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Tim Sweeney

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(Redirected fromTim Sweeney (game developer))
American video game developer (born 1970)
For other people named Tim Sweeney, seeTim Sweeney (disambiguation).

Tim Sweeney
Sweeney in 2017
Born
Timothy Dean Sweeney[1]

1970 (age 55–56)[2]
Alma materUniversity of Maryland[3]
OccupationsVideo game programmer anddeveloper, businessman
OrganizationEpic Games
Notable workZZT
Unreal Engine
TitleFounder and CEO of Epic Games
AwardsAIAS Hall of Fame Award (2012)[4]
GDC Lifetime Achievement Award (2017)[5]

Timothy Dean Sweeney (born 1970) is an Americanvideo game programmer and businessman. He is thefounder andCEO ofEpic Games, and the creator ofUnreal Engine, a game development platform.

Early life

Sweeney was raised inPotomac, Maryland, the youngest of three brothers. At a young age, he became interested in tinkering with mechanical and electrical devices, and stated he had taken apart a lawnmower as early as five or six, and later built his own go-kart.[6] He became interested inarcade games when they began to become popular in the late 1970s, knowing that like the mechanics devices he took apart and repaired, there were those that had programmed the games in the machines. Though the family got anAtari 2600, Sweeney was not as interested in the games for that, outside ofAdventure, and later said he had not played many video games in his life and very few to completion.[6]

At the age of 11, Sweeney visited his older brother's new startup inCalifornia, where he had access to earlyIBM Personal Computers. Sweeney spent the week there, learningBASIC and establishing his interest in programming; while he had had aCommodore 64 before, Sweeney was much more taken by how easy the IBM PC was to use.[6] When his family got anApple II, Sweeney began in earnest learning how to program on that, trying to makeAdventure 2 in the spirit of the Atari 2600 game. Sweeney estimated that between the ages of 11 and 15, he spent over 10,000 hours teaching himself how to program using information on online bulletin boards, and completed several games, though never shared these with others. He also learned from his brothers concepts of entrepreneurship. As a teenager, he made a good deal of money by offering to mow lawns of wealthy residents in the area for half the price of professional services.[6]

Founding of Epic Games

Main article:Epic Games

Sweeney attended theUniversity of Maryland starting around 1989 where he studiedmechanical engineering,[2] though he was still fascinated by computers.[6] Around this time, his father, who worked for theDefense Mapping Agency, gave him anIBM Personal Computer/AT.[6] Sweeney established a consulting business, Potomac Computer Systems, out of his parents' home, but it never took off and he shelved the company.[2] Later, Sweeney had the idea of creating games that could be sold, programming them at night or over weekends outside college work. This first required him to create atext editor based on thePascal language to be able to program the game, which led to the idea of making a game out of the text editor itself. This became the basis ofZZT. He let college friends and those around his neighborhood provide feedback, and was aware it was something he could sell to other computer users. To distribute the game, Sweeney looked to theshareware model, and wrote toScott Miller ofApogee Software, Ltd., a leading shareware producer at the time, for ideas on how to distributeZZT. He revitalized Potomac Computer Systems for sellingZZT, fulfilling mail orders with help of his father.ZZT sold well enough, a few copies each day that came to aboutUS$100 per day, that Sweeney decided to make developing games his career. Recognizing he needed a better name for a video game company, he renamed Potomac Computer Systems to Epic MegaGames.[2]

Sweeney giving a presentation at the 2016Game Developers Conference

FollowingZZT, Sweeney started working on his next title,Jill of the Jungle, but found that he lacked the skills to complete this alone. He formed a team of four people to complete the game by mid-1992.[6] For continued development, Sweeney sought out a business partner for Epic MegaGames, eventually coming toMark Rein, who had just been let go fromid Software. Rein helped with growing and managing the company; due to the company's growth, Sweeney did not end up getting his degree, short by one credit.[2] Sweeney would later start work onUnreal Engine, developed for the 1998first-person shooter gameUnreal and licensed by multiple other video games.[6][7] With the success ofUnreal, the company relocated to North Carolina in 1999, and changed its name to Epic Games.[8]

Conservation and philanthropy

Since thereal estate bubble collapsed in 2008, Sweeney has used his fortune to purchase large tracts of land inNorth Carolina, reportedly for conservation, becoming one of the largest private landowners in the state.[9][10] As of November 2025, he has bought 50,000 acres of forest land including the Box Creek Wilderness, a 7,000-acre natural area that contains more than 130 rare and threatened plants and wildlife species.[11][9][12] Sweeney, who had paid $15 million for Box Creek Wilderness, donated theconservation easement to theUnited States Fish and Wildlife Service in 2016.[9] One of the motives to put Box Creek Wilderness under conservation easement was a condemnation lawsuit filed by a power company who planned to build a transmission line through the land. The lawsuit was settled following the Fish and Wildlife Service's and SenatorRichard Burr's involvement in protecting the site, which prevented it from being fragmented.[9] "I'm grateful for the efforts of Senator Burr to help protect Box Creek Wilderness," Sweeney said. "And for the whole Fish and Wildlife Service team's tireless efforts to preserve vital North Carolina natural areas in partnership with conservation-minded landowners like me."[9]

Additionally, he has participated in the expansion toMount Mitchell State Park by donating 1,500 acres (610 ha) to a conservation project.[9][11]

In April 2021, it was announced that Sweeney would donate 7,500 acres in the Roan Highlands of western North Carolina to the Southern Appalachian Highlands Conservancy. When transferred the next year, the conservancy will manage the property as a nature preserve, conducting scientific studies in collaboration with Sweeney and offering guided hikes.[13] This acreage, valued at tens of millions of dollars, is the largest private conservation land donation in the history of North Carolina.[14]

Awards and recognition

Wired magazine awarded him aRave Award in 2007 for his work onUnreal Engine 3, the technology behind the 2006 gameGears of War.[15]

In February 2012, Sweeney was inducted into theAcademy of Interactive Arts & Sciences (AIAS) Hall of Fame.[4]

In recognition of his conservation efforts, he was named Land Conservationist of the Year in 2013 by the North Carolina Wildlife Federation, and later in 2014 the land trusts of North Carolina honored him with the Stanback Volunteer Conservationist of the Year Award.[16][17]

In 2017, Sweeney was the recipient of the Lifetime Achievement Award at theGame Developers Choice Awards.[5]

In 2019, he was namedPerson of the Year by British video game industry trade magazineMCV.[18]

At the Forbes Media Awards 2020, Sweeney was chosen asPerson of the Year for building and turningFortnite into a social network with his company.[19]

Personal life

Sweeney lives inCary, North Carolina.[3] According toForbes, as of May 2022[update], he has a net worth of $7.6 billion.[3] However,Bloomberg estimates his wealth at $9.6 billion.[20]

Since 2006, Sweeney has filed severalpatents related to computer software.[1]

Publications

References

  1. ^ab"Timothy Dean Sweeney Inventions, Patents and Patent Applications".Justia Patents. RetrievedFebruary 9, 2020.
  2. ^abcdeEdwards, Benj (May 25, 2009)."Features - From The Past To The Future: Tim Sweeney Talks".Gamasutra. Archived fromthe original on August 9, 2017. RetrievedAugust 9, 2017.
  3. ^abc"Tim Sweeney".Forbes. RetrievedMay 3, 2022.
  4. ^abPurchese, Robert (August 12, 2011)."Epic Games founder Tim Sweeney enters AIAS Hall of Fame".Eurogamer.Archived from the original on December 4, 2018. RetrievedDecember 4, 2018.
  5. ^abChalk, Andy (January 20, 2017)."Tim Sweeney earns the Game Developers Choice Lifetime Achievement Award".PC Gamer.Archived from the original on December 4, 2018. RetrievedDecember 4, 2018.
  6. ^abcdefghTotilo, Stephen (July 12, 2011)."The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due".Kotaku.Archived from the original on September 6, 2014. RetrievedSeptember 6, 2014.
  7. ^DeMaria, Rusel; Wilson, Johnny L. (2003).High score!: the illustrated history of electronic games. Computer Games. McGraw-Hill Professional. p. 300.ISBN 0-07-223172-6.
  8. ^"Epic Sets up Shop".IGN (published February 3, 1999). February 4, 1999.Archived from the original on July 13, 2017. RetrievedJuly 13, 2017.
  9. ^abcdefChávez, Karen (November 8, 2016)."Box Creek Wilderness permanently protected".Citizen-Times. RetrievedFebruary 15, 2020.
  10. ^Eanes, Zachery (February 26, 2019)."Land owned by Epic Games' Tim Sweeney could become part of 1,000-acre park".The News & Observer. RetrievedAugust 30, 2020.
  11. ^abEanes, Zachery (December 23, 2019)."Epic Games CEO Tim Sweeney, Tar Heel of the Year finalist, changed video game industry".The News & Observer. RetrievedFebruary 15, 2020.
  12. ^Patrick, Lydia (November 18, 2025)."People are discovering unexpected thing Fortnite owner spent millions on".Newsweek. RetrievedNovember 30, 2025.
  13. ^Quillin, Martha (April 22, 2021)."Epic Games CEO Sweeney will give 7,500 acres of NC mountain land for conservation".The News & Observer. RetrievedJune 10, 2021.
  14. ^Chávez, Karen."Largest private land donation in state history protects vast mountains in Roan Highlands".Citizen-Times. RetrievedJune 10, 2021.
  15. ^"The 2007 Rave Awards".Wired. April 24, 2007. Archived fromthe original on August 24, 2017. RetrievedAugust 24, 2017.
  16. ^McBrayer, Sharon (September 10, 2014)."Rutherford Electric power line issue battled in courts".The News Herald. Archived fromthe original on March 26, 2021. RetrievedMarch 26, 2021.
  17. ^"Box Creek Wilderness owner honored for conservation".Citizen-Times. May 7, 2014. Archived fromthe original on March 26, 2021. RetrievedMarch 26, 2021.
  18. ^"Here are your MCV Awards 2019 winners!".MCV. March 7, 2019. RetrievedMarch 14, 2019.
  19. ^Chmielewski, Dawn (January 2, 2021)."Forbes Media Awards 2020: Why 'Fortnite' Overlord Tim Sweeney Is Our Person Of The Year".Forbes. RetrievedJanuary 27, 2021.
  20. ^"Tim Sweeney".Bloomberg. RetrievedMay 3, 2022.

Sources

Further reading

External links

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