Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Wario Land 3

From Wikipedia, the free encyclopedia
2000 video game

2000 video game
Wario Land 3
North American box art
DeveloperNintendo R&D1
PublisherNintendo
DirectorTakehiko Hosokawa
ProducerTakehiro Izushi
DesignersHiroji Kiyotake
Masahiko Mashimo
Masani Ueda
Isao Hirano
Shinya Sano
ProgrammersMasaru Yamanaka
Katsuya Yamano
Nobuhiro Ozaki
Yoshinori Katsuki
ComposerKozue Ishikawa
SeriesWario
PlatformGame Boy Color
Release
  • JP: March 21, 2000
  • EU: April 14, 2000
  • NA: May 30, 2000[1]
GenrePlatform
ModeSingle-player

Wario Land 3, known in Japan asWario Land 3: Mysterious Music Box,[a] is a 2000platform game developed and published byNintendo for theGame Boy Color. The game's plot centers aroundWario who must free a mysterious figure who is trapped inside amusic box.

The game was later re-released for theNintendo 3DSVirtual Console in 2013,[2] and as part of theNintendo Classics service on February 8, 2023.[3]

Gameplay

[edit]

Thegameplay inWario Land 3 is very similar to that of its predecessor,Wario Land II. Wario must take advantage of his enemies' attacks to physically change and access new areas. For example, if Wario eats a donut thrown by a certain enemy, he temporarily bulks up to twice his size, giving him extra protection against attacks and the ability to break certain blocks. While Wario will always be affected by his enemies, he must also find new powers and abilities in order to progress through the game.

The world of the music box is divided into four different areas, East, West, North, and South, with a total of 25 individual stages spread between them.[4] Each stage contains four treasures, for a total of 100, each of which is locked in a coloredtreasure chest that can only be opened with the corresponding key. The colors of the chests are, in the approximate order that they are intended to be opened, Gray, Red, Green, and Blue. This order is not fixed, although the game provides hints as to the next stage to travel to and the next treasure to obtain. Often, when a treasure chest in one stage cannot be reached, Wario must backtrack to retrieve a new item to make it accessible.[5]: 7–9 

Finding new treasures usually opens a path to a new stage, or unlocks a new area in a previous stage. Some treasures grant Wario a new ability, allowing him to access previously unreachable areas. Whenever Wario obtains a new treasure, he is transported back to the music boxoverworld. Time alternates between day or night each time Wario exits a stage. Some stages change depending on the time of day; certain enemies may be replaced or different paths may open up.[5]: 11  Wario cannot control time initially, but gains this ability when he finds a certain treasure.[5]: 21 

In some stages, Wario will have to play agolfingminigame to progress.[5]: 17–18  He must knock the enemy into the cup without going over par for that hole, while avoiding hazards such aswater,bunkers,lava andrough. Upon collecting certain treasures in the game, this golf minigame is available to be played at any time from the overworld map.[5]: 21 

Coins can be found in each stage, and are used primarily to play the golfing minigame described above. Wario can carry a maximum of 999 coins. In addition, eight Music Coins are hidden in each level for Wario to find. If all eight are found in each of the 25 stages, an extra fourth golf hole will be available for play.

As in the previous Wario Land game, Wario has no health points and cannot die; the lone exception is that he can get captured by the game's final boss,Rudy the Clown and get agame over. This simply returns Wario back to the music box overworld.

Plot

[edit]

One day, Wario's plane stalls and crashes while he is flying over the woods. Uninjured, he spends the rest of his afternoon wandering amongst the trees and underbrush until he stumbles upon a mysterious cave. Inside the cave, he discovers a magical music box and is suddenly sucked into it. There, a mysterious figure informs Wario that he had once ruled the world inside the music box, until an evil being sealed away his magical powers in five music boxes. In exchange for freeing it, the being promises to send Wario back to his own world and let him keep any treasure he finds. Enticed by the thought of returning to his own world with a cache of treasure, Wario departs on his quest, in search of the music boxes and the many treasures of this mysterious land.

After collecting all the music boxes, Wario returns to the mysterious being's temple. The music boxes play a medley together that frees the being, revealed to beRudy the Clown. It transpires that Rudy is in fact the villain and had been imprisoned, although not before turning the music box's inhabitants into monsters, who had been attacking Wario simply to try to stop him from freeing the evil clown. After Wario defeats Rudy, he is met by the inhabitants of the music box, now restored to their former selves. They thank Wario and transport him back to his own world, along with the treasure that he has collected, as promised.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings90%[13]
Review scores
PublicationScore
AllGame4.5/5[6]
Famitsu33/40[7]
GameSpot9.8/10[8]
IGN9/10[9]
Nintendo Life9/10[12]
Nintendo Power8.2/10[10]
Nintendojo10/10[11]

