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3D computer graphics

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Graphics that use a three-dimensional representation of geometric data
For the academic discipline, seeComputer graphics (computer science).
For broader coverage of this topic, seeComputer graphics workstation.
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Three-dimensional (3D)
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3D computer graphics, sometimes calledCGI,3D-CGI orthree-dimensionalcomputer graphics, are graphics that use athree-dimensional representation of geometric data (oftenCartesian) that is stored in the computer for the purposes of performing calculations and renderingdigital images, usually2D images but sometimes3D images. The resulting images may be stored for viewing later (possibly as ananimation) or displayed inreal time.

3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike3D film and similar techniques, the result is two-dimensional, without visualdepth. More often, 3D graphics are being displayed on3D displays, like invirtual reality systems.

3D graphics stand in contrast to2D computer graphics which typically use completely different methods and formats for creation and rendering.

3D computer graphics rely on many of the samealgorithms as 2D computervector graphics in thewire-frame model and 2D computerraster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such aslighting, and similarly, 3D may use some 2D rendering techniques.

The objects in 3D computer graphics are often referred to as3D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3D model is amathematicalrepresentation ofanythree-dimensional object; a model is not technically agraphic until it is displayed. A model can be displayed visually as a two-dimensional image through a process called3D rendering, or it can be used in non-graphicalcomputer simulations and calculations. With3D printing, models are rendered into an actual 3D physical representation of themselves, with some limitations as to how accurately the physical model can match the virtual model.[1]

History

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Main article:History of computer animation

William Fetter was credited with coining the termcomputer graphics in 1961[2][3] to describe his work atBoeing. An early example of interactive 3-D computer graphics was explored in 1963 by theSketchpad program atMassachusetts Institute of Technology's Lincoln Laboratory.[4] One of the first displays of computer animation wasFutureworld (1976), which included ananimation of a human face and a hand that had originally appeared in the 1971 experimental shortA Computer Animated Hand, created byUniversity of Utah studentsEdwin Catmull andFred Parke.[5]

3-D computer graphics software began appearing forhome computers in the late 1970s. The earliest known example is3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for theApple II.[6][7]

Virtual Reality 3D is a version of 3D computer graphics.[8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s. In 2012 theOculus was released and since then, the 3D VR headset world has expanded.[9]

Overview

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3D computer graphics production workflow falls into three basic phases:

  1. 3D modeling – the process of forming a computer model of an object's shape
  2. Layout andCGI animation – the placement and movement of objects (models, lights etc.) within a scene
  3. 3D rendering – the computer calculations that, based on light placement,surface types, and other qualities, generate (rasterize the scene into) an image

Modeling

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Main article:3D modeling

The modeling describes the process of forming the shape of an object. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of3D modeling tool, and modelsscanned into acomputer from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools used in 3D modeling). Models can also be producedprocedurally or viaphysical simulation.

Basically, a 3D model is formed from points called vertices that define the shape and formpolygons. A polygon is an area formed from at least three vertices (a triangle). A polygon of n points is an n-gon.[10] The overall integrity of the model and its suitability to use in animation depend on the structure of the polygons.

Layout and animation

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Main article:Computer animation

Before rendering into an image, objects must be laid out in a3D scene. This defines spatial relationships between objects, includinglocation andsize. Animation refers to the temporal description of an object (i.e., how it moves and deforms over time. Popular methods includekeyframing,inverse kinematics, andmotion-capture). These techniques are often used in combination. As with animation,physical simulation also specifies motion.

Stop Motion has multiple categories within such asClaymation,Cutout,Silhouette,Lego,Puppets, andPixelation.[11]

Claymation is the use of models made of clay used for an animation. Some examples areClay Fighter andClay Jam.[11]

Lego animation is one of the more common types of stop motion. Lego stop motion is the use of the figures themselves moving around. Some examples of this areLego Island andLego Harry Potter.[11]

Materials and textures

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Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using abump map ornormal map. It can be also used to deform the model itself using adisplacement map.

Rendering

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Main article:3D rendering

Rendering converts a model into an image either by simulatinglight transport to get photo-realistic images, or by applying an art style as innon-photorealistic rendering. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step is usually performed using 3-D computer graphics software or a3-D graphics API.

Altering the scene into a suitable form for rendering also involves3D projection, which displays a three-dimensional image in two dimensions. Although 3-D modeling and CADsoftware may perform 3-D rendering as well (e.g.,Autodesk 3ds Max orBlender), exclusive 3-D rendering software also exists (e.g., OTOY'sOctane Rendering Engine, Maxon's Redshift)

Software

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3-D computer graphics software producescomputer-generated imagery (CGI) through3D modeling and3D rendering or produces 3-D models for analytical, scientific and industrial purposes.

File formats

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Main article:List of file formats § 3-D graphics

There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure.

