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Viewtiful Joe (video game)

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2003 video game

2003 video game
Viewtiful Joe
North American cover art
DeveloperCapcom Production Studio 4[a]
PublisherCapcom
DirectorHideki Kamiya
ProducerAtsushi Inaba
ProgrammerNoriyuki Ōtani
ArtistKumiko Suekane
ComposersMasakazu Sugimori
Masami Ueda
SeriesViewtiful Joe
PlatformsGameCube,PlayStation 2
ReleaseGameCube
PlayStation 2
GenresBeat 'em up,platform
ModeSingle-player

Viewtiful Joe[b] is a 2003beat 'em upplatformvideo game developed byTeam Viewtiful and published byCapcom for theGameCube. It was originally released as a part of theCapcom Five, under directorHideki Kamiya and producerAtsushi Inaba. The game was later ported to thePlayStation 2 by the same design team under the nameClover Studio, subtitled in JapanAratanaru Kibō (Japanese:新たなる希望;lit. "A New Hope"). The game's story concerns Joe, an avid movie-goer whose girlfriend Silvia is kidnapped during a film starring Joe's favoritesuperhero, Captain Blue. Joe is shortly thereafter thrust into Movieland, where Silvia is taken by the villainous group known as Jadow. After accepting a special V-Watch from Captain Blue, Joe transforms into thetokusatsu-style persona "Viewtiful Joe" and sets out to rescue her.

The gameplay ofViewtiful Joe features traditional2Dplatformside-scrolling intermixed with3Dcel-shaded graphics. Abilities known as "VFX Powers" grant the player special actions for combat and puzzle-solving, such as slowing down or speeding up time.Viewtiful Joe was critically acclaimed for its unique visual style and gameplay, earning itself a number of awards from various media publications. A minor commercial success, the game spawned severalsequels, with releases seen on other consoles such as thePlayStation Portable (PSP) andNintendo DS. Ananimeadaption of the game and amanga series were also produced.

Gameplay

[edit]

Viewtiful Joe's core gameplay is similar to a traditional side-scrollingbeat 'em up. Taking control of Joe, the player is mostly limited to moving left, right, up, and down on a fixed 2D path. The game contains platforming elements, such as the ability to jump and double jump. Combat consists of fighting multiple enemies on screen at once, with the enemies appearing from all directions, including the foreground and background. Joe has the ability to punch, kick, and dodge—which he can do by leaping upward or ducking. Dodging enemies' attacks successfully temporarily dazes them, leaving them wide open for attack.[7] The player has certain number ofhit points in the form of "Life Marks" located above the VFX Gauge, which decrease whenever Joe takes damage. Health can be restored by picking uphamburgers.[8]

Several copies of a character in a red superhero uniform attack grey-colored enemies onscreen. Three hearts are displayed at the top of the screen next to the word "Life". Below that is a blue bar fixated between the word "VFX" and a few film canister symbols. A larger version of the symbol is displayed at the right along with a time and four-digit score. The letter V is repeated across the left of the screen.
The Mach Speed VFX Power allows Viewtiful Joe to attack multiple enemies on screen at once.

Viewtiful Joe features unique gameplay elements in the form of Joe's "Viewtiful Effects (VFX) Power", which is designed to emulate camera tricks seen in films.[9] VFX Power is used in both battling enemies, and solving various puzzles. These three powers are limited by the "VFX Gauge" located at the top of the screen. Normally, the meter is full, giving the player access to Joe's super powers via his Viewtiful Joe transformation. The meter slowly empties when an ability is in use. Once it depletes, Viewtiful Joe changes to normal Joe, lowering his attack and defense and leaving him temporarily devoid of VFX Power.[8][10] The VFX Gauge automatically refills over time, and can also be manually filled by picking up bottles of "VFX Juice". The first VFX Power is "Slow", whichslows time, causing the player's attacks to be more powerful, increasing Joe's reflexes, and allowing him to dodge attacks more easily. The second VFX Power, "Mach Speed", allows Joe to move at a faster speed, creating multiple after-images of him when he unleashes a flurry of attacks on all enemies on the screen.[11] It can additionally cause his attacks to envelop Joe in a temporary heat shield, rendering him immune to flame attacks and setting enemies on fire when struck. The last VFX Power, "Zoom In", causes a cameraclose-up of Joe, powering up his normal attacks, granting him a set of new attacks, and paralyzing all lesser foes in proximity to him. However, any damage dealt to Joe whilst zoomed in is increased too.[9] Any two VFX Powers can be combined.[6][11] The VFX Gauge can be extended by collecting a certain number of V-Films present in eachstage.[7] The bar reverts to its normal length when a new stage begins.[8]

