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Unreal Engine

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(Redirected fromVerse (programming language))
Video game engine developed by Epic Games

Unreal Engine
Logo used since 2023
Screenshot of Unreal Engine 4.20
Original authorTim Sweeney
DeveloperEpic Games
Stable release
5.7
Written inC++
Operating systemWindows,Linux,macOS
LicenseSource-available commercial software withroyalty model for commercial use[1]
Websiteunrealengine.com

Unreal Engine (UE) is a 3D computer graphicsgame engine developed byEpic Games, initially made for use in the 1998first-person shooter video gameUnreal. Originally developed forPC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written inC++ and features a high degree ofportability, supporting a wide range ofdesktop,mobiles,console, andvirtual reality platforms.

The latest generation,Unreal Engine 5, was launched in April 2022.[2] Its source code is available onGitHub, and commercial use is granted based on aroyalty model, with Epic charging 5% of revenues over US $1 million, which is waived for games published exclusively on the Epic Games Store. Epic has incorporated features in the engine from acquired companies such as Quixel, which is seen as benefiting fromFortnite's revenue.

History

[edit]
Release timeline
1998Unreal Engine 1
1999–2000
2001Unreal Engine 2
2002–2005
2006Unreal Engine 3
2007–2013
2014Unreal Engine 4
2015–2021
2022Unreal Engine 5
TBAUnreal Engine 6

First generation

[edit]
Main article:Unreal Engine 1

Unreal Engine 1 was initially developed in 1995 by Epic Games founder Tim Sweeney forUnreal and usedsoftware rendering. It supportedWindows,Linux,Mac andUnix. Epic later began to license the Engine to other game studios.

Unreal Engine 2

[edit]
Main article:Unreal Engine 2

Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for thePlayStation 2,Xbox, andGameCubeconsoles. The first game using UE2 was released in 2002 and its last update was shipped in 2005.

Unreal Engine 3

[edit]
Main article:Unreal Engine 3

Unreal Engine 3 was one of the first game engines to supportmultithreading. It usedDirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006.

Unreal Engine 4

[edit]
Main article:Unreal Engine 4

Unreal Engine 4 brought support for physically based materials and the "Blueprints" visual scripting system. The first game using UE4 was released in April 2014. It was the first version of Unreal to be free to download with royalty payments on game revenue.

Unreal Engine 5

[edit]
Main article:Unreal Engine 5

Unreal Engine 5 features Nanite, a virtualized geometry system that allows game developers to use arbitrarily high quality meshes with automatically generated Level of Detail, and Lumen, a dynamic global illumination and reflections system that uses software and hardware ray tracing. It was revealed in May 2020 and officially released in April 2022.

Unreal Engine 6

[edit]

Sweeney discussed Unreal Engine 6 on theLex Fridman podcast in 2025, and indicated that the first preview builds would be available in two to three years. The next version will aim to unify the currently separate development streams used forFortnite and the broader engine.[3]

Scripting

[edit]

UnrealScript

[edit]
UnrealScript
ParadigmObject-oriented,generic
DeveloperTim Sweeney
First appearedMay 1998; 27 years ago (May 1998)
Typing disciplineStatic, strong, safe
OSCross-platform (multi-platform)
Filename extensions.uc .uci .upkg
Websitedocs.unrealengine.com
Influenced by
C++,Java

UnrealScript (often abbreviated to UScript) was Unreal Engine's nativescripting language used for authoring game code andgameplay events before the release of Unreal Engine 4. The language was designed for simple,high-levelgame programming.[4] UnrealScript was programmed by Tim Sweeney,[5] who also created an earlier game scripting language,ZZT-OOP.[6]Deus Ex lead programmer Chris Norden described it as "super flexible" but noted its low execution speed.[7]

Similar toJava, UnrealScript wasobject-oriented withoutmultiple inheritance (classes all inherit from a common Object class), and classes were defined in individual files named for the class they define. Unlike Java, UnrealScript did not have object wrappers for primitive types. Interfaces were only supported in Unreal Engine generation 3 and a few Unreal Engine 2 games. UnrealScript supportedoperator overloading, but notmethod overloading, except for optional parameters.

