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| Vindicators | |
|---|---|
NES box art by Marc Ericksen | |
| Developer | Atari Games[a] |
| Publishers | Atari Games Ports Tengen |
| Designers | Kelly Turner Norm Avellar |
| Composer | Brad Fuller Hal Canon
|
| Platforms | Arcade,Commodore 64,ZX Spectrum,NES,Amiga,Atari ST,Amstrad CPC |
| Release | |
| Genre | Multidirectional shooter |
| Modes | Single-player,multiplayer |
Vindicators is a 1988multidirectional shooter video game developed and published byAtari Games forarcades. One or two players each control a tank in a multidirectional scrolling level. The game received ports byTengen to home computers and theNintendo Entertainment System (the latter version of which was not licensed byNintendo and used an alternate chip to defeat the10NES lockout system). Ports were planned for theAtari Lynx andApple IIGS (with the latter even completed), but were both cancelled.[5]Vindicators was followed by the lesser-known arcade sequelVindicators Part II.
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The game begins by asking the player(s) to choose a difficulty level. The higher difficulties make the enemies stronger and the players weaker and also start the players in a later set oflevels (called "galaxies") and with somepowerups. The easiest difficulty starts the player(s) in the first level with no bonuses. The player controls atank with constantly draining fuel, and must navigate through multiple levels (14 stations in the arcade version) from bottom to top, encountering obstacles and enemies. Along the way, the player may find powerups including tank fuel, stars (currency), shields, and two types of sub-weapons: smart shots (homing missiles) and bombs (powerful rockets). Each level has akey that will open a door at the top of the level, which will either take the player to the next level or to a special hub with multiple powerups that must be escaped in 10 seconds or less (15 for the NES version, though the timer stays stuck at 10 for five seconds before counting). If the player is unable to escape, the tank will lose half its fuel. After escaping the hub, the player(s) then proceeds to the next station.
Occasionally, the player(s) will face aboss that must be beaten to advance. Normal shots are ineffective however, and the player must decide/guess the appropriate time to buy sub-weapons to greatly raise the chance of victory. After destroying a boss, the player(s) can continue to the end of the level.
Between levels, the player is taken to a shop where items and upgrades to tank speed, power, etc. may be purchased with stars. Any damage caused to the player's tank will decrease the shield level. Buying a shield drastically reduces damage down to a mere pixel worth of the fuel gauge per hit. When the fuel depletes, the speed of the tank is reduced to a crawl and acountdown begins from 10. If no fuel is gained before the timer reaches zero, or if the player is shot during the countdown, the tank explodes and a life is lost.
The arcade version, in addition to having special two-joystick controls for each player, contained three special contest levels, with one contest star in each. With three contest stars and nine normal stars, the player(s) could compete in a special time-limited contest level in which the player could win aT-shirt. A later version of the game was released which eliminated the contest levels and stars.

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| Publication | Award |
|---|---|
| Amstrad Action | Mastergame[6] |

A sequel to the arcade version was released the same year as a conversion kit forGauntlet titledVindicators Part II. Only approximately 400 units were made. There are only a few minor differences as the gameplay is nearly identical to the first, even keeping 10 of the 14 original stations of the firstVindicators. It even keeps the old graphics, music and sound. Though the in-game voice was changed to a less robotic-sounding male, and several tank upgrades were added that are picked up as powerups and expire after a level is finished.
Vindicators Part II was included in the 2012 compilationMidway Arcade Origins forPlayStation 3 andXbox 360.[7]