Defeating enemies gives the player "V-Points" in the form of small and large coins, while using special attacks gives them "V-Marks", or "Viewtifuls", which can be converted into V-Points. Viewtifuls can be quickly gained by usingcombos or long chains of attacks.[12][13] For example, while using Slow, striking a dazed enemy sets up all other enemies on the screen for a chain reaction, causing all points accrued during the duration of Slow to be multiplied by the number of enemies struck. If used deftly, the player will accumulate a large number of Viewtifuls due to the multiplier effect called "X-Bonus". Each stage inViewtiful Joe consists of several interconnected missions, or scenes, that the player must complete in order to advance.[14] When completing the stage, the player is graded on the number of V-Points earned, the amount of time taken, and how much damage Joe took. V-Points can be used between stages to purchase new abilities, expendable weapons (which include the "Voomerang" and "Shocking Pink Bombs"), more health, and health-restorative items.[11][15] Clearing the game on various difficulties allows players to play as different characters such as Silvia, Captain Blue and Alastor, with the PlayStation 2 version also allowing players to play asDevil May Cry'sDante.

Plot

[edit]

Viewtiful Joe is divided into seven stages, or "episodes", interspersed with storyline cutscenes, and bookended by an opening and ending cinematic. The setting is divided betweenEarth, and "Movieland", the game's fictional world of films. The plot begins in a movie theatre on Earth, in which the game's central character Joe and his girlfriend Silvia are watching atokusatsu drama, starring the aged superhero Captain Blue. The movie's antagonist, having seemingly defeated Captain Blue, suddenly reaches out of the screen and abducts Silvia, taking her into Movieland. Joe is likewise picked up and taken into Movieland by Captain Blue's giantmecha, "Six Majin". Inside the movie, Joe must rescue Silvia from the evil Jadow, the game's organization ofvillains. To help him, Captain Blue entrusts him with a V-Watch, a device Joe can use to transform into a superhero upon saying the word "henshin (transform)."[16] Joe promptly does so, inventing his owncatchphrase: "Henshin-a-go-go, baby!"

With the guidance of Captain Blue, Joe fights his way through a number of Movieland's locations such as cities, caves, an underwater base, and asubmarine, often travelling via his trusty, robot aircraft "Six Machine". One by one, Joe defeats the members of the Jadow, the game'sbosses. These include Dark Fiend Charles the 3rd, IronOgre Hulk Davidson, Aquatic Terror Gran Bruce, adoppelgänger of Viewtiful Joe, and Blade Master Alastor. Before fighting Alastor, he reveals that in order for the Jadow to break out of Movieland and into the land of humans, they need the "DNA of the Creator", namely Silvia.[17] Joe makes his way to her, trumping the Jadow's leader Inferno Lord Fire Leo in combat, only to witness Silvia being kidnapped once again afterwards. Joe and Six Machine race off into outer space after her in the game's final episode.

Finding Silvia atop the control room of a space station, Joe discovers that Captain Blue has been behind the plot the entire time. The former hero reveals that he is the creator of the film in which they currently exist, and that he is Silvia's seemingly-deceased father.[18] Transforming into the colossal robot King Blue, the villain proclaims that he will take Sylvia's energy by force in order to break into the real world. Joe tells him off, telling him that he's no hero. Joe summons Six Majin, and the two engage in combat. When the fight ends, Captain Blue and Viewtiful Joe abandon their respective vehicles, and face off in a final battle within the space station.

