Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Valve Index

From Wikipedia, the free encyclopedia
Virtual reality headset by Valve
This articleis missing information about the Index's history, development, reception, etc. Please expand the article to include this information. Further details may exist on thetalk page.(January 2020)

Valve Index
DeveloperValve
ManufacturerValve
TypeVirtual reality headset
GenerationSecond
Release dateJune 28, 2019
Availability2019
Introductory priceUS$999[1][2]
Operating systemWindows,Linux
DisplayTwo 1440×1600LCD displays with fullRGB per pixel, supporting refresh rates of 80 Hz, 90 Hz, 120 Hz, or 144 Hz.[3]
SoundIntegrated headphones, 3.5mmaudio jack, built-in dual microphone array[3]
Controller inputValve Index Controllers
CameraFront-facing 960×960 stereo cameras[3]
ConnectivityDisplayPort 1.2,USB 3.0 expansion port[3]
Backward
compatibility
Supports HTC Vive and Vive Pro Controllers and HTC Vive and Vive Pro Base Stations[4]
RelatedHTC Vive,HP Reverb G2[5]
Websitewww.valvesoftware.com/index

TheValve Index is a consumervirtual reality headset created and manufactured byValve. Announced on April 30, 2019, the headset was released on June 28 of the same year.[6][7] The Index is a second-generation headset and the first to be fully manufactured by Valve.Half-Life: Alyx isbundled with the headset.

Development

[edit]
A U.S. Air Force member using a Valve Index headset

The Valve Index is Valve's first virtual reality headset developed and manufactured in-house, and was developed as the primary hardware for Valve's upcoming virtual reality games, starting with the launch of Half-Life: Alyx. Development on a completely first party headset started sometime around 2015 according to interviews with staff, before the release of their Vive headset with HTC. In February 2021, Valve registered patents for a new VR headset, describing the improvements over the previous model.[8]

Release

[edit]

The Valve Index sold an estimated 149,000 sets in 2019. 103,000 were in the fourth quarter following the announcement of Valve's flagship VR game,Half-Life: Alyx, which was made free to Index owners.[9] The sudden demand caused the unit to be sold out in all 31 countries except Japan in January 2020.[10] While Valve had anticipated supply for many of those that had ordered the Index in time for the March 2020 release ofHalf-Life: Alyx, theCOVID-19 pandemic slowed production, which left Valve with a reduced number of units available on the release date.[11] As of January 2025[update], 13.2% of the VR units connected to Steam are Valve Index sets.[12]

Technical specifications

[edit]

Display

[edit]

The headset features dual 1440 x 1600 LCDs with fullRGB per pixel and ultra-low persistence global backlight illumination (0.330 ms at 144 Hz). It includes dual-element cantedFresnel lenses and provides a combined resolution of 2880 x 1600. The panels are fullRGB and support refresh rates of 80, 90, 120, or 144 Hz.[3] The estimatedfield of view is 108°. The panels and lenses can be adjusted horizontally to change the user'sinter-pupillary distance (IPD) using a physical slider beneath the displays, with an IPD adjustment range of 58 to 70 mm.

Tracking

[edit]

The headset and controllers both use lighthouse tracking systems, while retaining full compatibility with all previousHTC Vive base stations,[13] usingSteamVR.

The Valve Index utilizes Valve’s Lighthouse 2.0 tracking system, which involves external base stations to establish a 3D tracking environment. These base stations are small, rectangular units placed around the room that emit non-visible infrared light and laser patterns. The headset and controllers, equipped with sensors, detect these signals to determine their position and orientation.

Each base station includes two rapidly spinning laser emitters that project a sweeping pattern of lasers across the room. Unlike the Lighthouse 1.0, which used an infrared Sync Blinker for synchronization, Lighthouse 2.0 employs a more refined synchronization mechanism integrated into the laser system itself. The sensors on the headset and controllers detect the laser beams to determine their exact positions relative to the base stations. Typically, two base stations are used to ensure comprehensive coverage and minimize occlusion,[14] though additional base stations can be added to extend the tracking range.[14]

Although the Valve Index uses external base stations, the tracking system is considered inside-out[15] because the tracking sensors are mounted on the tracked devices themselves—the headset and controllers. These sensors process the tracking information internally, which differentiates it from traditional outside-in[16] systems that use fixed cameras or sensors to monitor the tracked objects from outside.

In addition to the base stations, the Index’s headset and controllers feature Inertial Measurement Units (IMUs) that provide rapid updates on movement and orientation. The IMUs track motion at several hundred Hz, but are prone to drift. The Lighthouse system compensates for this drift by using the base stations’ lasers to provide a precise positional reference, integrating this data with the IMU information to maintain accurate tracking even during fast movements.

This combination of external base stations and internal sensors on the tracked devices ensures the Valve Index provides accurate and responsive tracking performance.

