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V Jump

From Wikipedia, the free encyclopedia
Japanese manga magazine
V Jump
Cover of the December 2024 issue, featuringDragon Ball Daima
Editor-in-ChiefDaisuke Terashi
Former editorsKazuhiko Torishima
CategoriesShōnenmanga andvideo games
FrequencyMonthly (since 1993)
Semiannually (1990–1992)
Circulation147,000 (January–December 2021)[1]
PublisherShueisha
First issue
  • 1990 (extra edition)
  • 1993 (regular edition)
CountryJapan
Based inTokyo
LanguageJapanese
Websitevjump.shueisha.co.jp

V Jump (Japanese:Vジャンプ,Hepburn:Bui Janpu) is a Japaneseshōnenmanga magazine, focusing onmanga as well asvideo games based on popular manga. The magazine's debut was in 1990[2] byShueisha under theJump line of magazines.

History

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In the early 1990s,Shueisha directedWeekly Shōnen Jump editorKazuhiko Torishima to createV Jump as a children's magazine to compete withShogakukan'sCoroCoro Comic. Believing Shueisha was incapable of this because they lacked the experience and personal connections Shogakukan had, Torishima claims to have purposefully chosen a theme he knew would be unpopular for the third issue.[3][4] He then received permission to re-launch the magazine with the new goal of containing manga, anime, and video game content all in one medium.[3] Torishima later claimed to have predicted people being able to access all of these in one place like smartphones, and wanted to "get off the sinking ship" that was print manga magazines as soon as possible.[4][5] He also wanted to begin promoting games while they were still in development, and personally went around to major game studios and asked them to publicize the names and faces of the individual creators.[3][4] Torishima leftWeekly Shōnen Jump to re-launchV Jump in 1992, and serve as its editor-in-chief.[4][6] He also changed the meaning of the "V" in its title from "Victory", derived from theV sign, to "Virtual".[4]Akira Toriyama designed the magazine's mascot character V Dragon (V龍), who was named via a reader poll.[7]

Most of the manga serialized inV Jump are spin-offs of popularWeekly Shōnen Jump titles or adaptations of video games and anime. These includeYu-Gi-Oh! GX andBoruto. Original manga serialized in the magazine includeShadow Lady byMasakazu Katsura andGo! Go! Ackman by Toriyama. In November 2020, comedianKendo Kobayashi was officially appointed an editor ofV Jump.[8]

V Jump Books

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V Jump Books is a line of V Jump manga and video game guides and some of the premiere editions. It mostly does guides for the series ofSquare Enix. It is the other publisher of Disney Books in Japan along with Kodansha since it published books and guides for the Kingdom Hearts games.

Features

[edit]

Most of the manga serialized inV Jump are spin-offs of popularWeekly Shōnen Jump titles or adaptations of video games and anime

Series

[edit]

There are currently nine manga titles being regularly serialized inV Jump.

Series titleAuthor(s)PremieredNotes
Boruto: Two Blue Vortex (BORUTO -ボルト- -TWO BLUE VORTEX-)Mikio Ikemoto,Masashi KishimotoAugust 2023
Dragon Ball Super (ドラゴンボール超)Akira Toriyama,ToyotarouJune 2015On hiatus
Digimon World Re:Digitize Encode (デジモンワールド リ:デジタイズ エンコード)Kōhei Fujino,Akiyoshi HongōApril 2013On hiatus
Dragon Quest - Dai no Daibouken: Yuusha Avan to Gokuen no Maoh (ドラゴンクエスト ダイの大冒険 勇者アバンと獄炎の魔王)Yusaku Shibata,Riku SanjoSeptember 2020
Inu Mayuge de Ikō (犬マユゲでいこう)Ishizuka 2 YūkoJuly 1994
Metaphor: ReFantazio (メタファー:リファンタジオ)Yoichi Amano,AtlusJanuary 2025
N E O Shindō no “Puro” Rōōogu!! (N・E・Oシンドーの“プロ”ローーーーグ!!)Kasaiyūji, N E O ShindōMarch 2024
Yu-Gi-Oh! OCG Stories (遊☆戯☆王OCGストーリーズ)Naohito Miyoshi, Shin YoshidaApril 2022
Yu-Gi-Oh! OCG Structures (遊☆戯☆王OCGストラクチャーズ)Masashi SatoJune 2019