At the 2012 Game Developers Conference, Epic announced that UnrealScript was being removed from Unreal Engine 4 in favor ofC++.[8]Visual scripting would be supported by the Blueprints Visual Scripting system, a replacement for the earlier Kismet visual scripting system.[9][10]

One of the key moments in Unreal Engine 4's development was, we had a series of debates about UnrealScript – the scripting language I'd built that we'd carried through three generations. And what we needed to do to make it competitive in the future. And we kept going through bigger and bigger feature lists of what we needed to do to upgrade it, and who could possibly do the work, and it was getting really, really unwieldy. And there was this massive meeting to try and sort it out, and try to cut things and decide what to keep, and plan and...there was this point where I looked at that and said 'you know, everything you're proposing to add to UnrealScript is already in C++. Why don't we just kill UnrealScript and move to pure C++? You know, maximum performance and maximum debuggability. It gives us all these advantages.'

— Sweeney,Gamasutra, 2017[11]

Verse

[edit]

Verse is the new scripting language for Unreal Engine, first implemented inFortnite.[12]Simon Peyton Jones, known for his contributions to theHaskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleagueLennart Augustsson and others.[13] Conceived by Sweeney,[14] it was officially presented at Haskell eXchange in December 2022 as an open sourcefunctional-logic language for themetaverse.[15] A research paper, titledThe Verse Calculus: a Core Calculus for Functional Logic Programming, was also published.[16]

The language was eventually launched in March 2023 as part of the release of the Unreal Editor forFortnite (UEFN) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.[12]

Marketplace

[edit]

With Unreal Engine 4, Epic opened the Unreal Engine Marketplace in September 2014. The Marketplace is a digital storefront that allows content creators and developers to provide art assets, models, sounds, environments, code snippets, and other features that others could purchase, along with tutorials and other guides. Some content is provided for free by Epic, including previously offered Unreal assets and tutorials.[17] Prior to July 2018, Epic took a 30% share of the sales but due to the success of Unreal andFortnite Battle Royale, Epic retroactively reduced its take to 12%.[18]

Usage

[edit]

Video games

[edit]

Unreal Engine was originally designed to be used as the underlying technology for video games. The engine is used in a number of high-profile game titles with high graphics capabilities, includingHogwarts Legacy,[19]PUBG: Battlegrounds,Final Fantasy VII Remake,Valorant andYoshi's Crafted World, in addition togames developed by Epic, includingGears of War andFortnite.[20][21][22] Polish game developerCD Projekt is also planning to use the engine after retiring their in-house REDengine; their first game to use Unreal will be a remake ofThe Witcher.[23][24][25][26]

Usage of Unreal Engine has been steadily increasing since 2012, from an estimated 17% market share to 28% in 2024, compared toUnity's 50%.[27] By sales, Unreal accounts for 31% compared to Unity's 26%, with proprietary engines accounting for a combined 42%, making Unreal the largest engine by units sold.[27]

Film and television

[edit]

Unreal Engine has found use in filmmaking to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to largeLED screens and atmospheric lighting systems. This allows for real-time composition of shots, immediate editing of the virtual sets as needed, and the ability to shoot multiple scenes within a short period by just changing the virtual world behind the actors. The overall appearance was recognized to appear more natural than typicalchromakey effects.

