| Twelve | |
|---|---|
| Street Fighter series character | |
Twelve inStreet Fighter III: 3rd Strike. | |
| First game | Street Fighter III: 3rd Strike (1999) |
| Voiced by | Lawrence Bayne[1] |
| In-universe information | |
| Origin | Mediterranean[2] |
| Fighting style | Hyper adaptation |
Twelve (トゥエルヴ,Tueruvu) is a character from theStreet Fighterfighting game series.
When creating Twelve forStreet Fighter III: 3rd Strike, the development team aimed for a character that was "deliberately weird and atypical", with his design meant to break the rules they had established for the series. Early concepts of his appearance resembled a bald hunched over man with a harness on his torso and shorts on his lower body, while his body would have had camouflage patterns. His role in the game was primarily meant to flesh out other characters,[3] and intended to be a "perfected" version ofNecro, a character introduced earlier in the series that had been experimented on to be a bioweapon.[4] Initial designs were intended to have him be able to change his face, but the finalized design instead gave him a move to mimic his opponent entirely.[3]
Standing 172 cm (5 ft 8 in) tall, Twelve's default appearance is as a milky-white male human. Beyond a muscled physique, his body is generally smooth and featureless, save for his head which resembles a helmet with black, featureless eyes. His lower jaw is thin and sets under the faceplate area of his head and lacks teeth. Twelve features long, thin hands, which he often turns into various weapons to attack with for a fighting style described as "Hyper adaptation".[2] His design was meant to have simple coloring while they focused on making his movement and animation interesting.[3]
InStreet Fighter V, a precursor to Twelve, Eleven, was introduced. Resembling Twelve but with a finned head, instead of being a fully playable character it will transform into a random fighter from the game before the match.[5] Series director Takayuki Nakamura had wanted to include a "random" character in the game since the start, and the development team had wanted to initially use Twelve and his transformation move for his purpose but were unable to, so they instead created a new character for the role. The shape of Twelve's head meanwhile was inspired by another Capcom character, Leafman, who they had previously introduced in their mobile gameOtoranger.[6]
Twelve is a mutated humanoid from theMediterranean who first appeared in the fighting gameStreet Fighter III: 3rd Strike, and is the first of a series of mass-produced models of the same kind.[2] A living bioweapon created byGill'sIlluminati, he was created to be a stronger version of the character Necro. Twelve's body is fluid and capable of shape shifting into various forms or generating weapons from his limbs. While his memories are reset after each mission, unknown to his creators he is steadily becoming self aware.[7] Twelve speaks inbinary code, and his original mission was to recapture Necro and Effie for the Illuminati.[2] Twelve is voiced byLawrence Bayne.[1]
Several attacks were considered that were never implemented such as being able to swim on the ground,[4] while another would have let him spray poison mist from his mouth.[8]
To support the release of3rd Strike's Online Edition, player avatar items of the character were released forSony'sPlayStation Network.[9]
Twelve was poorly received upon debut, and is often considered the worst character inStreet Fighter III.[10][11] Gavin Jasper ofDen of Geek praised how beautifully the character was animated, stating the "T-1000 sperm creature is a wonder to look at". However the praise ended there, as he felt Twelve blended into the background of the game due to lacking personality, and any "creepiness" factor that could have been afforded it was done better by another character in the game,Q. By comparison, he felt Twelve was handled better in the UDON comics, describing his role in the story as a neat surprise.[12] Meanwhile, game developerDavid Sirlin cited him alongside Q in his pitch for a fourthStreet Fighter game as examples of how newer characters had failed to resonate with audiences, and felt a continuation of the series should focus on popular legacy characters.[13]
Suriel Vazquez and Eric Van Allen ofPaste considered him the strangest character ofStreet Fighter III cast, a game they felt was already full of strange characters. Elaborating, they stated that Twelve oozed novelty in a way that made him feel more like a character from Capcom'sDarkstalkers franchise thanStreet Fighter with his use of tentacles and flying maneuvers. However said novelty was short lived as the most memorable part of the character ended up being his transformation ability. Further calling him unfun to play, they stated that while Twelve had the beginnings of a good idea, he was ultimately "an enigma who’s just not very alluring to figure out".[14]
On the other hand, journalist Steve Hendershot in the bookUndisputed Street Fighter described Twelve as "one of the great aesthetic successes ofStreet Fighter III. He considered watching Twelve be able to change its arms into various weapons a joy to watch in game, though acknowledged that many of his attacks were not as potent as one would like. Furthermore he praised X.C.O.P.Y. as the real fun of the character, emphasizing how it was not only a great visual effect, but also allowed players to demonstrate their mastery of the game's roster. Hendershot also echoed Jasper's earlier praise of how Twelve was used in the comics, citing UDON comics writer Siu-Chong's statement on how it elevated X.C.O.P.Y. from a cool gameplay element to a helpful narrative one.[15]
Shivam Bhatt onRetronauts's podcast stated that while Twelve had similarities to Necro, he played "weird", with host Diamond Feit added "in a game of weirdos, he's the even weirder one". Bhatt went further to describe him as a milky-white kind of blob with an odd combination of attacks, particularly his ability to turn invisible. Commentator John Learned meanwhile felt the character had had been imported from theMarvel vs. Capcom series, incorporating air dashing and aerial mobility in a way he found interesting but contributed to how the character felt unfinished. They however considered X.C.O.P.Y. a neat concept, with Bhatt comparing it to theMortal Kombat characterShang Tsung in how it enabled messing with opponents during matches.[16]
While Learned was critical of Twelve's design, he was more appreciative regarding the character's lore.[16] In hisYouTube series examining the characters ofStreet Fighter III, he felt that Twelve represented a strange and curious success of the design team's goal to introduce a character that broke all their established rules. At the same time, he called Twelve a bad photocopy of Necro, and felt it was another example ofStreet Fighter's fixation of "brotherhood, duality, and rivalry" in that many of their basic attacks are shared. While he echoed the similarities to theT-1000, learned suggested the design may have been based off a visually similar villain from thetokusatsu showUltraseven called Alien Spell, which was featured in the twelfth episode of the series that was later banned from airing.[17]
Learned further argued that while Twelve's use ofbinary code in his post-match winquotes may be read as a cold personality trait, it may also be read as a side effect of his constant memory erasure. However at the same time, Twelve is capable of speaking a common language, as he mumbles some during his fights, and speaks to Necro prior to their match. Learned felt that translating his binary toASCII shows some retention of sentience despite his psychological damage in this way, such as "FATHER" towards Urien, while others such as "LMAO" and "EZ JOB" demonstrated he was just as much a "shit-talking jerk" as the rest of the cast. He closed by stating that despite the character's flaws, the out of the box design choices that went into him made it hard not to feel Twelve deserved better.[17]