Controls

[edit]

The headset is intended to be used with the Valve Index Controllers—formerly known as the Knuckles Controllers[17]—but is alsobackward compatible with theHTC Vive and HTC Vive Pro controllers.[4] The Valve Index Controllers feature athumbstick,touchpad, two face buttons, a menu button, a trigger, and an array of 87 sensors that track hand position, finger position, motion, and pressure to create an accurate representation of the user's hand in VR.[18] Additionally, the controllers include anaccelerometer for further measurements. In 2018, a tech demo called Moondust showcased the capabilities of an early version of the Knuckles.[19]

Audio

[edit]

The Index includes "a pair of ultra near-field, full-range, off-ear (extra-aural) headphones",[20] which use Balanced Mode Radiator (BMR) drivers to produce accurate and low-frequency sounds. The headset also has a built-in microphone.

See also

[edit]

References

[edit]
  1. ^Tucker, Jake (April 30, 2019)."Valve Index Headset: Price, release date, specs for Valve's new VR headset".Trusted Reviews. RetrievedJune 5, 2019.
  2. ^Hollister, Sean (April 30, 2019)."Valve's Index VR headset will officially cost $999, and here's what it's all about".The Verge. RetrievedJune 5, 2019.
  3. ^abcde"Headset – Valve Index – Upgrade your experience".Valvesoftware.com. Valve. RetrievedMay 9, 2019.
  4. ^ab"Valve Index Headset on Steam".Steam Store. Valve. RetrievedMay 9, 2019.
  5. ^Robertson, Adi (March 23, 2020)."HP is teasing a new VR headset in partnership with Valve and Microsoft".The Verge. RetrievedNovember 27, 2021.
  6. ^Machkovech, Sam (April 30, 2019)."Valve Index reveal: The best of VR's first generation—but is it worth $999?".ArsTechnica. Conde Nast. RetrievedMay 9, 2019.
  7. ^Higham, Michael."Valve Index Impressions – A Necessary But Incremental Step For PC VR".GameSpot. RetrievedJune 9, 2019.
  8. ^"A Successor To Valve Index VR Headset Could Be In The Works".eXputer.com. August 13, 2021. RetrievedAugust 14, 2021.
  9. ^"SuperData XR Quarterly Update".SuperData, a Nielsen Company. Archived fromthe original on March 8, 2020. RetrievedFebruary 2, 2020.
  10. ^"Valve Index out of stock around the globe ahead of Half-Life: Alyx launch".GamesIndustry.biz. January 15, 2020.
  11. ^Nunneley, Stephany (February 21, 2020)."Coronavirus has affected the production schedule for Valve Index, fewer units to be made available".VG247. RetrievedFebruary 21, 2020.
  12. ^Heaney, David (February 3, 2025)."Quest 3 & 3S Saw Significant SteamVR Usage Share Growth In January".UploadVR. UVR Media. RetrievedFebruary 8, 2025.
  13. ^"Do HTC Vive lighthouse base stations work with the Valve Index headset?".Windows Central. September 4, 2019. RetrievedJuly 16, 2020.
  14. ^ab"Base Stations – Valve Index – Upgrade your experience".Valvesoftware.com. Valve. RetrievedMay 20, 2020.
  15. ^"Inside-out tracking".xinreality.com. RetrievedJuly 6, 2020.
  16. ^"Outside-out tracking".xinreality.com. RetrievedMarch 20, 2018.
  17. ^Lang, Ben (April 1, 2019)."Valve Index and Knuckles Pre-orders Confirmed for May 1st, Shipping in June".Road to VR. RetrievedApril 19, 2019.
  18. ^"Controllers – Valve Index – Upgrade your experience".Valvesoftware.com. Valve. RetrievedMay 20, 2020.
  19. ^Dayus, Oscar (June 22, 2018)."Valve Releases New Portal VR Demo, Moondust".Gamespot. Oscar Dayus. RetrievedApril 23, 2023.
  20. ^Ridgway, Emily."Ear Speakers - Research, Design, and Evolution".Valve Corporation. Valve Software. RetrievedApril 19, 2021.a pair of ultra near-field, full range, off-ear (extra-aural) headphones

External links

[edit]
Concepts
Main
Other
Technologies
Display
3D interaction
Software
Photography
Other
Peripherals
Companies
Devices
Current
Former
Unreleased
Software
General
Operating systems and
desktop environments
Development tools and
game engines
Games
Communities and
social networks
People
Infiction
Games
Half-Life
Portal
Counter-Strike
Team Fortress
Left 4 Dead
Dota
Other
Technology
Hardware
Software
People
Current
Former
Related
Retrieved from "https://en.wikipedia.org/w/index.php?title=Valve_Index&oldid=1277062038"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp