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Urban Chaos: Riot Response

From Wikipedia, the free encyclopedia
This article is about the 2006 first-person shooter video game. For the 1999 action-adventure game, seeUrban Chaos.
2006 video game
Urban Chaos: Riot Response
DeveloperRocksteady Studios
PublisherEidos Interactive
DesignerPaul Crocker
ProgrammersJon Forshaw
Anthony Lloyd
ArtistJohn Southgate
EngineHavok[1]
PlatformsPlayStation 2,Xbox
Release
  • EU: May 19, 2006
  • AU: May 26, 2006
  • NA: June 13, 2006
GenreFirst-person shooter
ModesSingle-player,multiplayer

Urban Chaos: Riot Response is afirst-person shootervideo game developed by British games developerRocksteady Studios and published byEidos Interactive for thePlayStation 2 andXbox. The game was released in May 2006 in Europe and June 2006 in North America. It is Rocksteady Studios' debut game and, as of 2025, the only game by the developer to not be based on aDC Comics property as well as their only title to not receive a PC release.

Plot

[edit]

The player controls Nick Mason, a member of the newly formed "T-Zero"riot control squad, in an unnamed modern American city that has been overtaken by agang known as the Burners, who are armed withcleavers,molotov bombs, rockets and firearms used to attack civilians, paramedics, firefighters and police officers. The player can defeat the gang members with various firearms to protect the city, capture gang leaders and rescue injured civilians throughout the game.

Development and release

[edit]

Urban Chaos: Riot Response was known by three different names during development.[2] The game was announced bySCi Entertainment in September 2004 asRoll Call, a first-person shooter set in a run-down city in the near future, withArgonaut Games as the developer; it was planned for thePlayStation 2 andXbox with a release in late 2005.[3][4] After Argonaut underwent liquidation the following month, development shifted toRocksteady Studios, a studio formed by ex-Argonaut employees with SCi backing, with the release pushed back to 2006;[5][6] Argonaut founderJez San would later claim in a 2022 interview that SCi intentionally misled its leadership about supporting the company during restructuring in order to poach its employees.[7] The game was showcased atE3 2005 by SCi, whose acquisition ofEidos Interactive was finalized at the same time.[8][9]

In October 2005, Eidos announced the project had becomeZero Tolerance: City Under Fire, a first-person shooter following a member of an elite anti-gang unit who must defend a city under siege; a release on PC was also revealed.[2] Technopop's former president and owner of its assets, Randel B. Reiss, made a statement in which he held thecopyright for the titleZero Tolerance, and also announced that he was working on an updated version of the 1994Zero Tolerance under the same title which was being developed for thePlayStation Portable; the statement allegedtrademark infringement on Reiss'trademark and sent a "cease and desist" notice to Eidos Interactive in using the titleZero Tolerance.[10] Eidos later renamed their gameUrban Chaos: Riot Response.[11]

The game was developed using theHavok physics engine for in-game physics effects.[1]ReplicaNet was used to supply the software in the game's online and LAN multiplayer modes.[12]Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.[13]

The game was released for the PlayStation 2 and Xbox in Europe on May 19, 2006,[14] Australia on May 26, 2006,[15] North America on June 13, 2006,[16] and in Japan by publisherSpike on June 28, 2007.[17]

The Xbox version of the game features online multiplayer. While Xbox Live for the original Xbox was shut down in 2010,Urban Chaos: Riot Response is now playable online using the replacement Xbox Live servers calledInsignia.[18][19]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
PS2Xbox
Metacritic73/100[36]72/100[37]
Review scores
PublicationScore
PS2Xbox
Edge6/10[20]6/10[20]
Electronic Gaming Monthly4.67/10[21]4.67/10[21]
Eurogamer6/10[22]N/A
Famitsu31/40[23]N/A
Game Informer7.75/10[24]7.75/10[24]
GameProStarStarHalf star[25]StarStarHalf star[25]
GameSpot7.8/10[26]7.8/10[26]
GameSpyStarStarStarStarHalf star[27]StarStarStarStarHalf star[27]
GameTrailers7.8/10[28]7.8/10[28]
GameZone8.5/10[29]8/10[30]
IGN7.9/10[31]7.9/10[31]
Official U.S. PlayStation MagazineStarStarStar[32]N/A
Official Xbox Magazine (US)N/A5/10[33]
The A.V. ClubC+[34]C+[34]
Detroit Free PressStarStarStar[35]StarStarStar[35]

Urban Chaos: Riot Response received "average" reviews on both platforms, according to thereview aggregation websiteMetacritic.[36][37] In Japan, where the PlayStation 2 version was ported for release asUrban Chaos[a] and published bySpike on June 28, 2007,[38]Famitsu gave it a score of three 8s and one 7 for a total score of 31 out of 40.[23]

