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Vector-based graphical user interface

From Wikipedia, the free encyclopedia
Computer interface

Avector-based graphical user interface is a mostly conceptual type ofgraphical user interface where elements are drawn usingvector information instead ofraster information.

An example of a vector-based window, found in a privately funded vector-based graphical user interface research project.
2D GUI. All window decorations and elements inside them are vector-based, the background is generated from multiple sine waves and the shapes are defined in-runtime. The final image is rasterized, anti-aliased and optionally composited, here the compositing is disabled.

Pros and cons

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The benefits of a completely vector-based graphical user interface would include:

  • more efficient, independent scalability; The resolution (measured indots per inch or DPI) could be set higher or lower than 1px:1px without causingpixelation, enabling better use of high resolution monitors.

Cons might include:

  • Difficulty integrating raster-based applications. With some effort, this could be accomplished by texturing the entire raster-based application to a vector-based plane (though the disadvantages of raster-based graphics would still stand).
  • Slower rendering, greater system requirements. Because today's monitors display only raster-based information, the vector information would have to be rasterized (and optionallyanti-aliased) before appearing.

Usage in 3D graphical user interfaces

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Since current3D Graphics are usually vector-based, rather than raster-based, vector-based graphical user interfaces would be suitable for 3D graphical user interfaces. This is because raster-based 3D models take up an enormous amount of memory, as they are stored and displayed usingvoxels. Currentoperating systems such asWindows Vista,Mac OS X, andUNIX-based operating systems (includingLinux) have enjoyed much benefit from using 3D graphical user interfaces. In Windows Vista, for example,Flip3D textures each window to a 3D plane based on vector graphics. Even though the window itself is still raster-based, the plane onto which it is textured is vector-based. As a result, the windows, when rotated, appear flat. In Linux desktops,Compiz Fusion can texture each raster-based workspace onto a 3D vector-based cube. As operating systems evolve, eventually the entire window would be made from 3D vector graphics, so that when rotated, it does not appear "flat". Also, advanced lighting may make 3D graphical user interfaces more aesthetically pleasing.

Usage in 2D graphical user interfaces

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As most computer monitors become more and morehigh resolution, everything displayed would be smaller. However, if the screen resolution were turned down, everything would appear pixelated. Thus,resolution independence is currently being designed to solve this problem. With raster graphics, all icons need to be extremely high resolution, so as to not appear pixelated on higher resolution screens. This may take up enormous amounts of memory, and hard disk space.[citation needed] If vector graphics were used instead, it could be easily scalable and never lose data nor appear pixelated.

Some graphical user interfaces onoperating systems such asIRIX use vector-based icons. A number of vector-based icon sets are also available for window managers such asGNOME andKDE.

With Windows, applications built usingWindows Presentation Foundation (which is native[citation needed] toWindows Vista, but can be downloaded forWindows XP andServer 2003) are vector-based and scale losslessly based on WindowsDPI settings. However, even without this, it has always been possible to build applications to be DPI-aware.[1] Additionally, in Vista, theDesktop Window Manager detects when an app is not DPI aware and, if the computer is set to a different DPI than normal, uses bitmap scaling to render the window at a larger size.[2]

New version ofAmigaOS 4.1 enhanced in 2008 itsWorkbench with 2D vector graphical interface based onCairo libraries, but pragmatically integrated it with a 3D Compositing Engine based onPorter-Duff Routines.

See also

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References

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  1. ^MSDN: How to Write High-DPI Applications
  2. ^High DPI Support in Windows Vista Aero
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