Each file format can be accessed through their respective applications, such as DirectX files, andQuake. Alternatively, files can be accessed through third-party standalone programs, or via manual decompilation.

Modeling

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Main article:3D modeling

3-D modeling software is a class of 3-D computer graphics software used to produce 3-D models. Individualprograms of this class are called modeling applications or modelers.

3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches.[12]

3-D modelers allow users to create and alter models via their 3-Dmesh. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out.

3-D modelers can export their models tofiles, which can then be imported into other applications as long as themetadata are compatible. Many modelers allowimporters andexporters to beplugged-in, so they can read and write data in the native formats of other applications.

Most 3-D modelers contain a number of related features, such asray tracers and other rendering alternatives andtexture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generatefull-motion video of a series of rendered scenes (i.e.animation).

Computer-aided design (CAD)

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Main article:Computer-aided design

Computer aided design software may employ the same fundamental 3-D modeling techniques that 3-D modeling software use but their goal differs. They are used incomputer-aided engineering,computer-aided manufacturing,Finite element analysis,product lifecycle management,3D printing andcomputer-aided architectural design.

Complementary tools

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After producing a video, studios thenedit orcomposite the video using programs such asAdobe Premiere Pro orFinal Cut Pro at the mid-level, orAutodesk Combustion,Digital Fusion,Shake at the high-end.Match moving software is commonly used to match live video with computer-generated video, keeping the two in sync as the camera moves.

Use of real-time computer graphics engines to create a cinematic production is calledmachinima.[13]

Other types of 3D appearance

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Photorealistic 2D graphics

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See also:Still life § 21st century

Not all computer graphics that appear 3D are based on awireframe model. 2D computer graphics with 3Dphotorealistic effects are often achieved without wire-frame modeling and are sometimes indistinguishable in the final form. Somegraphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers.Visual artists may also copy or visualize 3D effects andmanually render photo-realistic effects without the use of filters.

2.5D

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Main article:2.5D

Somevideo games use2.5D graphics, involving restricted projections of three-dimensional environments, such asisometric graphics orvirtual cameras with fixed angles, either as a way to improve performance of thegame engine or for stylistic and gameplay concerns. By contrast, games using 3D computer graphics without such restrictions are said[by whom?] to use true 3D.

Other Forms of Animation

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Cutout is the use of flat materials such as paper. Everything is cut out of paper including the environment, characters, and even some props. An example of this isPaper Mario.[14]

Silhouette is similar to cutouts except they are one solid color, black.Limbo is an example of this.[14]

Puppets are dolls and different puppets used in the game. An example of this would beYoshi's Wooly World.[14]

Pixelation is when the entire game appears pixelated, this includes the characters and the environment around them. One example of this is seen inShovel Knight.[14]

See also

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References

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  1. ^"3D computer graphics".ScienceDaily. Retrieved2019-01-19.
  2. ^"An Historical Timeline of Computer Graphics and Animation". Archived fromthe original on 2008-03-10. Retrieved2009-07-22.
  3. ^"Computer Graphics".Learning Computer History. 5 December 2004.
  4. ^Ivan Sutherland Sketchpad Demo 1963, 30 May 2012, retrieved2023-04-25
  5. ^"Pixar founder's Utah-madeHand added to National Film Registry".The Salt Lake Tribune. December 28, 2011. RetrievedJanuary 8, 2012.
  6. ^"Brutal Deluxe Software".www.brutaldeluxe.fr.
  7. ^"Retrieving Japanese Apple II programs".Projects and Articles. neoncluster.com. Archived fromthe original on 2016-10-05.
  8. ^Garg, Nitin (2024-11-15)."A Comprehensive Guide on Different Types of 3D Animation".BR Softech. Retrieved2024-11-21.
  9. ^Flynt, Joseph (2019-08-12)."The History of VR: When was it created and who invented it?".3D Insider. Retrieved2024-11-21.
  10. ^Simmons, Bruce."n-gon".MathWords. Archived fromthe original on 2018-12-15. Retrieved2018-11-30.
  11. ^abcGarg, Nitin (2024-11-15)."A Comprehensive Guide on Different Types of 3D Animation".BR Softech. Retrieved2024-11-21.
  12. ^Buss, Samuel R. (2003-05-19).3D Computer Graphics: A Mathematical Introduction with OpenGL. Cambridge University Press.ISBN 978-1-139-44038-7.
  13. ^"Machinima".Internet Archive. Retrieved2020-07-12.
  14. ^abcdGarg, Nitin (2024-11-15)."A Comprehensive Guide on Different Types of 3D Animation".BR Softech. Retrieved2024-11-21.

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  1. ^"A Beginner's Guide to the Concept of 3D in Computer Graphics".ThePro3DStudio. Retrieved2024-08-22.
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