| Vette! | |
|---|---|
| Developer | Sphere |
| Publisher | Spectrum HoloByte |
| Producer | Joe Scirica |
| Designers | Dan Geisler Gilman Louie |
| Programmers | Dan Geisler Jinda Pan Sky Chang Joe Tretinik Kus Pranawahadi Erick Jap |
| Artists | Dan Guerra Matt Carlstrom Jody Sather |
| Composer | Jinda Pan |
| Platforms | MS-DOS,Macintosh,NEC PC-9801 |
| Release |
|
| Genre | Racing |
| Modes | Single-player,networked multiplayer |
Vette! is aracing video game published bySpectrum Holobyte forMS-DOS compatible operating systems in 1989, followed byMacintosh andNEC PC-9801 ports. The objective is to race aChevrolet C4 Corvette through the streets ofSan Francisco. The game uses a 3D, flat-shaded polygon rendering of the city, including landmarks such as theGolden Gate Bridge, the San FranciscoBay Bridge[1], andLombard Street. It was released on three floppy disks in both ablack and white and color version.
ASega Genesis version was planned, but never released.[2][3]
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At the beginning of the game, a question from the manual requires a correct answer to prove game ownership. If the question is falsely answered, the game can be played for a limited time before a window pops up claiming "You have been caught driving a stolen Vette!", followed by the game crashing.
During the development of this game, the attack on protesting Chinese students inTiananmen Square occurred. In memory of that event, one of the programmers snuck this string into the program executable: "IN MEMORY OF THOSE WHO WERE MURDERED IN TIAN-AN-MEN SQUARE ON JUNE 4, 1989. J.P. "[5]
Tony Dillon ofACE praisedVette! for its "complexity of design combined with clever simplicity in presentation" and its varied gameplay, and opined that the game "doesn't quite have the edge overStunt Car, but it sure isn't far behind."[6] Peter Scisco ofCompute! favorably reviewed the game, describing it as "Falcon AT on the ground." He praised the game's detail andEGA graphics, only criticizing the lack ofsound card support, and concluded that "Vette! surpasses other driving simulations in its scope and realism".[1]