Joe is victorious, and Captain Blue, finally coming to his senses, thanks the young hero for stopping him. He explains that two decades earlier, Blue was a revolutionary film maker who was soon thought of as a fad. Wanting nothing more than to create heroes, Blue was sucked into one of his own films, allowing him to live out his dream as a hero. However, he had lost touch with reality, and wanted revenge on the people who had betrayed him. As Captain Blue and Silvia embrace in a heartfelt reunion, the director tells Joe that the story is not complete. He snaps his fingers, and the space station's onboard computer warns of a large number ofUFOs heading towards Earth. Blue tells Joe that a hero will be needed twice more to save the world.[19] Joe attempts to leave, but not before Silvia requests a V-Watch from her father and to accompany her boyfriend. Viewtiful Joe and a newly transformed Silvia head out to stop the impending threat together.

Development

[edit]

Viewtiful Joe was developed by the design staff "Team Viewtiful",[20] a part ofCapcom Production Studio 4.[21][22] The game was announced in late 2002 as part of theCapcom Five, a line-up of five then-upcoming GameCube games to introduce new content to the console.[23] It was directed by Capcom alumnusHideki Kamiya, whose previous credits include the planning ofResident Evil andResident Evil 2 and the direction ofDevil May Cry. It was produced byAtsushi Inaba, who previously worked on theAce Attorney series andSteel Battalion. In its earliest stages of development,Viewtiful Joe went under the working title "Red Hot Man", but the name was changed due tocopyright conflicts with the Americanrock bandRed Hot Chili Peppers.[24]Viewtiful Joe's development team initially consisted of six people working under a twelve-month deadline. As work continued, the size of the team grew, and development ended up taking a full 21 months to complete.[25] The game was conceived as a "staff-focused project" aimed at increasing the skill of its creators, specifically director Kamiya.[26]

Inaba stated, "We wanted to create a challenging game with stunning visuals and fluid gameplay". As a lifelong fan ofsuperheroes, Inaba's aim was to combine traditional Japanese tokusatsu withAmerican comic books.[27][28] The character designs created by Kumiko Suekane were inspired specifically by 1960s and 1970s Japanese-costumed tokusatsu television shows such asKamen Rider andUltraman.[15] Graphically, the game adopted a 2D side-scrolling style mixed with3Dcel-shaded animation.[24] Despite many games in the then-modern industry shying away from 2D graphical formats, Inaba said, "We have been able to breathe new life into the genre because we are using a new stylistic way that hasn't been seen before."[29] The team chose the GameCube as its platform because of their target audience and because it lent itself well toViewtiful Joe's gameplay.[28]

The musical score forViewtiful Joe was co-composed by Masakazu Sugimori andMasami Ueda [jp]. It was released alongside the score forViewtiful Joe 2 on a double album titledViewtiful Joe + Viewtiful Joe 2 Original Soundtrack in Japan on 22 December 2004 bySuleputer.[30] A music video is played within the game featuring arap vocal song titled "Viewtiful World" composed byD.A.I. The video features a group of people, including Inaba himself,motion captured as some of the game's characters.[29] On 11 June 2003,Avex released the video on DVD and released the song as a single.[31][32] Both the North American and Japanese releases ofViewtiful Joe feature English voice acting in order to keep a "western comic book feel to [the game]."[29]Voice-over work inViewtiful Joe was provided bySoundelux Design Music Group. Voice actors for the game includeDee Bradley Baker,Christina Puccelli,Gregg Berger,Mikey Kelley,Roger Rose, andKevin Michael Richardson. Director Hideki Kamiya provides the voice for Six Machine.[20]

A budget re-release of the game for the GameCube titledViewtiful Joe: Revival was released in Japan in late 2003, adding a "Sweet Mode" to decrease the difficulty setting from the original game's "Kids Mode".[11][33][34] A PlayStation 2 port ofViewtiful Joe was released byClover Studio in 2004.[35] It was released in Japan with the subtitleA New Hope. The release added the characterDante ofDevil May Cry as anunlockable character.[36] The PlayStation 2 version does not featureprogressive scan seen in the GameCube version.[11][13] The game was also re-released under Nintendo's GameCubePlayer's Choice label in 2004 in North America and Europe.[3]