Former series

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Circulation

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Year / PeriodMonthly circulationMagazine salesSales revenue (est.)Issue price
September 1998 to August 2003149,833[9]8,989,980¥4,944,489,000¥550
September 2003 to August 2004149,833[9]1,797,996¥988,897,800
September 2004 to August 2005178,334[9]2,140,008¥1,177,004,400
September 2005 to September 2007178,334[9]4,458,350¥2,452,092,500
October 2007 to September 2008366,667[10]4,400,004¥2,420,002,200
October 2008 to September 2009379,167[11]4,550,004¥2,502,502,200
October 2009 to September 2010391,667[12]4,700,004¥2,585,002,200
October 2010 to September 2011320,834[13]3,850,002¥2,117,501,100
October 2011 to September 2012302,500[14]3,630,000¥1,996,500,000
October 2012 to September 2013292,500[15]3,510,000¥1,930,500,000
October 2013 to September 2014252,500[16]3,030,000¥1,666,500,000
October 2014 to September 2015233,334[17]2,800,008¥1,540,004,400
October 2015 to September 2016258,333[18]3,099,996¥1,704,997,800
October 2016 to September 2017212,500[19]2,550,000¥1,402,500,000
October 2017 to September 2018187,500[20]2,250,000¥1,237,500,000
October 2018 to March 2019176,667[21]1,059,999¥582,999,450
September 1998 to March 2019230,026 (est.)56,816,351¥31,248,993,050 ($360.2 million)¥550

References

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  1. ^"Shueisha Media Guide 2022"(PDF). May 7, 2022. RetrievedMay 7, 2022.
  2. ^コミック雑誌 付録無)ブイジャンプ 1990年12月12日号.suruga-ya.jp (in Japanese). RetrievedNovember 6, 2021.
  3. ^abcInaba, Hotate (2016-04-04)."【全文公開】伝説の漫画編集者マシリトはゲーム業界でも偉人だった! 鳥嶋和彦が語る「DQ」「FF」「クロノ・トリガー」誕生秘話".Denfaminico Gamer (in Japanese). Retrieved2024-09-30.
  4. ^abcde"ビクトリー・ウチダの社長への道!!Super!! 第8回" (in Japanese).V Jump. Archived fromthe original on November 18, 2021. Retrieved2016-09-11.
  5. ^Koyama, Daisuke (2019-05-17)."「編集者になるために特別な才能は必要ない。好奇心と想像力を持ってください」Dr.マシリト鳥嶋和彦氏が学生に語ったマンガ、雑誌、出版と編集者の今後".Denfaminico Gamer (in Japanese). Retrieved2024-09-21.
  6. ^Fushimachi, Yuzuru (2018-12-28)."【佐藤辰男×鳥嶋和彦対談】いかにしてKADOKAWAはいまの姿になったか──ライトノベルの定義は「思春期の少年少女がみずから手に取る、彼らの言葉で書かれたいちばん面白いと思えるもの」【「ゲームの企画書」特別編】".Denfaminico Gamer (in Japanese). Retrieved2024-09-29.
  7. ^[鳥山明ほぼ全仕事] 平日更新24時間限定公開!.Dragon Ball Official Site (in Japanese).Shueisha. May 22, 2018. Archived fromthe original on May 22, 2018.
  8. ^"ケンコバ、『Vジャンプ』編集部員に正式就任 仕事はメーカー取材や新商品企画の提案など".Oricon (in Japanese). 2020-11-18. Retrieved2024-10-27.
  9. ^abcd"Manga Anthology Circulations 2004-2006".ComiPress. 2007-12-27.
  10. ^印刷部数公表 (in Japanese). Japanese Magazine Publishers Association. 2008. RetrievedJune 28, 2018.
  11. ^印刷部数公表 (in Japanese). Japanese Magazine Publishers Association. 2008. RetrievedJune 28, 2018.
  12. ^"2010 Japanese Anime/Game Magazine Circulation Numbers". Anime News Network. January 21, 2010. RetrievedMay 28, 2015.
  13. ^印刷部数公表 (in Japanese). Japanese Magazine Publishers Association. 2010. RetrievedJune 28, 2018.
  14. ^"JMPAマガジンデータ : 男女 趣味専門". Japan Magazine Publishing Association. Archived fromthe original on June 1, 2013. RetrievedJune 1, 2013.
  15. ^"JMPAマガジンデータ : 男女 趣味専門". Japan Magazine Publishing Association. Archived fromthe original on September 27, 2014. RetrievedSeptember 27, 2014.
  16. ^"JMPAマガジンデータ : 男女 趣味専門". Japan Magazine Publishing Association. Archived fromthe original on August 16, 2015. RetrievedAugust 16, 2015.
  17. ^"JMPAマガジンデータ : 男女 趣味専門". Japan Magazine Publishing Association. Archived fromthe original on September 20, 2016. RetrievedSeptember 20, 2016.
  18. ^"JMPAマガジンデータ : 男女 趣味専門". Japan Magazine Publishing Association. Archived fromthe original on September 24, 2017. RetrievedSeptember 24, 2017.
  19. ^"JMPAマガジンデータ : 男女 趣味専門". Japan Magazine Publishing Association. RetrievedJune 21, 2018.
  20. ^印刷部数公表 (in Japanese). Japanese Magazine Publishers Association. 2017. RetrievedJanuary 25, 2018.
  21. ^"印刷部数公表 (October 2018–December 2018)" (in Japanese). Japanese Magazine Publishers Association. 2018. Retrieved24 March 2019.

External links

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