Thrust, which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or to reposition on the fly.
  • Additional attacks: This is the ability for characters to perform hits beyond the standard six. Characters inWarriors Orochi gain this ability with experience, followingSamurai Warriors.Dynasty Warriors characters also gain an additional three attacks after their regular combo once they reach a high proficiency; the attacks are the same as the "Evolution" attacks from theDynasty Warriors PSP games.
  • Fourth weapons: These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements. Lu Bu and Tadakatsu Honda possess the strongest of those weapons, both with Strength values up to 100.
  • Calling horses: An ability exclusive to Yukimura Sanada and Keiji Maeda inSamurai Warriors 2, any character can perform this ability inWarriors Orochi. If the player character(s) did not start the game on horseback, however, s/he will be only able to call a low-level steed.
  • Special mounts: Only theRed Hare fromDynasty Warriors 5 andMatsukaze fromSamurai Warriors 2 are present when a player acquires a Level 10 Cavalier ability in the game. They can also be found mid-game by defeating either a mountedLu Bu orMaeda Keiji.
  • Facial expressions: All characters, including theDynasty Warriors characters, display different facial expressions in their in-game avatar when speaking, followingSamurai Warriors 2.
  • Base captains: FollowingSamurai Warriors 2, base captains carry shields, allowing them to withstand several hits before taking damage.
  • Objectives: FollowingDynasty Warriors 5, some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature fromSamurai Warriors 2, which awards the player additional gold if objectives are completed successfully.

The following elements were not incorporated intoWarriors Orochi:

  • Musou Rage fromDynasty Warriors 5.
  • Musou refill from attackingDynasty Warriors 5.
  • Use of bow and arrow from Dynasty Warriors 5 (except the character that already had bow as weapon).
  • Bodyguards fromDynasty Warriors 5.
  • Dodge Roll fromSamurai Warriors 2.
  • Special Stances fromSamurai Warriors 2. They are included inWarriors Orochi as Enhanced Strikes.
  • Multi-tiered Musou Gauges fromSamurai Warriors 2.
  • Counter Attack (performed on the PlayStation 2 version by holding the guard button and pressing the charge button) fromDynasty Warriors 5. Only Technique-type characters can counterattack by pressing the R1 button (PlayStation 2 version) when attacked.
  • The Create-A-Warrior system fromDynasty Warriors 5: XL/Empires andSamurai Warriors 2: Empires.
  • The Double Jump ability of the ninjas fromSamurai Warriors 2, although characters with the speed abilities can jump forward after the first normal jump.

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
PCPS2PSPXbox 360
GameRankings52%[19]53.59%[20]64.50%[21]56.92%[22]
Metacritic51/100[23]55/100[24]62/100[25]53/100[26]
Review scores
PublicationScore
PCPS2PSPXbox 360
DestructoidN/AN/A8/10[2]N/A
EurogamerN/AN/AN/A6/10[3]
Game InformerN/A5.75/10[4]N/A5.75/10[4]
GameProN/AStarStarHalf star[5]N/AN/A
GameRevolutionN/AN/AN/AD−[6]
GameSpotN/A5/10[7]4/10[8]5/10[7]
GameSpyN/AN/AStarStarStarStar[9]N/A
GameTrailersN/A6.9/10[10]N/A6.9/10[10]
GameZoneN/AN/A7/10[11]5.8/10[12]
IGN5.7/10[13]6/10[14]6.5/10[15]6.3/10[16]
Official Xbox Magazine (US)N/AN/AN/A6/10[17]
PC Gamer (US)41%[18]N/AN/AN/A

Warriors Orochi was met with average to mixed reception.GameRankings andMetacritic gave it a score of 65% and 62 out of 100 for the PSP version;[21][25] 57% and 53 out of 100 for the Xbox 360 version;[22][26] 54% and 55 out of 100 for the PlayStation 2 version;[20][24] and 52% and 51 out of 100 for the PC version.[19][23]

As of May 2008, the game sold over 1.5 million units worldwide.[27]

See also

[edit]