External videos
video iconIndustrial Light & Magic - The Virtual Production of The Mandalorian

Among the productions to use these technologies were the live action television seriesThe Mandalorian,Westworld andFallout,[28] and the animated seriesZafari,Miraculous: Tales of Ladybug & Cat Noir (as from its sixth season) andSuper Giant Robot Brothers.Jon Favreau andLucasfilm'sIndustrial Light & Magic division worked with Epic in developing theirStageCraft technology forThe Mandalorian, based on a similar approach Favreau had used inThe Lion King.[29][30][31][32][33] Favreau then shared this technology approach withWestworld producersJonathan Nolan andLisa Joy. The show had already looked at the use of virtual sets before and had some technology established, but integrated the use of Unreal Engine as with StageCraft for itsthird season.[34][35]

Orca Studios, a Spanish-based company, has been working with Epic to establish multiple studios for virtual filming similar to the StageCraft approach with Unreal Engine providing the virtual sets, particularly during theCOVID-19 pandemic, which restricted travel.[36]

In January 2021,Deadline Hollywood announced that Epic was using part of its Epic MegaGrants to back for the first time an animated feature film,Gilgamesh, to be produced fully in Unreal Engine by animation studios Hook Up, DuermeVela and FilmSharks.[37] As part of an extension of its MegaGrants, Epic also funded 45 additional projects since around 2020 for producing feature-length and short films in the Unreal Engine.[38] By October 2022, Epic was working with several different groups at over 300 virtual sets across the world.[39] Unreal Engine was used formotion capture inLyle, Lyle, Crocodile.[40]

Other uses

[edit]

Unreal Engine has also been used by non-creative fields due to its availability and feature sets. It has been used as a basis for a virtual reality tool to explore pharmaceutical drug molecules in collaboration with other researchers, as a virtual environment to explore and design new buildings and automobiles, and used for cable news networks to support real-time graphics.[41] Some car companies, most prominently includingRivian, use Unreal Engine in theirinfotainment systems.[42]

In March 2012, Epic Games announced a partnership withVirtual Heroes ofApplied Research Associates to launchUnreal Government Network, a program that handles Unreal Engine licenses for government agencies.[43] Several projects originated with this support agreement, including ananaesthesiology training software forU.S. Army physicians, a multiplayer crime scene simulation developed by theFBI Academy, and various applications for theIntelligence Advanced Research Projects Activity with the aim to help intelligence analysts recognize and mitigate cognitive biases that might affect their work.[44][45] Similarly, theDHS Science and Technology Directorate and the U.S. Army'sTraining and Doctrine Command andResearch Laboratory employed the engine to develop a platform to trainfirst responders titledEnhanced Dynamic Geo-Social Environment (EDGE).[46]

Awards

[edit]

The engine has received numerous awards:

Legal aspects

[edit]
See also:Epic Games v. Apple

The state of the Unreal Engine came up in Epic's 2020 legal action againstApple Inc. claiming anticompetitive behavior in Apple's iOS App Store. Epic had uploaded a version ofFortnite that violated Apple's App Store allowances. Apple, in response, removed theFortnite app and later threatened to terminate Epic's developer accounts which would have prevented Epic from updating the Unreal Engine for iOS and macOS.[66] The court agreed to grant Epic a permanent injunction against Apple to prevent Apple from taking this step, since the court agreed that would impact numerous third-party developers that rely on the Unreal Engine.[67]

See also

[edit]

References

[edit]
  1. ^"Unreal Engine End User License Agreement".Unreal Engine.Archived from the original on August 26, 2018. RetrievedAugust 26, 2018.
  2. ^Sinclair, Brendan (April 6, 2022)."Epic launches Unreal Engine 5".gamesindustry.biz.Archived from the original on June 3, 2025. RetrievedJuly 9, 2025.
  3. ^"Tim Sweeney Addresses Unreal Engine 6 at Lex Fridman Podcast".80.lv. May 1, 2025.
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  5. ^Busby, Jason; Parrish, Zak; Wilson, Jeff (July 21, 2009).Introduction to Unreal Technology.InformIT.Archived from the original on September 30, 2012. RetrievedFebruary 22, 2022.
  6. ^Thomsen, Mike (February 23, 2010)."History of the Unreal Engine".IGN. Archived fromthe original on July 12, 2017. RetrievedAugust 13, 2017.
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  8. ^Schultz, Warren."Unreal Engine 4 - First Look".About.com. Archived fromthe original on May 24, 2012. RetrievedDecember 29, 2017.
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