Wario Land 3 received highly positive reviews. It holds an aggregate score of 90% onGameRankings based on 15 reviews, making it the highest-rated game in theWario series.[13] It was a runner-up forGameSpot's annual "Best Game Boy Color Game" and "Best Platform Game" awards, losing toDragon Warrior I & II andBanjo-Tooie, respectively.[14]

GameSpot rated the game 9.8 out of 10,[8] whileIGN gave it an "outstanding" score of 9 out of 10.[9]Nintendo Power ranked it ninth on its list of the best Game Boy titles, describing it as the pinnacle of Wario's early action-platform adventures.[15]Nintendojo awarded it a perfect 10 out of 10 and called it one of the best platform games available for the Game Boy.[11]

It was the 24thbest-selling Game Boy title, with 2.2 million copies sold worldwide.[16] In Japan, it ranked as the tenth best-selling Game Boy Color game, with 255,536 copies sold.[17]

Legacy

[edit]

Rudy the Clown and several ofWario Land 3's enemies return as antagonists and playable characters inDr. Mario 64 (2001).[18][19]

Notes

[edit]
  1. ^Japanese:ワリオランド3 不思議なオルゴール,Hepburn:Wario Rando Surī: Fushigi na Orugōru

References

[edit]
  1. ^"Nintendo – Customer Service / Game List".Nintendo.com.Archived from the original on January 28, 2021. RetrievedAugust 5, 2009.
  2. ^"Wario Land 3".Nintendo.com. Nintendo. RetrievedFebruary 28, 2022.
  3. ^Plant, Logan (February 8, 2023)."Nintendo Switch Online Adding Game Boy and Game Boy Advance Games".IGN.Archived from the original on March 5, 2023. RetrievedFebruary 9, 2023.
  4. ^"Game Strategies: Wario Land 3".Nintendo Power. Vol. 133. June 2000. p. 58. RetrievedJuly 31, 2024.
  5. ^abcdeWario Land 3 Instruction Booklet(PDF). Nintendo of America. 2000.
  6. ^"Wario Land 3 Review".AllGame. Archived fromthe original on November 14, 2014.
  7. ^"ゲームボーイ – ワリオランド3 不思議なオルゴール" [Game Boy – Wario Land 3: The Mysterious Music Box].Famitsu (in Japanese). No. 915 Pt.2.Enterbrain. p. 109.
  8. ^abProvo, Frank (June 8, 2000)."Wario Land 3 Review".GameSpot.Archived from the original on March 26, 2014. RetrievedJanuary 19, 2014.
  9. ^abHarris, Craig (May 30, 2000)."Wario Land 3".IGN. RetrievedNovember 17, 2015.
  10. ^"Now Playing: Wario Land 3".Nintendo Power. Vol. 133. Nintendo of America. June 2000. p. 118.
  11. ^abGriffiths, Ed (April 14, 2000)."Wario Land 3 Review".Nintendojo. Archived fromthe original on September 11, 2015. RetrievedNovember 17, 2015.
  12. ^van Duyn, Marcel (December 12, 2012)."Review: Wario Land".Nintendo Life.Archived from the original on December 22, 2024. RetrievedOctober 15, 2024.
  13. ^ab"Wario Land 3".GameRankings. Archived fromthe original on March 21, 2016. RetrievedNovember 22, 2015.
  14. ^"Best and Worst of 2000".GameSpot. January 5, 2001. Archived fromthe original on February 13, 2002.
  15. ^"The 20th Anniversary Issue!".Nintendo Power (Magazine).Nintendo Power. Vol. 231, no. 231.San Francisco, California:Future US. August 2008. p. 72.
  16. ^2021CESAゲーム白書 (2021 CESA Games White Papers).Computer Entertainment Supplier's Association. 2021.ISBN 978-4-902346-43-5.
  17. ^"【GBC20周年企画(2)】いちばん売れたゲームボーイカラー専用ソフトは『遊☆戯☆王DM4』!では2位は? GBC専用ソフト販売ランキングTOP10!" [[GBC 20th Anniversary Project (2)] The best-selling Game Boy Color software is "Yu-Gi-Oh! DM4"! But what's in second place? Top 10 Best-Selling GBC Software!].Famitsu (in Japanese).Enterbrain. October 21, 2018. p. 1.Archived from the original on April 16, 2021. RetrievedOctober 21, 2018.
  18. ^Gipp, Stuart (November 21, 2021)."Review: Dr. Mario 64 (N64)".Nintendo Life. RetrievedJuly 29, 2025.
  19. ^"A salute to Wario Land".GamesBeat. July 31, 2012. RetrievedJuly 29, 2025.

External links

[edit]
Portals:
Main games
Wario Land
WarioWare
Spin-offs
Related
Video games
Developers
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Wario_Land_3&oldid=1315710057"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp