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Tom Chatfield

From Wikipedia, the free encyclopedia
British author, broadcaster and tech philosopher

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(November 2023) (Learn how and when to remove this message)
Portrait photography of Tom Chatfield
Chatfield in 2015
Born1980 (age 44–45)
OccupationAuthor
Alma materSt John's College,Oxford University
Period21st century
GenresNon-fiction;fiction
SubjectDigital culture
Years active2010 onwards
Notable worksFun Inc (2010);This Is Gomorrah (2019)
Notable awardsPrix Douglas Kennedy (2020)[1]
Website
tomchatfield.net

DrTom Chatfield (born 1980) is a Britishauthor, broadcaster, and tech philosopher.[2] Chatfield has written books ondigital culture.[3] He is also a public speaker on the subject area.[4] Chatfield was appointed Chair of theAuthors' Licensing and Collecting Society (ALCS) in 2023.[5]

Biography

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Chatfield took hisBA,MPhil anddoctorate degrees and taught atSt John's College, Oxford, before beginning work as a writer and editor.[citation needed]

Chatfield's first book, on the culture ofvideo games,Fun Inc, was published in 2010. Further books exploreddigital culture. He is an associate editor atProspect magazine,[6] Fellow atThe School of Life[7] and past guest faculty member at theSaid Business School, Oxford,[8] as well as a columnist for theBBC.[9] During 2017, he was a Visiting Associated at theOxford Internet Institute.[10]

Chatfield is a speaker and consultant on technology and new media.[11] For example, he spoke atTED Global 2010 on "7 ways games reward the brain",[12] was lead content designer and writer on Preloaded's gameThe End,[13] and appears regularly in the British and international media as a commentator. His work is published in over two dozen languages.[citation needed]

Italian think tank LSDP named him among its 100 top global thinkers for his work.[14]

Books

[edit]

Chatfield has written a number of books:[15]

  • Wise Animals (2024): published byPan Macmillan which explores the history of human's relationship with technology.
  • How to Think (2021): published bySAGE Publishing.
  • This Is Gomorrah (2019): Chatfield's debut novel (The Gomorrah Gambit in the US), published byHodder & Stoughton[16] in July 2019, and is the first of a series of techno-thrillers set in the world of thedark net. It was aSunday Times thriller of the month, shorted as thriller of the year for theCWA Steel Dagger award, and won the 2020 Prix Douglas Kennedy in France as best foreign thriller.[17]
  • Critical Thinking (2017): published in November 2017 as a lead global title bySAGE Publishing, and offers a guide tocritical thinking skills for the 21st century.
  • Live This Book! (2015): published in August 2015 byPenguin, and is a print-only journal offering 100 exercises aimed at self-exploration, creativity, and critical thinking.
  • Netymology (2013): published in March 2013 byQuercus, telling the stories behind 100 of the digital age's terms and ideas: e.g., the@ andApple symbols,grokking,Trojans, andzombies.
  • How to Thrive in the Digital Age (2012): published in May 2012 byPan Macmillan in association withThe School of Life, as part of a six-book series of guides to modern living edited byAlain de Botton. Chatfield's book examines the implications of wired life for contemporary lives, society and culture.
  • 50 Digital Ideas You Really Need to Know (2011): published in September 2011 byQuercus, and introducing 50 key ideas for understanding the digital age, ranging from the basics of email and markup languages tolocation-based services, virtual goods and the semantic web.
  • Activism or Slacktivism? (2011): published in July 2011 as a short eBook by Vintage Digital, and examines the impact of new media on politics and political activism.
  • Fun Inc (2010):[18][19] published in 2010 byVirgin Books in the UK and by Pegasus Books in the US. An investigation of the business, cultural significance and larger lessons to be learned from the video games industry, it addresses popular concerns such as the debate over violence in games, as well as the questions of games as art, as a basic human activity, and as an index of ongoing transformations in the social sciences, economics, and 21st-century life.

References

[edit]
  1. ^Bienvenue à Gomorrhe - Prix Douglas Kennedy 2020 du meilleur thriller étranger. 15 October 2020.ASIN 2755643579.
  2. ^"Tom Chatfield".The Guardian. Retrieved25 November 2023.
  3. ^"Tom Chatfield: Author, tech philosopher and broadcaster".SAGE Publishing. Retrieved25 November 2023.
  4. ^"Tom Chatfield: Gaming theorist".TED. Retrieved25 November 2023.
  5. ^"ALCS appoints author and technology expert Tom Chatfield as new Chair". UK:Authors' Licensing and Collecting Society. 9 August 2023. Retrieved25 November 2023.
  6. ^Contributor page at Prospect magazine[dead link]
  7. ^Profile at The School of Life[dead link]
  8. ^Executive education faculty page at the Said Business School, Oxford[dead link]
  9. ^BBC Life: Connected column
  10. ^"Dr Tom Chatfield: Former Visiting Associate". UK:Oxford Internet Institute. Retrieved25 November 2023.
  11. ^"Fun Inc: Tom Chatfield: Why Games are the 21st Century's Most Serious Business".Talks at Google.YouTube. 2010. Retrieved25 November 2023.
  12. ^TED Global 2010 talk on "7 ways games reward the brain"[dead link]
  13. ^The End game details at Preloaded[dead link]
  14. ^LSDP: the top 100 global thinkers of 2010[dead link]
  15. ^"Tom Chatfield".Amazon.co.uk. Retrieved25 November 2023.
  16. ^"This Is Gomorrah".Hodder & Stoughton. 2019. Retrieved25 November 2023.
  17. ^What does AI mean for authors?,Authors' Licensing and Collecting Society, 2023
  18. ^Poole, Steven (13 March 2010)."Fun Inc: Why Games Are the 21st Century's Most Serious Business by Tom Chatfield".The Guardian.
  19. ^Alderman, Naomi (17 January 2010)."Fun Inc: Why Games are the 21st Century's Most Serious Business by Tom Chatfield".The Observer.

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