It is said that Director Kamiya based Joe's run animation on how he got to work, and the bosses of the game are based on Capcom executives.[citation needed]

In a 2017 interview withDengeki PlayStation, Kamiya expressed interest in remaking the game.[37]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings92% (74 reviews)[38] (GCN)
88% (39 reviews)[39] (PS2)
Metacritic93/100 (52 reviews)[40] (GCN)
90/100 (43 reviews)[41] (PS2)
Review scores
PublicationScore
Electronic Gaming Monthly8.7/10 (GCN)[42]
8.7/10 (PS2)[43]
Eurogamer9/10 (GCN)[7]
9/10 (PS2)[6]
Famitsu33/40[44] (GCN)
Game Informer9.5/10 (GCN)[47]
9.5/10 (PS2)[48]
GameProStarStarStarStarStar[45] (GCN)
StarStarStarStarHalf star[46] (PS2)
GameSpot9.2/10[15] (GCN)
8.8/10[34] (PS2)
GameSpyStarStarStarStarStar (GCN)[10]
StarStarStarStarStar (PS2)[13]
IGN9.5/10[49] (GCN)
9.1/10[11] (PS2)
Play100%[50] (GCN)
91%[51] (PS2)

Reviews and sales

[edit]

Viewtiful Joe received critical acclaim upon its release.[38][39]Metacritic lists the GameCube and PlayStation 2 versions of the game at 93 out of 100 and 90 out of 100, respectively.[40][41] The game's graphics, gameplay, and challenge were all common areas of praise among many reviewers.IGN gaveViewtiful Joe an "Outstanding" rating, noting that the beautiful cel-shaded graphics and high-intensity action make it one of the best action games on the GameCube and PlayStation 2.[11] Likewise,Eurogamer called it "imaginative, beautiful, engaging and above all else entertaining".[7]Game Informer praised it as "a completely original and highly entertaining work of art".[52] Criticisms aboutViewtiful Joe have been few, but consistent among reviews.IGN complained of the game's lack of boss variety.[49]GameSpy has concurred, noting that the bosses were too easy due to a powerful attack that the player can perform.[10] Reviewers have also criticized the lack of progressive scan in the game's PlayStation 2 port.[11][13]IGN andEurogamer have additionally pointed out that the PlayStation 2 port suffers slowdown in later stages of the game.[6][11]

In Japan, the GameCube version ofViewtiful Joe sold through its initial shipment of less than 100,000 copies during the week of its release.[53] Preorders of the GameCube version sold out on Capcom's North American website prior to its ship date, andViewtiful Joe debuted as the tenth best-selling game in the region.[54][55] The PlayStation 2 version sold a poor 9,912 units in its first week of release in Japan.[56] Worldwide, sales of the game reached 275,000 copies on the GameCube and 46,000 on the PlayStation 2.[57] Sales of the game in both North America and Europe were lower than what Capcom had predicted, but due to its small budget, the game was considered by Inaba to be relatively successful commercially.[26][58]

Legacy

[edit]

Viewtiful Joe garnered a number of awards and nominations from various magazines, popular gaming websites, andvideo game award programs.IGN namedViewtiful Joe "GameCube Game of the Year" and "Best Action Game of 2003".[59] AtGameSpot's Best of 2003, the game was nominated for "Best Artistic Achievement in a Game", "Coolest New Character", "Best GameCube Game", "Readers' Choice Best GameCube Action Game", and "Readers' Choice GameCube Game of the Year".[60][61][62][63][64] It was also named the fourth-best GameCube game of 2003 byGameSpy, winning the website's "Most Stylish" award for the year.[65][66]Viewtiful Joe won "Most Innovative Game Design" inNintendo Power magazine's 2003 Player's Choice Awards.[67] It won "GameCube Game of the Year" awards for 2003 from bothUSA Today andGMR.[68][69] The game was nominated by theAcademy of Interactive Arts & Sciences for "Console Platform Action/Adventure Game of the Year" in2004 and was nominated for threeBritish Academy of Film and Television Arts (BAFTA) Awards including "Best Design", "Best Intro/Animation", and "Best GameCube Game".[70][71] The game won "Unsung Hero Game of the Year" at the 2003Golden Joystick Awards and "Best New Franchise" at the 2004G-Phoria awards. Finally, it was recognized at the 4th AnnualGame Developers Choice Awards as one of three "Game Innovation Spotlights".[72][73][74]

