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Visceral Games

From Wikipedia, the free encyclopedia
American video game developer

Visceral Games
FormerlyEA Redwood Shores (1998–2009)
Company typeDivision
IndustryVideo games
Founded1998; 27 years ago (1998)
DefunctOctober 17, 2017; 8 years ago (2017-10-17)
Headquarters,
US
Key people
Products
Number of employees
80 (2017)
ParentElectronic Arts

Visceral Games (formerlyEA Redwood Shores)[1] was an Americanvideo game developer studio owned byElectronic Arts. The studio is best known for creating and principally developing theDead Space series, and was also involved in makingTiger Woods PGA Tour games between 1999 and 2006.

History

[edit]

EA Redwood Shores (1998–2009)

[edit]

In 1998,Electronic Arts (EA) moved fromSan Mateo, California to a new corporate headquarters building that they had constructed inRedwood Shores, California.[2] In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division.

EA Redwood Shores's initial title wasFuture Cop: LAPD, released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties.[3] According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing originalintellectual property (IP) during this time, but the studio was pursuing an idea of making a second sequel toSystem Shock and Vice President and General ManagerGlen Schofield had been trying to coax EA's executives to let them pursue this. While they had some gameplay and ideas set for this game, the title changed upon the release ofCapcom'sResident Evil 4 in 2005, which received high critical praise and commercial success. According to Wanat and Bagwell, not only didResident Evil 4 alter their ideas for theSystem Shock game, but it also helped Schofield to convince EA's management to let them pursue a new title. The game became known asDead Space.[4]

Redwood Shores becomesVisceral Games

[edit]

Dead Space was a critical success, leading the studio to be rebranded to Visceral Games in 2009.[3] Along with this, the studio was moved out from EA Games and became its own division under EA, being the first "genre" studio within the company, with the focus of developing third-person action games in the same vein asDead Space.[5] Alongside the rebranding, two sister studios, Visceral Montreal inMontreal, Quebec alongside EA Montreal, and Visceral Melbourne inMelbourne, Australia were established.[6]

Alongside its work forDante's Inferno, inspired by theDivine Comedy, Visceral had announced plans in 2009 for a title calledThe Ripper, which was inspired byJack the Ripper.[3]The Ripper was confirmed to have been cancelled, potentially as early as 2009,[7] but industry rumors suggested that a spin-out of that titleBlood Dust had been at work at the Visceral Melbourne studio before the project was cancelled. The Visceral Melbourne studio was closed down on September 19, 2011.[8]

On its release in 2010,Dante's Inferno received mixed reviews, and the studio subsequently returned toDead Space with its sequelDead Space 2, released in 2011.[3] The sequel has similar critical success, but in 2017, it was revealed that the game was considered a financial disappointment with EA; following the studio's closure, former level design Zach Wilson estimated that with development costs around $47M and an equivalent marketing budget, EA did not recoup enough costs on 4 million in sales.[9][3]

Visceral continued working on the next title,Dead Space 3, which they wanted to make in the same vein as the first title, but according to Wanat, there was concern from EA about this approach, and among other large changes, had the team introduce co-operative play into the game.[10] Wanat described that there was pressure to make the game play faster and appeal to a broader audience, an approach that was at odds with the roots of the series in the horror genre.[4] Though the game still had generally positives on its release in 2013, it sold far less thanDead Space 2.[4] EA's VPPatrick Söderlund said in a July 2013 interview, followingDead Space 3's that while they still valued the franchise, Visceral was not working on a fourth title, and instead had been assigned to two new projects.[11]

Visceral had also been developingArmy of Two: The Devil's Cartel with the Visceral Montreal studio. Upon its completion, EA let go of the whole of Visceral Montreal on February 21, 2013.[12] One of the two projects that Visceral started working on in 2013 wasBattlefield Hardline, a "Cops and Robbers" variation on the previousBattlefield games.[3] A smaller team then started working on a project calledJamaica, apirate-themed game.[13]