References

[edit]
  1. ^"Article Detail - PlayStation Portable News - PSP Updates". Archived fromthe original on November 30, 2007. RetrievedNovember 28, 2007.
  2. ^Sterling, Jim (April 2, 2008)."Destructoid review: Warriors Orochi (PSP)".Destructoid. Archived fromthe original on September 23, 2020. RetrievedAugust 10, 2014.
  3. ^McCarthy, Dave (October 3, 2007)."Warriors Orochi (X360)".Eurogamer.Archived from the original on October 21, 2021. RetrievedAugust 10, 2014.
  4. ^abReeves, Ben (October 2007)."Warriors Orochi (X360, PS2)".Game Informer. No. 174. p. 113. Archived fromthe original on February 3, 2009. RetrievedAugust 10, 2014.
  5. ^Erickson, Tracy (September 19, 2007)."Review: Warriors Orochi (PS2)".GamePro. Archived fromthe original on October 5, 2007. RetrievedAugust 10, 2014.
  6. ^Hunt, Geoff (October 11, 2007)."Warriors Orochi Review (X360)".Game Revolution.Archived from the original on March 4, 2016. RetrievedAugust 10, 2014.
  7. ^abNavarro, Alex (September 27, 2007)."Warriors Orochi Review (X360, PS2)".GameSpot.Archived from the original on March 15, 2014. RetrievedAugust 10, 2014.
  8. ^Anderson, Lark (April 4, 2008)."Warriors Orochi Review (PSP)".GameSpot.Archived from the original on June 6, 2023. RetrievedAugust 10, 2014.
  9. ^Theobald, Phil (March 26, 2008)."GameSpy: Warriors Orochi (PSP)".GameSpy.Archived from the original on June 5, 2023. RetrievedAugust 10, 2014.
  10. ^ab"Warriors Orochi Review (PS2, X360)".GameTrailers. September 26, 2007. Archived fromthe original on August 13, 2014. RetrievedAugust 10, 2014.
  11. ^Romano, Natalie (March 30, 2008)."Warriors Orochi - PSP - Review". GameZone.Archived from the original on October 7, 2008. RetrievedAugust 10, 2014.
  12. ^Grabowski, Dakota (October 1, 2007)."Warriors Orochi Review - Xbox 360". GameZone. Archived fromthe original on October 7, 2008. RetrievedAugust 10, 2014.
  13. ^Clements, Ryan (March 26, 2008)."Warriors Orochi Review (PC)".IGN.Archived from the original on June 5, 2023. RetrievedAugust 10, 2014.
  14. ^Clements, Ryan (September 18, 2007)."Warriors Orochi Review (PS2)". IGN.Archived from the original on June 6, 2023. RetrievedAugust 10, 2014.
  15. ^Clements, Ryan (March 24, 2008)."Warriors Orochi Review (PSP)". IGN.Archived from the original on January 26, 2023. RetrievedAugust 10, 2014.
  16. ^Clements, Ryan (September 19, 2007)."Warriors Orochi Review (X360)". IGN.Archived from the original on June 6, 2023. RetrievedAugust 10, 2014.
  17. ^"Warriors Orochi".Official Xbox Magazine. November 2007. p. 99.
  18. ^"Warriors Orochi".PC Gamer. July 2008. p. 70.
  19. ^ab"Warriors Orochi for PC".GameRankings.Archived from the original on December 9, 2019. RetrievedAugust 10, 2014.
  20. ^ab"Warriors Orochi for PlayStation 2". GameRankings.Archived from the original on December 9, 2019. RetrievedAugust 10, 2014.
  21. ^ab"Warriors Orochi for PSP". GameRankings.Archived from the original on December 9, 2019. RetrievedAugust 10, 2014.
  22. ^ab"Warriors Orochi for Xbox 360". GameRankings.Archived from the original on December 9, 2019. RetrievedAugust 10, 2014.
  23. ^ab"Warriors Orochi for PC Reviews".Metacritic.Archived from the original on May 11, 2025. RetrievedAugust 10, 2014.
  24. ^ab"Warriors Orochi for PlayStation 2 Reviews".Metacritic.Archived from the original on May 11, 2025. RetrievedAugust 10, 2014.
  25. ^ab"Warriors Orochi for PSP Reviews".Metacritic.Archived from the original on May 11, 2025. RetrievedAugust 10, 2014.
  26. ^ab"Warriors Orochi for Xbox 360 Reviews".Metacritic. RetrievedAugust 10, 2014.
  27. ^IGN staff (May 21, 2008)."KOEI Ships Over 1.5 Million Units Worldwide of Warriors Orochi". IGN.Archived from the original on June 6, 2023. RetrievedAugust 10, 2014.

External links

[edit]
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Fist of the North Star: Ken's Rage
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One Piece: Pirate Warriors
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Dragon Quest
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