Viewtiful Joe has been included in a number of "best games" lists in the years following its release. It was rated the 27th best game made on a Nintendo system inNintendo Power's "Top 200 Games" list in February 2006 and the 10th best game on the GameCube in its August 2008 issue reflecting on the top 20 games for each system.[75][76] BothGameSpy and the G4 television programX-Play namedViewtiful Joe the ninth best game of all time for the GameCube.[77][78] In 2007,Viewtiful Joe was named the 17th best GameCube game of all time inIGN's feature reflecting on the system's long lifespan.[79] Later in 2007,ScrewAttack listed the game at seventh on theirTop 10 GameCube Games of All Time.[80]

Viewtiful Joe was successful enough to establish a franchise, and a few other related media titles were released.Viewtiful Joe was followed by a direct sequel titledViewtiful Joe 2—released for both the GameCube and PlayStation 2—and two spinoffs:Viewtiful Joe: Red Hot Rumble for thePSP and GameCube andViewtiful Joe: Double Trouble! for theNintendo DS.[81][82] Ananimeadaption of the game was produced byGroup TAC, airing on the Japanese television stationTV Tokyo beginning in 2004 and being licensed for US distribution byGeneon Entertainment in 2005.[83][84] A set ofViewtiful Joe trading figures was released byAgatsuma Entertainment in October 2005, while a series of action figures made by Jazwares was released in July 2006.[85][86]V Jump published a manga series of Viewtiful Joe from November 2004.[87]

In 2004, Capcom registered the domain name ViewtifulJoe3.com, suggesting another sequel.[88] Shortly thereafter, the website was devoid of content. In January 2006, Atsushi Inaba expressed interest in developing a title in the series for theWii.[89] However, as none of Clover Studio's games proved to be an outstanding financial success, Capcom officially dissolved the subsidiary in March 2007 after the release of its final two games,Ōkami andGod Hand. Its key members left to form a new company calledPlatinumGames.[90][91] Capcom producerJun Takeuchi commented at the 2009San Diego Comic-Con that there have been currently no plans to continue with the series,[92] although Viewtiful Joe has appeared as a playable character in Capcom's 2008 Wiifighting gameTatsunoko vs. Capcom and is a playable character inMarvel vs. Capcom 3: Fate of Two Worlds andUltimate Marvel vs. Capcom 3 for thePlayStation 3 andXbox 360.[93][94]

However, in 2012, PlatinumGames announced the development ofThe Wonderful 101, then known asProject P-100.[95] This was the first project that reunited Kamiya and Inaba as director and producer on a title since the development of theViewtiful Joe series. Furthermore,The Wonderful 101 uses the sametokusatsu thematics of theViewtiful Joe series, and the two share a similar art style albeit different gameplay. This has led fans to hailThe Wonderful 101 as a spiritual successor of sorts.[96][97][98] The franchise would also later be featured inArchie Comics'Worlds Unite crossover with several otherCapcom andSega series, taking place in theSonic the Hedgehog andMega Man comics.[99]

InStreet Fighter V: Arcade Edition, the fighter Rashid has an outfit based on Viewtiful Joe. It is unlocked through completing four extra battles.

Notes

[edit]
  1. ^Ported toPlayStation 2 byClover Studio
  2. ^Japanese:ビューティフル ジョー,Hepburn:Byūtifuru Jō

References

[edit]
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