Final years

[edit]
Main article:Project Ragtag

In early 2013,Disney had acquiredLucasfilm and shut down its game development studioLucasArts. EA quickly made a deal to help develop lucrativeStar Wars games through three of its studios, including Visceral.[13] Furthermore,Ubisoft had announcedAssassin's Creed IV: Black Flag, which also was based on a pirate theme.[13] EA cancelled theJamaica project in favor of aStar Wars game. The studio opted to pitch a third-person action game that maintained the spirit ofJamaica, having players play as "space scoundrels" in an open-world-styleStar Wars universe, and code-named this project asYuma.[13]Amy Hennig, the writer for the first threeUncharted games fromNaughty Dog, was brought into EA for Visceral as creative lead and to help write the story forYuma.[13] The concept was later changed, making it about a large-scale heist and renaming itRagtag.

EA made the decision to close down Visceral on October 17, 2017.[13] EA reassigned theStar Wars game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay.[14] The closure of Visceral was seen as a sign of the waning interest in publishers in making games that are strictlysingle player, as many of Visceral's games had been.[3][15][16][17] In light of these concerns, EA's CEO Andrew Wilson stated that the reason for Visceral's closure wasn't a single-player versus multiplayer game issue, but instead one based on listening to player feedback and following marketplace trends. The company felt that the current design ofRagtag wasn't fitting these changes and that the closure of Visceral and reassignment to another studio was because "we needed to pivot the design".[18]

Games

[edit]
YearGamePlatform(s)
asEA Redwood Shores
1998Future Cop: LAPDMac OS,Microsoft Windows,PlayStation
1999CyberTigerPlayStation
Tiger Woods PGA Tour 2000
2000NASCAR Rumble
Road Rash: Jailbreak
F1 Championship Season 2000PlayStation 2
2001Tiger Woods PGA Tour 2001
Rumble Racing
James Bond 007: Agent Under FireGameCube, PlayStation 2,Xbox
2002Tiger Woods PGA Tour 2002PlayStation 2
FreekstylePlayStation 2, GameCube
Tiger Woods PGA Tour 2003GameCube, PlayStation 2, Xbox
2003Tiger Woods PGA Tour 2004
The Lord of the Rings: The Return of the KingMicrosoft Windows, PlayStation 2, GameCube, Xbox
2004James Bond 007: Everything or NothingGameCube, PlayStation 2, Xbox
Tiger Woods PGA Tour 2005
The Lord of the Rings: The Third Age
2005Tiger Woods PGA Tour 06GameCube, PlayStation 2, Xbox,Xbox 360
James Bond 007: From Russia with LoveGameCube, PlayStation 2, Xbox, PlayStation Portable
2006The GodfatherMicrosoft Windows, PlayStation 2, Xbox, PlayStation Portable, Xbox 360,PlayStation 3,Wii
Tiger Woods PGA Tour 07Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation 3, Wii
2007The Sims 2: PetsGameCube, PlayStation 2, PlayStation Portable, Wii
MySimsWii, Microsoft Windows
The Sims 2: CastawayWii, PlayStation 2, PlayStation Portable
The Simpsons GamePlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360
2008The Sims Carnival: Snap CityMicrosoft Windows
The Sims 2: Apartment Life
Dead SpaceMicrosoft Windows, PlayStation 3, Xbox 360
MySims KingdomWii
2009MySims Party
The Godfather IIMicrosoft Windows, PlayStation 3, Xbox 360
asVisceral Games
2009Dead Space: ExtractionPlayStation 3, Wii
MySims AgentsWii
2010Dante's InfernoPlayStation 3, Xbox 360
The Sims 3: AmbitionsMicrosoft Windows,OS X
2011Dead Space 2[19]Microsoft Windows, PlayStation 3, Xbox 360
2013Dead Space 3
Battlefield 3: End Game[20]
Army of Two: The Devil's CartelPlayStation 3, Xbox 360
2015Battlefield HardlineMicrosoft Windows, PlayStation 3,PlayStation 4, Xbox 360,Xbox One
CancelledThe RipperPlayStation 3, Xbox 360
CancelledBlood DustPlayStation 3, Xbox 360
CancelledDante's PurgatoryLikely PlayStation 3, Xbox 360
Cancelled"Project Ragtag" - unnamedStar Wars titleMicrosoft Windows, PlayStation 4,Xbox One