Notes

[edit]
  1. ^アーバンカオス,Āban Kaosu

References

[edit]
  1. ^abDobson, Jason (May 15, 2006)."Product: Havok Supports Wii, Next-Gen At E3".Gamasutra.UBM plc.Archived from the original on June 2, 2022. RetrievedAugust 26, 2009.
  2. ^abSurette, Tim (February 6, 2006)."Zero Tolerance overtaken by Urban Chaos".GameSpot.CBS Interactive.Archived from the original on October 16, 2021. RetrievedJuly 17, 2015.
  3. ^Adams, David (September 2, 2004)."Time to Take a Roll Call".IGN. RetrievedMay 9, 2024.
  4. ^Sulic, Ivan (October 14, 2004)."Roll Call!".IGN. RetrievedMay 9, 2024.
  5. ^Jenkins, David (November 2, 2004)."Remaining Argonaut Development Staff Laid Off".Gamasutra.Archived from the original on May 10, 2024. RetrievedMay 9, 2024.
  6. ^Fahey, Rob (January 17, 2005)."Roll Call back on track as SCi funds new development studio".GamesIndustry.biz. RetrievedMay 9, 2024.
  7. ^San, Jez (September 13, 2022)."Jez San On Argonaut, Star Fox And Working With Nintendo".Time Extension (Interview). Interviewed by Damien McFerran.Archived from the original on November 9, 2024. RetrievedMay 9, 2024.
  8. ^Sulic, Ivan (May 20, 2005)."E3 2005: Roll Call".IGN. RetrievedMay 9, 2024.
  9. ^"SCi seals Eidos deal".GameSpot. May 19, 2005. RetrievedMay 9, 2024.
  10. ^Ellie Gibson (16 November 2005)."Eidos comes under fire from developer over trademark issue".gamesindustry.biz.Archived from the original on 3 March 2016. Retrieved16 February 2021.
  11. ^Tim Surette (7 February 2006)."Zero Tolerance overtaken by Urban Chaos".GameSpot UK. Archived fromthe original on July 31, 2012.
  12. ^Carless, Simon (May 31, 2006)."Product: ReplicaNet Debuts 5.5, Urban Chaos Licensing".Gamasutra. UBM plc. Archived fromthe original on June 30, 2006. RetrievedAugust 26, 2009.
  13. ^Gamasutra staff (June 30, 2009)."Product: Rocksteady, Perforce Team For Urban Chaos".Gamasutra. UBM plc. Archived fromthe original on July 21, 2006. RetrievedAugust 26, 2009.
  14. ^"Urban Chaos: Riot Response Set to wreak havoc on the streets from May 19th".GamesIndustry. April 21, 2006. RetrievedApril 3, 2024.
  15. ^"Urban Chaos".Atari Australia. Archived fromthe original on September 16, 2006. RetrievedApril 3, 2024.
  16. ^Hatfield, Daemon (April 21, 2006)."Riot Planned For June".IGN. RetrievedApril 3, 2024.
  17. ^"Urban Chaos".Spike. Archived fromthe original on October 30, 2007. RetrievedApril 3, 2024.
  18. ^"Insignia - Urban Chaos: Riot Response".insignia.live. Retrieved2025-01-15.
  19. ^Xbox, Pure (2022-12-21)."Xbox Live 1.0 Replacement Adds More Supported Titles, 40 Games Now Playable".Pure Xbox. Retrieved2025-01-15.
  20. ^abEdge staff (June 2006). "Urban Chaos: Riot Response".Edge. No. 163.Future plc. p. 93.
  21. ^abEGM staff (July 2006). "Urban Chaos: Riot Response".Electronic Gaming Monthly. No. 205.Ziff Davis. p. 92.
  22. ^Reed, Kristan (May 31, 2006)."Urban Chaos: Riot Response (PS2)".Eurogamer. Gamer Network.Archived from the original on September 22, 2020. RetrievedJuly 18, 2015.
  23. ^ab"- Japan Time! The Official Phantom Hourglass (JP) Thread (Page 6)".NeoGAF. NeoGaf LLC. June 20, 2007. RetrievedJune 27, 2018.
  24. ^ab"Urban Chaos: Riot Response".Game Informer. No. 157.GameStop. July 2006. p. 105.
  25. ^abJohnny K. (July 2006)."Review: Urban Chaos: Riot Response".GamePro.IDG Entertainment. p. 78. Archived fromthe original on June 21, 2006. RetrievedJuly 18, 2015.
  26. ^abMueller, Greg (June 14, 2006)."Urban Chaos: Riot Response Review".GameSpot. CBS Interactive.Archived from the original on June 2, 2022. RetrievedJuly 17, 2015.
  27. ^abVilloria, Gerald (June 15, 2006)."GameSpy: Urban Chaos: Riot Response".GameSpy. Ziff Davis.Archived from the original on May 25, 2022. RetrievedJuly 18, 2015.
  28. ^ab"Urban Chaos: Riot Response Review".GameTrailers.Viacom. June 14, 2006. Archived fromthe original on January 3, 2009. RetrievedJune 27, 2018.
  29. ^Bedigian, Louis (July 5, 2006)."Urban Chaos: Riot Response - PS2 - Review".GameZone.Archived from the original on October 5, 2008. RetrievedJuly 18, 2015.
  30. ^Valentino, Nick (June 28, 2006)."Urban Chaos: Riot Response - XB - Review".GameZone.Archived from the original on June 2, 2009. RetrievedJuly 18, 2015.
  31. ^abPerry, Douglass C. (June 12, 2006)."Urban Chaos: Riot Response".IGN. Ziff Davis.Archived from the original on June 2, 2022. RetrievedJuly 17, 2015.
  32. ^"Urban Chaos: Riot Response".Official U.S. PlayStation Magazine. Ziff Davis. July 2006. p. 76.
  33. ^"Urban Chaos: Riot Response".Official Xbox Magazine.Future US. July 2006. p. 85.
  34. ^abDahlen, Chris (June 28, 2006)."Urban Chaos: Riot Response".The A.V. Club.The Onion.Archived from the original on July 5, 2006. RetrievedJuly 17, 2015.
  35. ^abTang, Joanne (July 15, 2006). "Urban Chaos: Riot Response".Detroit Free Press (USA Today).Gannett Company.
  36. ^ab"Urban Chaos: Riot Response for PlayStation 2 Reviews".Metacritic. CBS Interactive.Archived from the original on April 24, 2025. RetrievedJuly 17, 2015.
  37. ^ab"Urban Chaos: Riot Response for Xbox Reviews".Metacritic. CBS Interactive. RetrievedJuly 17, 2015.
  38. ^https://game.watch.impress.co.jp/docs/20070416/uc.htm

External links

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