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Video games in Iran

From Wikipedia, the free encyclopedia

An Iranian player at a game event inTehran in 2020

Video games are among the most popular hobbies ofIranians.[1]

According to the country's official statistics in 2022, Iran has 34 million gamers. In this year, the total population of the country was 84 million people. Also, 41% of Iranian gamers are female, andAlborz province has the most gamers whileQom province has the least gamers. Approximately 58% of gamers play online and 56% of them play daily. 96% of Iranian gamers play with mobile phones, 88% withhome consoles, 59% with personal computers, 48% with laptops, 14% with tablets and 13% withhandheld consoles. Also, 33% of Iranian gamers play on multiple platforms.[2]

Economicsanctions against Iran have hampered Iranianvideo game developers and their participation in international trade. The sanctions prevent their licensing of majorgame engines. Among consumers, sanctions block use of major digital stores and limit access to credit cards.[3]

Demographics

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There were about 23 million video game players in the country as of 2015.[4] By 2021 this had increased to 32 million.[5]

The average age of an Iranian gamer is 25.[6]

History

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Anesports event in Tehran

The first Iraniangame console which was named as "Video Master" was released into market in 1976.[7] Its production factory was situated inIsfahan.[7] The next Iranian company in this field was called as "General Electronic kit", situated inTehran, which in 1978 was producing a game console named as "TV Game".[7]

Hanfa, was the first Iraniangame studio, which was established in mid-90s.[7] "Tank Hunter" was the name of its first game produced, and "Ali Baba" was the second one.[7] The first3D video game of Iran was named as "Payan-e Masumiat" and was produced by the Iranian game studio "Puya Arts".[7][8]

During the mid-2000s, Iran's domestic gaming industry thrived, with companies such as Darinoos localizing pirated international PC games, and domestic studios like "Puya Arts" and "Dead Mage" drawing inspiration from Iranian history to create content, capitalizing on their unique approach to attract a local following.[9]

According to WIRED, Iran has used digital games like "Safire Eshgh" and "Commander of the Resistance: Amerli Battle" as part of their propaganda machine to promote state ideology.[10] This was rejected byTasnim News Agency, a news organization affiliated with theIslamic Revolutionary Guard Corps.[11]

Internet and social media

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Cosplay and the economy related to the sale of clothing of game characters in Iran, although rejected by the government, are significant. The cosplay of game characters is usually done onTikTok orInstagram by Iranian users. Characters likeElastigirl,Spiderman,Supergirl andEllie have been the most popular of the 2010s and 2020s.[12]

Magazines

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Cover ofDonya-ye Bazi, No. 70, February 2010

The first Iranian magazine specialized in video game news, titledBazi-e Rayaneh was established in 2001.[7]

Donya-ye Bazi (Persian:دنیای بازی), also known asDBazi orDonya e Baz, was an Iranian Persian-languagecomputer games magazine.[13][14][15] Founded by editor-in-chief Babak Namazian in September 2005,[16] the magazine was devoted to supporting Iranian game developers, reviewing PC and console games and covering game industry news.

The magazine's website, dbazi.com, was established in 2009, making it the first Iranian gaming news website.[17]Donya ye Bazi ceased publication after September 2014.[18]

See also

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References

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  1. ^Bertoli (December 28, 2018)."Iran's Growing Nintendo Scene Pins Hopes On Smash Ultimate".Kotaku. RetrievedJuly 23, 2021.
  2. ^"ایران ۳۴ میلیون گیمر دارد + اینفوگرافیک".ایسنا (in Persian). February 5, 2023. RetrievedDecember 3, 2023.
  3. ^Elmjouie, Yara (January 14, 2016)."The game industry of Iran".Polygon. RetrievedJuly 23, 2021.
  4. ^Hamblin, Haley (August 20, 2017)."Nintendo Iran Club: The community fighting for recognition in Iran".Mashable. RetrievedJuly 23, 2021.
  5. ^"'We just want to play': Iran gamers battle reality of US sanctions". February 17, 2021.
  6. ^"۳۴ میلیون ایرانی، گیمر هستند/ ۹ درصد از این افراد زیر ۷ سال و ۱۷ درصد بین ۷ تا ۱۱ سال هستند".شرق (in Persian). December 3, 2023. RetrievedDecember 3, 2023.
  7. ^abcdefg"تاریخچه بازی‌سازی در ایران".گیمین (in Persian). RetrievedJanuary 31, 2023.
  8. ^"بازی‌های رایانه‌ای در ایران از آغاز تاکنون".ircg.ir (in Persian). RetrievedJanuary 31, 2023.
  9. ^Ghorbanpour, Kamiab."Video Games Are a New Propaganda Machine for Iran".Wired.ISSN 1059-1028. RetrievedOctober 22, 2023.
  10. ^Ghorbanpour, Kamiab."Video Games Are a New Propaganda Machine for Iran".Wired.ISSN 1059-1028. RetrievedOctober 22, 2023.
  11. ^"علت نگرانی نشریه آمریکایی از فعالیت "دانش‌بنیان‌های بازی‌ساز" ایرانی - تسنیم".خبرگزاری تسنیم | Tasnim (in Persian). RetrievedOctober 22, 2023.
  12. ^Website, Gamefa (2021).گیم‌فا: پیشینه کازپلی در کشور (in Persian) (1st ed.). Gamefa. p. 11.
  13. ^Ministry of Culture and Islamic GuidanceArchived July 22, 2011, at theWayback Machine
  14. ^Middle East Explorer
  15. ^National Library & Archives of Iran
  16. ^Ministry of Culture and Islamic GuidancePress DepartmentArchived July 22, 2011, at theWayback Machine
  17. ^khabaronline.irArchived June 15, 2011, at theWayback Machine
  18. ^"Iran video games timeline: From 1970 to 2019". March 2, 2020.

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