References

[edit]
  1. ^McWhertor, Michael (May 4, 2009)."Dead Space Devs Change Their Name To Visceral Games".Kotaku. RetrievedDecember 12, 2009.
  2. ^Simon, Mark (February 23, 1995)."EA Plans To Leave San Mateo / Game company moving to Redwood Shores".San Francisco Chronicle. RetrievedOctober 19, 2017.
  3. ^abcdefgMcCarthy, Caty (October 19, 2017)."The Rise and Fall of Visceral Games".US Gamer. Archived fromthe original on October 21, 2017. RetrievedOctober 20, 2017.
  4. ^abcPaget, Mat (January 15, 2017)."How Resident Evil 4 turned System Shock 3 into Dead Space".PC Gamer. RetrievedOctober 20, 2017.
  5. ^Nutt, Christopher (February 10, 2010)."A Distinct Vision: Nick Earl And Visceral Games".Gamasutra. RetrievedOctober 20, 2017.
  6. ^Alexander, Leigh (October 13, 2010)."Interview: Earl Reveals EA's Expansion Of Visceral Label".Gamasutra. Archived fromthe original on October 15, 2010. RetrievedOctober 20, 2017.
  7. ^Conduit, Jessica (February 24, 2012)."All clues point to concept art for Visceral's canned Jack the Ripper title".Engadget. RetrievedOctober 20, 2017.
  8. ^Reilly, Luke (September 18, 2011)."Visceral Games Melbourne Shut Down".IGN. RetrievedAugust 4, 2012.
  9. ^Chalk, Andy (October 18, 2017)."Former Visceral designer says Dead Space 2 cost $60 million and 'underperformed'".PC Gamer. RetrievedOctober 20, 2017.
  10. ^Bratt, Chris (February 23, 2017)."The Dead Space 3 the developers wanted to make".Eurogamer. RetrievedOctober 20, 2017.
  11. ^Makuch, Eddie (June 18, 2013)."Dead Space series not killed".GameSpot. RetrievedOctober 20, 2017.
  12. ^Marchiafava, Jeff (February 21, 2013)."Update #2: Visceral Montreal Employee Confirms Entire Staff Let Go".Game Informer.Archived from the original on February 24, 2013. RetrievedOctober 20, 2017.
  13. ^abcdefSchreier, Jason (October 27, 2017)."The Collapse Of Visceral's Ambitious Star Wars Game".Kotaku. RetrievedOctober 28, 2017.
  14. ^Wales, Matt (October 17, 2017)."EA has shut down Visceral Games".Eurogamer. RetrievedOctober 17, 2017.
  15. ^Sarkar, Samit (October 18, 2017)."EA's Star Wars 'pivot' is a vote of no confidence in single-player games".Polygon. RetrievedOctober 20, 2017.
  16. ^Staff (October 19, 2017)."Does Visceral's closure prove AAA single-player games are dying?".Gamasutra. RetrievedOctober 20, 2017.
  17. ^Klepek, Patrick (October 17, 2017)."Today's Star Wars News Makes the Future of Single-Player Look Very Messy".Vice. RetrievedOctober 20, 2017.
  18. ^Chalk, Andy (November 1, 2017)."EA CEO says Visceral closure and 'Ragtag' cancellation wasn't about single vs. multiplayer".PC Gamer. RetrievedNovember 1, 2017.
  19. ^"EA Brings the Terror to Space in Dead Space 2".Electronic Arts. December 7, 2009. RetrievedDecember 8, 2009.
  20. ^"Visceral made the End Game DLC for Battlefield 3".Reddit. June 3, 2014. RetrievedJune 27, 2014.

External links

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