Walt Disney World Quest: Magical Racing Tour, sometimes mislabeled asDisney MT Racing[1] orWalt Disney World: Magical Racing Quest,[2] is a 2000kart racingvideo game developed byCrystal Dynamics. Set within the real-lifeWalt Disney World, the game centers on racing around tracks that are inspired and based on attractions at the resort's theme parks to acquire missing parts for the park's fireworks machine, which was accidentally destroyed byChip 'n' Dale while they were gathering acorns.
The game consists of normal kart racing gameplay, racing in three-lap races around tracks inspired by Big Thunder Mountain Railroad,Blizzard Beach,Dinosaur,Rock 'n' Roller Coaster, the Haunted Mansion, theJungle Cruise,Tomorrowland Speedway, Space Mountain, and Pirates of the Caribbean to win parts for the fireworks machine in the game's story mode. Completing the story will also unlock a track inspired bySplash Mountain. However, on tracks inspired byTest Track,Typhoon Lagoon, andHollywood Studios, players must collect thirty coins around the driving areas of these tracks within four minutes in order to complete their events.
The game features 13 playable racers. With the exception ofChip, Dale (both of whom appear in theirRescue Rangers outfits) andJiminy Cricket, the game's cast are original characters created especially for the game.
Reviewers ofIGN andEurogamer praised the presentation of the PlayStation (IGN) and Dreamcast versions (Eurogamer), and how the developers were able to recreate popular attractions in-game, and the "Disney-esque" charm it has. Both also berated the difficulty (with the CPU racers being so hard to beat), some of the graphics, and the fact that the developers only used a small sound sample from each attraction and looped it, which got annoying quickly.[23][13]
A reviewer ofGameSpot called the Dreamcast version a good entry to the kart racing genre, while also bringing attention to its many similarities toMario Kart. The amount of detail put into the tracks and the sound were also praised, but the reviewer was disappointed by the game's short play length.[18] Greg Orlando ofNextGen said of the same console version: "Video game behemoth Eidos has fallen prey to the notion that wacky characters plus karts plus odd power-ups automatically equals good racing fun. It doesn't".[27]Nintendo Power gave the Game Boy Color version a mixed review, nearly three months before its U.S. release date.[28]